++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Mai Shiranui FAQ version 2.5.1.1 For Capcom VS Snk 2 , millionaire fighting 2001 FAQ compatible with Naomi hardware versions(DC, and ARCADE) and ps2. Completed in 2002 year Made by SGRV4L +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Contained within the FAQ Intro - Section 1 I. Special Moves II. Super Moves - Section 2 III. Groove Discussion with Mai. C - Groove A - Groove P - Groove S - Groove N - Groove K - Groove - Section 3 IV.Ratio Differences. IV.Final notes. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Side 1 - Da' Introduction(heh) There is no fluff in this FAQ, i just get straight to the point, and give you what you need to know. Its free for copying or distribution, whatever, don't even bother giving me credit, cuz im sure if you copy it, you won't anyways. But if you do give me credit, cool points to ya. I dont have email so if you want to contact me, you have to telnet to www.marotti.com port 3333, make a new character, and write a NOTE TO ALL with CVS2 FAQ as a subject. Telnet might be hard to type in so if you want a client to connect to it that is bearable to type and read, IN COLOR no less, go to www.zuggsoft.com and download ZMUD. I use a standard legend for the FAQ, and I dont use short strong etc, for simplicity. LP - Light Punch/JAB MP - Medium Punch/STRONG HP - Hard Punch/FIERCE LK - Light Kick/SHORT MK - Medium Kick/FORWARD HK - Hard Kick/ROUND HOUSE F - Forward B - Back U - UP D - Down HCF - Half circle FORWARD on the Directional Pad(here after called the D-pad.) It is done by pressing B, DB, D, DF, F HCB - Half circle from the forward direction to the back direction on the D-Pad. Exact opposite of HCF QCF - Quarter Circle Forward, done by pessing D, DF, then F. QCB - Quarter Circle Back, d, df, b. -c.- in front of anything means crouch(hit down) and hit the button after it. For example, c.hp means crouching high punch. any thing without c. in front of it should be read as if she were standing. )____________( Special Moves )____________( Kacho Sen - QCF+P This is her fan throw. Speed is detemined by the strength of the punch button you use. Ryu En Bu - QCB+P She twirls with fire encircling her. Her HP version can sometimes be used as an anti air but don't use it often as one. Her HP version also does 2 hits. I've found that I can only buffer into this with this from c.mp, but there might be others Hissatsu Shinobi Bachi - HCF+K She leaps at the enemy with this attack. Its good to catch enemies landing from a jump with this(an enemy just jumping back, geese's or akuma's air fireballs, yuri's air fire ball etc.) Timing is critical. Musasabi no Mai - Hold D, U+P (Air) QCB,P This is the move where she flies down at the opponent with the fan in her mouth. I haven't found much use for her -hold D, U+P- version. It can miss the wall if your not close enough and if the enemy walks towards you. Her (Air) version is more useful. You can mess with their head by jumping backwards then suddenly doing it, or you can jump over fireballs and land one. Kagerou no Mai - Hold D, U+K Her anti air where she erupts in a pillar of fire. You can't combo into it with a jumping HK or HP, c.lp/lk like you can with guiles flash kick, and her standing HP is a better anti air. The only real use that I can personally see using it for is rolling through a projectile and hittin them with one. -SUPERS- 1. Chou Hissatsu Shinobi Bachi - QCB, HCF+K A super Shinobi Bachi 2. Mizudori no Mai - QCF, QCF+P Basic Projectile type super, 3 hits. 3. Beni Suzaku - (AIR) QCB, QCB+P A super Musasabi no Mai +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ !SUPER TECHNIQUES! !And groove strategy! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Unfortunately, Mai isnt the link up super kind of character. These aren't all the super combos possible, but if you haven't used Mai much you can look through this to just get a rough idea and implement it into a strategy of your own, or just use em as is. C. C - GROOVE This is a decent groove for Mai. She has a really great roll and meter isnt hard for her to build up. Unfortunately, like I said before, linking supers isnt her strong point so trying to do it is kind of pointless, she'll do far more damage just handing out level 3's. Super Combos. 1. (qcf, qcf + mp),(qcb, hcf + lk) After the last fan lands immediatle do her Chou Hissatsu Shinobi Bachi. 2. (qcb, hcf, mk),(qcb, qcb + lp) This is one of her better super combos. During her final barrage of hits she will be midair with her elbow extended, just cancel this into her Beni Suzaku and she will finish with added damage. You MUST do Beni Suzaku while she is still in the air due to it being an air super. 3. c.mp, (qcf, qcf + mp), (qcf, qcf+lp) Just land the second fan super after the third hit on her first one finishes. Do it if you just wanna show off or waste bar. Not much damage. A. A - GROOVE Mai really shines in A-groove. She has a 6.3+k custom combo and with roll ability in a-groove it fully utilizes her great mobility. Only one cc is listed here but you can mess around and try to do her c.hk d, u+hk one where she juggles them with fire pillars. i never really tried doing this one because of the small amount of damage it does. 1. activate(HP+HK), HK(9 times), c.MK(7 times), c.HP, (qcb, hcf + k) This is her most commonly known custom combo, if you can fit more mk's in it does more damage, Im sorry im not more specific on the number of hits because i just go by feel on this one. When you see your meter almost gone hit the c.HP and do her Chou Hissatsu Shinobi Bachi super. P. P - GROOVE I haven't used Mai much on p-groove(has anybody?), so theres not much to say here. Chances are, if your using p.groove you probably just read the faq for a move listing. Im betting a p-groove Mai would own just because Mai is supreme. Ill leave that to players with more skill however.... S. S - GROOVE Im an s-groove advocate so your about to get a speech here. ^^; Mai is just awesome on s-groove. With dodge and short jump she is just all over the opponents mental game. There is nothing better then dodging up close and unleashing a Chou Hissastu Shinobi Bachi. If you have used s-groove at all you know people with projectile supers(like mai) are really annoying once they hit red on their life meter. Instead of Musasabi no Mai((air) qcb + p)) your now doing now doing Beni Suzaku((air) qcb, qcb+ p)) when your life meter is low. Sure you sacrafice some mobility, but Mai can now use -run- adding more speed to her agility arsenal. N. N - GROOVE Mai is pretty good on n-groove, and activing a red dot is really devastating since she hits so fast. You can sneak in lots of little hits with big damage. K. K - GROOVE Using Mai on k-groove is generally a no-no, unless your really good at using just defend. However, if you ARE good at using just defend, you can fit in MASSIVE damage when she is raged. Her quick hits allow her to fit in more damage then most other characters. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ratio Differences with Mai. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Mai at Ratio 1: 80% hp 10880 Ratio 2: 100% hp 13600 Ratio 3: 117% hp 15912 Ratio 4: 140% hp 19040 I truly believe Mai is far better off as a ratio 1 character. You can opt to put her on 2 blocks and serve vicous beats, but dont ever put her over 2 blocks. Like most of the "smaller" characters, the damage they do isnt that drastic when switching over to 3 or 4 blocks. You can safely rely on the fact that her HP and HK recover quickly. As long as you stay on the offensive with her, ratio 1 will be just fine. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ FINAL NOTES +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Check out Mai vs Joe Higashi, they got a silly intro. One of the developers for Capcom vs. Snk 2 (Ikusan Z) has a "Something favorite" color for Mai. Its pretty intereseting so check it out. R 31 31 31 25 08 03 31 27 26 17 01 31 23 12 07 G 31 27 20 16 07 01 31 29 28 25 01 31 30 20 15 B 31 26 22 18 12 04 31 31 31 26 01 31 31 31 31 He also had one for a Dark Ryu, if you wanna give it a look. R 26 26 11 05 03 00 10 07 16 29 12 02 00 04 00 G 30 20 11 05 03 00 16 07 00 27 12 00 00 03 00 B 26 19 11 05 03 00 17 13 00 27 14 00 00 04 00 Mai standing HP is an exellent anti-air! use it! For rush down players use dodge, qcb + p, this can really throw them off if your using s-groove. you can also use hcf+k instead of qcb+p. If you feel trapped or pressured, c.hk then get away. It has great reach! Mai is great at mind games, especially with small jump! Her fan projectile is a little slow, so be careful when you use it. She doesn't have a standing chain lp or lk, so be wary of M.bison, Blanka, or E. honda players. just hit qcb+p instead. Mai's pink suit is my all time favorite. For some reason she just looks really nice in it. Just use MK when you select her, if your going to be a Mai player, check it out. Her two best grooves in my opinion, are A and S. However, use what you know best, your a different player then I am, so try all the grooves out, you might be the next Mai badass on the block with p-groove. If you own this game for console, buy an arc stick(arcade stick) prefferably an ascii pad or a jon stick(check the shoryuken.com forums for more information.) Here is a short story about my early fighting game years. I have always favored 2p side, because most of my friends liked the 1p side. I was never able to use the 1p side very well. Once I bought an arc stick, i had the chance to learn both sides all over again. Going to the arcade I no longer have trouble performing specials or supers in ANY capcom fighting game, on either side no less. If you dont have one, go get one. After a while you'll find alot of moves you thought were difficult aren't as hard on an arc stick, and you can do a dragon punch with out accidently doing a super with ease. In closing, thankyou for reading the FAQ. Good luck using Mai, and get ALL of your friends to play cvs2. this is such a solid game there is no reason why more people arent playing it! this is a c groove combo from www.gamegen.com COMBOS (C-Groove) 1. In corner, Jump-in HP, d + LP, d + LK ~ level 2 Swan's Fandango (at the 5th hit) ~ level 1 Super Deadly Ninja Bees (11 Hits). The swan fandago is (qcf, qcf + mp) and the deadly bees is (qcb, hcf+lk) Go to gamegen.com right now if you never been before. They got lots of character artwork for every fighting game and its truelly a testament to the whole fighting game genre. Also visit www.shoryuken.com if you have never been before. this is the real deal no bulls--t site. For combo videos on capcom vs snk 2 go to www.gamecombos.com. Watching combo videos will give you some ideas on what to do with other characters and how to use supers properly. DC, rest in peace, we will remember your supreme import ability for a long time to come, especially seeing as how its now non-existent. You name shall live on with Capcom vs Snk 2. SNK, rest in peace, you too shall live on in Capcom vs Snk. You will be sadly missed as well as the KOF series. Too bad there couldnt have been a sequel to Mark of the Wolves :( ja ne. - SGRV4L