=Game= - Capcom vs. SNK 2, Mark of the Millenium 2001 =Character= - Rolento =Date= - June 6, 2003 =Version= - 1.1 =WebLog= - www.angelfire.com/mo2/alexpei =Contact= - AIM: AlexAsianBoyPei E-mail: iceman3012000@yahoo.com ------------------------------------------------------------------------ CopyRight ------------------------------------------------------------------------ This FAQ is made by Alexander Pei. No one may use or "borrow" this FAQ without my permission. Rolento is part of Capcom's legal property; not mines. Enough of this legal stuff....onto the FAQ. ------------------------------------------------------------------------ Contents ------------------------------------------------------------------------ I. Rolento's History ------------------------ II. Game Appearances ------------------------ III. Legend ------------------------ IV. Basic Move List ------------------------ V. Special Move List ------------------------ VI. Super Move List ------------------------ VII. Tactics ------------------------ VIII. Thanks ------------------------------------------------------------------------ I. Rolento's History ------------------------------------------------------------------------ Rolento is a soldier who only had one wish, which was to rule the world. He wanted to overcome M. Bison, and with the power of the Shadaloo Empire, he would be able to do that...But on his way, he met up with a member of the Madgear Gang, located in Metro City, Sodom (SFA3). Agreeing to join, he employed tactics to win many victories over its foes. Then, Madgear was destroyed because its leader was killed by Haggar, mayor of Metro City, along with Cody and Guy. Filled with anger, Rolento seeks revenge for what Haggar, Cody, and Guy done. Along this path, Rolento chooses to rebuild the Madgear Gang and give himself the title of "Leader" instead of Sodom. ------------------------------------------------------------------------ II. Game Appearances ------------------------------------------------------------------------ Rolento has appeared in many video games. They are: Street Fighter Alpha Street Fighter Alpha 2 Street Fighter Alpha 2 Gold Street Fighter Alpha 3 Final Fight Capcom vs. SNK 2 ------------------------------------------------------------------------ III. Legend ------------------------------------------------------------------------ ------------------------- JOYSTICK | BUTTONS | | | UB U UF | ___ ___ ___ | \ | / | / \ / \ / \ | B--N--F | |LP | |MP | |HP | | / | \ | \___/ \___/ \___/ | DB D DF | | | ___ ___ ___ | | / \ / \ / \ | UB - Up-Back | |LK | |MK | |HK | | U - Up | \___/ \___/ \___/ | UF - Up-Forward | | B - Back | | N - Neutral | | F - Forward ------------------------- DB - Down-Back D - Down DF - Down-Forward =Motion= qcf - D, DF, F qcb - D, DB, B hcf - B, DB, D, DF, F hcb - F, DF, D, DB, D dpm - F, D, DF rdp - B, D, DB =Terms= XX - cancel into k - any kick kk - any two kicks p - any punch pp - any two punches Rating - best out of 5 qcf - Quarter Circle Forward hcf - Half Circle Forward qcb - Quarter Circle Backward hcb - Half Circle Backward dpm - Dragon Punch Motion rdp - Reverse Dragon Punch s - Standing c - Crouching j - Jump sj - Super Jump ------------------------------------------------------------------------ IV. Basic Move List ------------------------------------------------------------------------ =Name= - Standing Jab =Command= - s. LP =Rating= - 5 =Description= - Rolento stands and pokes at his opponent with his rod. One of Rolento's best moves. His poke is one of the best in the whole game! It is a quick move, and probably his best offensive tactic. Abuse it badly. =Name= - Crouching Jab =Command= - c. LP =Rating= - 5 =Description= - Rolento crouches and pokes his oppenent with his rod. Another one of Rolento's good pokes. Just as fast as his S. LP. Another abusive move to use; just mix it up with his other moves, and you'll be fine. =Name= - Jumping Jab =Command= - j. LP =Rating= - 1 =Description= - Rolento jumps and pokes vertically. Really bad range. Not as good as his other offensive moves. The vertical poke is only good if the opponent is also in the air, and you have to have quick reflexes to succesfully catch them. Try to avoid this move. =Name= - Standing Strong =Command= - s. MP =Rating= - 5 =Description= - Rolento turns his back and pokes towards the air. This is Rolento's anti-air. It has really good range, and its pretty quick. A great move to play a rushdown with! =Name= - Crouching Strong =Command= - c. MP =Rating= - 5 =Description= - Rolento crouches and twirls his rod. This is a great move which crushes your opponent's guard crush (GC) meter easily. Another good rushdown move, and should be abused. =Name= - Jumping Strong =Command= - j. MP =Rating= - 5 =Description= - Rolento jumps and twirls his rod below him. This is another great move which is great for rushdown. A (Scouter Jump) mixed in with this MP is great. Abuse this too. =Name= - Standing Fierce =Command= - s. HP =Rating= - 4 =Description= - When far, Rolento hits with his rod coming overhead. When close, Rolento uses his rod and hits up in the air. A good move when used far-ranged, and pretty decent up-close. =Name= - Crouching Fierce =Command= - c. HP =Rating= - 5 =Description= - Rolento crouches and stabs his opponent with his rod. Has superior range, and should be used in your mix-up game. Use when needed. =Name= - Jumping Fierce =Command= - j. HP =Rating= - 4 =Description= - Rolento jumps and sticks his rod out overhead. Has decent range, and should be used often. =Name= - Standing Short =Command= - s. LK =Rating= - 1 =Description= - Rolento kicks his opponent. This move has bad range and should never be used. Avoid at all costs. =Name= - Crouching Short =Command= - c. LK =Rating= - 1 =Description= - Rolento crouches and pokes at his opponent with his feet. His c. LK isn't too fast to consider it poking. Not a very good move; avoid again. =Name= - Jumping Short =Command= - j. LK =Rating= - 1 =Description= - Rolento jumps and sticks his foot towards the opponent. All of Rolento's LK moves are not good enough to use. Avoid this button at all costs! =Name= - Standing Forward =Command= - s. MK =Rating= - 1 =Description= - Rolento twists his leg and kicks his opponent. This is a bad move; as it has terrible range, and cannot be combo'd into anything. Avoid this one. =Name= - Crouching Forward =Command= - c. MK =Rating= - 4 =Description= - Rolento crouches and sticks his leg out even farther. This move is combo'able into the (Patriot Circle), which can lose a lot of your opponent's life. It has decent range. Should be used in most combos. =Name= - Jumping Forward =Command= - j. MK =Rating= - 1 =Description= - Rolento jumps towards his opponent with his leg sticking out. This is a move that should be avoided. =Name= - Standing Roundhouse =Command= - s. FK =Rating= - 3 =Description= - Rolento turns his back and kicks the air. An average move, with decent range. This shouldn't be used that much. =Name= - Crouching Roundhouse =Command= - c. FK =Rating= - 5 =Description= - Rolento crouches and slides his opponent. This is one of Rolento's best moves, as it can be added to your rushdown mix-up. Has great recovery, and can be viewed as a "safe" move. Most of the time, you will have time to do a (Scouter Jump) backwards and retreat safely. A great move to use! =Name= - Jumping Roundhouse =Command= - j. FK =Rating= - 2 =Description= - Rolento jumps toward his opponent and sticks his leg out. It is a quick move which won't last long, so it shouldn't really be used as much. Not really an important move. ------------------------------------------------------------------------ V. Special Move List ------------------------------------------------------------------------ =Name= - Patriot Circle =Command= - qcf + P x3 =Rating= - 4 =Description= - Rolento's most damaging special move. It's basic hit reaches up to 11 hits. You can easily set up your opponents by using c. MK XX qcf + P. This move has great potential towards damaging your opponent's Guard Crush Meter. =Name= - Scouter Jump =Command= - KK =Rating= - 5 =Description= - Rolento jumps forward towards the opponent. This move does no damage, but has a full-screen capability of leading into a mix-up. This move should be used a lot. =Name= - Stinger =Command= - dp + k, any button =Rating= - 5 =Description= - Rolento jumps into the air and then throws a knife diagonally towards your opponent. The LP/LK throws the knife at a downwards position, MP/MK at a diagonal position, and HP/HK at a almost horizontal position. This is a great move and should be used in your mix-up rushdown. =Name= - Mekong Delta Air Raid =Command= - qcb + P, any punch =Rating= - 5 =Description= - Rolento rolls backwards and if you choose to press another punch, then Rolento jumps at his opponent with his rod out. This is a great move, because this works well with a (Scouter Jump) and this is also one of Rolento's escape moves. =Name= - Mekong Delta Attack =Command= - PP, any punch =Rating= - 2 =Description= - Rolento jumps backwards and rolls towards your opponent, causing damage. This is a pretty useless move, as it has bad recovery timing and the damage is pretty low. The strength of the punch determines how far Rolento rolls. Avoid this move. =Name= - Mekong Delta Escape =Command= - qcb + k =Rating= - 5 =Description= - Rolento jumps onto the wall behind him and flies towards his opponent. This is a great move; if your in a tight spot, you can use this and escape. This move also allows you to use any normal air attack while Rolento bounces off the wall. A great move to use in your mix-up game. ------------------------------------------------------------------------ VI. Super Move List ------------------------------------------------------------------------ =Name= - Take No Prisoners =Command= - qcf,qcf + P =Rating= - 4 =Description= - Rolento sends a tripwire towards your opponent. If it connects, one of his El Gato Henchmen pulls them up by their neck, choking them. This is a good super, which does a decent amount of damage. The recovery rate is also good, and this move should be used frequently. =Name= - Mine Sweeper =Command= - qcb,qcb + P =Rating= - 4 =Description= - Rolento ducks and rolls back as several grenades explode. This is a pretty good defensive move, as Rolento rolls to safety while performing this move. =Name= - Steel Rain =Command= - qcf,qcf + K =Rating= - 1 =Description= - Rolento balances several knives on the tip of his rod then tosses it up to land on the opponent. This is a pretty bad move, as the opponent can just tap you and you will stop. Avoid this one. ------------------------------------------------------------------------ VII. Tactics ------------------------------------------------------------------------ Rolento's main game is to poke. Basically, the best offense is the best defense! This works well with Rolento; as his s.LP is insanely quick, to make the best offense. The basic Rolento game is to poke about 3-4 times with LP, then end with a c.HP, then use a (Mekong Delta Air Raid) with a (Scouter Jump) with MP or D+MK, and repeat. His c.HK works well when you are about half-screen range from the enemy. Rolento is too quick to just be poked back at, unless your fighting a Haohmaru. Just poke and use his (Stinger) attack and you should be fine. ------------------------------------------------------------------------ VIII. Thanks ------------------------------------------------------------------------ I would like to thank the following people for making this FAQ possible: God Capcom Mr. Pavlat =End of FAQ=