Iori Faq v1.0 (c)9-18-00 Game: Capcom vs. SNK: Millenium Fight 2000 Platform: Dreamcast Author: The BFG Email: gerald@povn.com -or- the_bfg2k@hotmail.com Hi! Welcome to the Iori Yagami faq for Capcom vs. SNK: Millenium Fight 2000! I just want to get out of the way that this is the first faq I have ever written, so if I mess up a lot, please give me some credit. I have been an avid gamefaqs.com user for a while now, but have never submitted any faqs, until Capcom made this extrodinary game. I have been waiting for a big version of one of my favorite fighting games of all time, SNK vs. Capcom: Match of the Millenium for some time now and just knew I had to import this one. The reason I chose Iori to do the faq on was because Capcom spent a lot of time on him, every move animation is top notch and all of his moves very very cool. So, a gift from a AMerican who doesn't understand Japanese, but hell with it anyway, to you. Enjoy! Want this faq? Just send me a E-mail to let me know you want it and I will gladly hand it over to you, just put some credit on whatever you put it on please! TABLE OF CONTENTS: I Iori's Bio II Iori's Move list III Orochi Iori's Move list IV Left out moves V Other stuff ============================================================================ Chapter I IORI YAGAMI BIO ============================================================================ Iori Yagami "The Burning Avenger" Representing: SNK Birthplace: Japan Birthdate: March 25, 1976 Age: 20 Height: 182 cm (6') Weight: 76 kg (165 lbs) Blood type: O and Orochi Hobbies: Band Favorite food: Meat Favorite sport: All Most valuable: Base guitar of Rickenbacher, his new girlfriend Hates the most: Violence Fighting style: Yagami style Ancient Martial Arts and Instinct/Magatama Rival: Kyo Kusanagi First Appearance: King of Fighters '95 Other Appearances: King of Fighters '95-'00, King of Fighters R-1 and R-2, King of Fighters: Battle De Paradise, SNK vs. Capcom: Match of the Millenium, Capcom vs. SNK: Millenium Fight 2000 Teammates: '95: Billy Kane and Eiji Kisargi '96, '97, and '98: Vice and Mature '99 and '00: Edit character Capcom Rival(s): Ken Masters (CvsS:MF2k), Akuma (SvsC:MotM) Alternate version: Orochi Iori (Riot of the blood Iori) Ratio: 2 Orochi Iori Ratio: 4 *Special thanks to Kailu Lantis' faq for some of the information ============================================================================ Chapter II IORI'S MOVELIST ============================================================================ First off, here is the legend that you will need to follow to read the movelist properly. I use the traditional movelist legend that most faq writers use because I am use to it. MOVELIST LEGEND: qcf = quarter circle forward (d, df, f) qcb = quarter circle back (d, db, b) hcf = half circle forward (b, db, d, df, f) hcb = half circle back (f, df, d, db, b) dp = dragon punch motion (f, d, df) bdp = backward dragon punch motion (b, d, db) - = charge (hold that direction 2 seconds) 360 = full circle 720 = two full circles * = denotes Super Attacks P = any punch K = any kick PP = both punches KK = both kicks LP = light punch HP = hard punch LK = light kick HK = hard kick HOW TO READ IORI'S MOVES: (JAPANESE MOVE NAME)/(AMERICAN MOVE NAME) (MOVE COMMAND) (MOVE SUMMARY) (FIRST APPEARANCE) ---------------------------------------------------------------------------- BASIC MOVES ---------------------------------------------------------------------------- LP: Quick jab HP: Slashes inward LK: Quick kick HK: Back kick LP (Close): Gut jab HP (Close): Clawing uppercut LK (Close): Low slide kick HK (Close): Big Boot F+WK: Axe kick LP low: Jabs HP low: Claws up LK low: Quick low kick HK low: Kicks with both feet LP Jump: Comes down fist first HP Jump: One handed hammer blow LK Jump: Jumps with sidekick HK Jump: Strong back kick Roll: WP+WK Throw (F+HP or F+HK): Grabs gut and claws upward Taunt: Bends forward, smiles ---------------------------------------------------------------------------- SPECIAL MOVES: ---------------------------------------------------------------------------- 108 Shiki·Yami Barai/Fireball qcf+P Iori throws a purple traditional SNK ground fireball. King of Fighters '95 100 Shiki·Oniyaki/Dark Thrust dp+P Iori jumps in the air with his arm spread out, a purple flame swoops up with him. This move looks really cool in this game, although if you hit someone while they are blocking, the flame rises up without Iori, a minor glitch. King of Fighters '95 127 Shiki·Aoi Hana/Deadly Flower qcb+P (x3) A three hit combo that can hit from pretty far away. Very nice combo, the last hit is unblockable too. King of Fighters '95 212 Shiki·Kototsuki In/Crescent Moon Shade hcb+K Runs across the screen and hits the opponent in the gut with his elbow. If connected, his other arm will grab the opponents head and smash it into the ground, erupting their face into purple flame. King of Fighters '95 Kuzu kaze/Scum Gale hcb, f+P (close) Grabs the opponent and moves him to the other side of himself. A semi useless move. King of Fighters '96 ---------------------------------------------------------------------------- SUPER MOVES (SDM TO ALL KING OF FIGHTERS) ---------------------------------------------------------------------------- *Ura 108 Shiki·Ya Sakazuki/Drunken Grail Gasher (AKA Eight Wine Cups) qcb, hcf+P (hold P to delay) Does the Fireball animation, but shoots a very tall purple pillar of death. If it connects, it stuns the opponents for you to follow up with another move. Level 1: Shoots one pillar. Little damage. Level 2: Shoots four pillars. Little damage. Level 3: Shoots eight pillars, nearly goes full screen. Little damage.\ King of Fighters '96 *1211 Shiki·Ya Otome/Maiden Masher (AKA Eight Shrine Maiden) qcf, hcb+P One of the greatest remakes of a move ever, read below: Level 1: The original level 1 from KoF. Does 8 hits of clawing and punching, then grabs opponents shoulders with arms crossed and makes explosion for the 9th hit. Takes off about 15% life. Level 2: Does 9 hits of clawing and punching, grabs face and takes them to the ground by the opponents face, like 212 Shiki·Kototsuki In, then makes 3 purple flame explosions, 12 hit combo total. Takes off about 20% life. Level 3: This move is my favorite: Does 8 hits of clawing and punching, then grabs opponent by the shoulders and takes them down to the ground. Gets into a sort of standing CPR postition and makes 4 purple explosions on the opponents Upper torso, then raises hands in the air and smashes down on opponent with a big explosion for almost 30% damage. King of Fighters '95 ============================================================================ CHAPTER III OROCHI IORI'S (AKA RIOT OF THE BLOOD IORI) MOVELIST ============================================================================ For those of you who don't know, Orochi Iori is Iori with his Orochi blood awakened. He first appeared in King of Fighters '97 and has since appeared in this game and the pocket version, SNK vs. Capcom: Match of the Millenium. He usually is not to different from the normal Iori like Ryu is to Evil Ryu, but is much stronger and faster. He may not be worth the 7000 vs points and may not be worth a ratio 4, but we all know your going to buy him anyway :) You can open up Orochi Iori by beating the game with Iori in SNK-groove and then purchasing him in secret mode for 7000 vs. points. Note: The same move legend apply's here. ---------------------------------------------------------------------------- BASIC MOVES ---------------------------------------------------------------------------- LP: Quick jab HP: Slashes inward LK: Quick kick HK: Back kick LP (Close): Gut jab HP (Close): Clawing uppercut LK (Close): Low slide kick HK (Close): Big Boot F+WK: Axe kick LP low: Jabs HP low: Claws up LK low: Quick low kick HK low: Kicks with both feet LP Jump: Comes down fist first HP Jump: One handed hammer blow LK Jump: Jumps with sidekick HK Jump: Strong back kick Roll: WK+WP Throw (F+HP or F+HK): Grabs gut and claws upward Taunt: Bends backward with arms sticking out, growls. ---------------------------------------------------------------------------- SPECIAL MOVES: ---------------------------------------------------------------------------- 108 Shiki·Yami Barai/Fireball qcf+P Iori throws a purple traditional SNK ground fireball. King of Fighters '95 100 Shiki·Oniyaki/Dark Thrust dp+P Iori jumps in the air with his arm spread out, a purple flame swoops up with him. This move looks really cool in this game, although if you hit someone while they are blocking, the flame rises up without Iori, a minor glitch. King of Fighters '95 127 Shiki·Aoi Hana/Deadly Flower qcb+P (x3) A three hit combo that can hit from pretty far away. Very nice combo, the last hit is unblockable too. King of Fighters '95 212 Shiki·Kototsuki In/Crescent Moon Shade hcb+K Runs across the screen and hits the opponent in the gut with his elbow. If connected, his other arm will grab the opponents head and smash it into the ground, erupting their face into purple flame. King of Fighters '95 Kuzu kaze/Scum Gale hcb, f+P (close) Grabs the opponent and moves him to the other side of himself. A semi useless move. King of Fighters '96 ---------------------------------------------------------------------------- SUPER MOVES: ---------------------------------------------------------------------------- *1211 Shiki·Ya Otome/Maiden Masher (AKA Eight Shrine Maiden) qcf, hcb+P One of the greatest remakes of a move ever, read below: Level 1: The original level 1 from KoF. Does 8 hits of clawing and punching, then grabs opponents shoulders with arms crossed and makes explosion for the 9th hit. Takes off about 15% life. Level 2: Does 9 hits of clawing and punching, grabs face and takes them to the ground by the opponents face, like 212 Shiki·Kototsuki In, then makes 3 purple flame explosions, 12 hit combo total. Takes off about 20% life. Level 3: This move is my favorite: Does 8 hits of clawing and punching, then grabs opponent by the shoulders and takes them down to the ground. Gets into a sort of standing CPR postition and makes 4 purple explosions on the opponents Upper torso, then raises hands in the air and smashes down on opponent with a big explosion for almost 30% damage. King of Fighters '95 *Ura 100 Shiki·Oni Honou qcf, d, df+P Iori pulls off a Ken and does a series of Uppercuts, but with 100 Shiki·Oniyaki. Level 1: Does it 2 times, four hits, 20% damage. Level 2: Does it 2 times, six hits, 25% damage. Level 3: Does it 3 times totalling for 7 hits, 35% damage. Capcom vs. SNK: Millenium Fight 2000 ============================================================================ Chapter IV MOVES THAT WERE LEFT OUT ============================================================================ These moves are not included in CvsS:MF2k. I thought I should list them: 311 Shiki: Tsumagushi dp+ K In this move, Iori jumps forward with a lunging arm and slashes down on the opponent. Not a very popular move, but still welcome. King of Fighters '99 Ura 311 Shiki: Saku Tsumagushi qcf, qcf+K) This move was first made in King of Fighters Evolution (Which Capcom seems to think never existed, because they have nothing from that game) and substituted Ura 108 Shiki·Ya Sakazuki. No one really liked it substituting, so SNK added both moves plus the Maiden Masher in KoF 2000. Basically, Iori jumps forward, grabs the opponents head, smashes it in the ground, then rises up with a Dark Thrust. Holding on to the opponent still, he spins around a few more times and causes some mini purple explosions. King of Fighters '99 ============================================================================ Chapter V OTHER STUFF ============================================================================ You can buy this stuff in the secret mode: #16: Iori's extra color's, Press LP+HP, LP+LK, HP+HK, or HK+LP to select. Beat the game with Iori in SNK-groove to unlock. Cost: 200 vs. #49: Orochi Iori, Beat the game with Iori in SNK-groove to unlock. Cost: 7000 vs. --------------------------------------------------------------------------- If you are Iori and fight one of these people, a intro will happen. vs M.Bison (Vega): Iori has his back to Bison while Bison taunts him. Iori turns around and shoots a fireball at Bison, which he hops over and laughs. vs Kyo: They show their respective flames while taunting one another. ============================================================================ Chapter VI CLOSING ============================================================================ Man! That was easier than I thought! Maybe I will write another faq on Ryo or Terry or something in the future. I hope you enjoyed my first piece of work. The BFG gerald@povn.com the_bfg2k@hotmail.com www.2dfighter.homestead.com