Capcom vs SNK millenium Fight 2000 Orochi Iori yagami FAQ ver 2.1 by Srwilson -Steven R Wilson -email -theevilone84@hotmail.com For the Arcade and Dreamcast versions (13/07/2001) ************************************************************************************************* Contents I-Intro II-Legend III-Basic info IV -Special moves V-Super combos VI-Combos VII-Which groove is best for Orochi Iori VIII-How to play as Orochi Iori IX-Move translations X -Version info/Credits ************************************************************************************************* I-Intro ************************************************************************************************* You know the deal you cant use this FAQ on your websites without my permission or consent so if you do want to use this FAQ for anything just email me and ask first. So here we go again with Capcom vs SNK and another FAQ this time for a SNK character this Guide covers Orochi Iori the Riot of the blood awaken in Iori this guy comes from King of Fighters 1997 and is one amazingly fast sicko but he can be used very effectively as his speed has the edge over most of the other characters moves so use this to your adavantage. anyway onto the fAQ. ************************************************************************************************* II-Legend ************************************************************************************************* Directions Buttons UB U UF LP HP \ | / O O B -- N -- F / | \ O O DB D DF LK HK U=Up LP=Light punch D=Down HP=Hard punch B=Back LK=Light kick F=Forward HK=Hard kick UB=Up-back P=Any punch button UF=Up-Forward K=Any kick button DB=Down-back DF=Down-forward HCF=Half a circle forward HCB=Half a circle back ************************************************************************************************* III-Basic info ************************************************************************************************* Both of Orochi Iori's super combos can only be done at least on level 1 on the capcom groove and MAX on the SNK groove. Basic moves F,F -Dash forward B,B -Dash Backward D,UF-High jump LP+LK -Roll HP+HK -SNK Groove charge Grooves CAPCOM Strengths +Meter fills up as you fight +You can do your super combos at anytime during about provided you are charged up +You can do Level 2 & 3 super combos anytime providid you are charged up +You dont have to lounge about to charge your super gauge Weaknesses -It's combo ability isnt as good as the SNK groove -If you miss a super combo you have to build all your power up again SNK Strengths +You have unlimited Level1 super combos when you are nearly dead +This bar is charged manually +the Super combos do more damge when on desperation +This groove is good for doibg big combos Weaknesses -All the super combos are only level 1 when your life bar is not flashing red -It can be hard to find a good time to charge the bar up Orochi Iori is a Ratio 4 character so he cant be teamed up with anyone except in pair match mode where everyone is a ratio 2 character. Basic moves D+HP -A very effective uppercut style punch that can easily be followed into a 108 Shin ki+Yami Barai or a 100 shiki demon scorcher. Jumping in HP -Again its quick and it can also be easily followed into a Shiki demon scorcher or even into a Shiki+Aoi X3. standing HP -Its fast but its not as easy to follow through with as the Crouching and Jumping HP B/F +HP -It can be followed through with a shiki demon scorcher but its still not as fast as the crouching HP and the Jumping one. The best thing with LP is probably F+LP as its quick and easy to follow through with. D+LK -Excellent speed and brilliant to follow through with esspecially with the 100 Shki Oni Honou super combo or the 127 shiki+aoi hana X3. The standing /Jumping LK are fast too but you can really follow through with a move as easily as the crouching LK Jumping HK -A brilliantly quick move which does good damage which can be followed on by a standing HP to a 108 Shiki+Yami Barai. Standing HK -Is quick but its not very quick to follow a move through with. Crouching HK -Obviously not something you can follow up with but this sweep style kick can give out good dame none the less. ************************************************************************************************* IV-Special moves ************************************************************************************************* Throws 1-F+HP -Orochi Iori slams them to the floor 2-F+HK -Orochi Iori grabs them and slashes them with his hand. Special moves 108 Shiki+Yami Barai -QCF + P | \ --F + P D DF Orochi Iori throws a blue wave across the ground which when connects stuns the opponent for a brief second ,the best way really to use it is as a follow up from a jumpning in HP as it will come out fast not giving your opponenet much time to escape and its a good way to suprise them with this move if you are close when you hit them with this you will have just enough time to hit them with another move. 127 Shiki+Aoi Hana -QCB + P X3 | / --B + P X 3 D DB This one of Orochi Ioris best moves as its fast damaging and hard for the opponent to avoid It can be followed through by most of Iori's basic moves its best done from a Crouching LK then motion into this move and combo it 3 times,it has very good damage too esspecailly on ratio 1 characters such as Dhalsim. It can also be done out of a crossup too and from a crouching HP. 100 Shiki+Demon scorcher -F,D,DF + P F -- | \ + P D DF Yet again another good move which has quick priority and is good for bringing down jump happy players this can also be done out of most basice moves such as the crouching LK -Jumping in HP and it also has a damaging effect on his opponent again its lethal to most characters and deadly to Ratio 1 characters it,s actually got almost all the advanatages and priorities as Ryu/Ken/Akuma Dragon punches. 212 Shiki+Kototsuki -HCB + K F -- \ | / -- B + K DF D DB Orochi Iori runs towards his opponent and pins them down then he his them with a purple flame whilst they are on the ground ,the problem with this move is its a grab so therefore it can leave you vunerable if done at the wrong time so be cautious of this ,a good time to go for this is just after a roll or as your opponent is descending from up in the air it does a good bit of damage too. ************************************************************************************************* V-Super combos ************************************************************************************************* These super combos require at least a Level 1 on the capcom groove and MAX on the SNK groove!!!! 100 Shiki+Oni Honou -QCF,QCF + P | \ --F | \ --F + P D DF , D DF This super combo is a fast mover and its quire damaging Iori waves his arms round whilst whizzing into the air ,it can be followed on from a Crouching LK and from a jumping HP tey are the most common ways of hitting it, the move itself is very damaging again its lethal against Ratio 1 characters, this super can also take out jump happy players too. 1211 Shiki+Ya Otome -QCF,HCB + P | \ --F \ | / --B + P D DF DF D DB This super combo can do a hell of alot of damage its good to get an opponent out of a roll with or done after a Shinki+Yami Barai if done quick enough. You can also get opponents out of the air with it too,Use it in these situations ,also it can get through certain other characters super combos so remeber that. ************************************************************************************************* VI-Combos ************************************************************************************************* 1 Jump in HP -> 100 Shinki+Demon schorcher 2 Crouching LK X 2 -> 127 Shinki+Aoi Hana X 3 3 Jump in HP -> Crouching LK X2 -> Shiki+Demon schorcher 4 Crouching LK X 2 -> 100 Shiki+Oni Hondou 5 Jumping HP -> Crouching LK -> crouching LP -> 100 Shiki+oni Hondou 6 Crouching LK -> Crouching LP -> 108 Shinki+yami Barai -> 1211 Shinki+Ya Otome (unconfirmed) 7 Jumping HP -> Standing HP -> 1211 Shinki+Ya Otome 8 Jumping B+LK (crossup) -> D+LP -> D+LK -> 127 Shinki+Aoi Hana X 3 9 Jumping B+LK (crossup) -> D+LP -> D+LK -> 127 Shinki+Aoi hana X 2 -> 100 Shinki+Oni Honou Level 3 and MAX despration only More combos to come in an update! ************************************************************************************************* VII-Best groove for Orochi Iori ************************************************************************************************* Both grooves are useful with Orochi Iori but i would say its the Capcom groove thats more beneficial as you dont have to stop to charge up your super power and you can keep Orochi Iori's fast pressurable offence on the opponent without giving them a break. though it has to be said you can do better combos on the SNK groove than the Capcom groove but in general play the capcom groove JUST Wins out. ************************************************************************************************* VIII-How to play as Orochi Iori ************************************************************************************************* Arcade He is a time released character who becomes selectable after a certain amount of time there is a proper password code and i will put it on this guide in a future update. Dreamcast Just Complete the game with Normal Iori as part of you team then Orochi Iori will be in the secret shop under item 49 then you can buy him for $7000gpts get playing! ************************************************************************************************* IX-Move translations ************************************************************************************************* Japanese name ------------ English name 108 Shinki+Yami Barai -------- Dark wave 127 Shinki+Aoi Hana ---------- Deadly flower 212 Shinki+Kototsuki ------------ Dark crescent slice 100 Shinki+Demon schorcher --------Dark thrust 100 Shinki+Oni Honou -------------- 100 Flaming fists 1211 Shinki+Ya Otome ------------------ Maiden Masher ************************************************************************************************* X-Version info & Credits ************************************************************************************************* Version info -13/07/2001 -first guide -will be updated soon more combos to be added and poses taunts costumes and in battle strats, so keep you eyes peeled for when this is updated. Credits Neogeo for life .com Shoryuken .com Myself for wirting this gamefaqs for showing this FAQ and you for reading it. By Steven.R.Wilson (srwilson) 2001 END OF FAQ!