NAME: Chang /w Choi Faq GAME: Capcom Vs. Snk 2 BY: Apollo Chang VERSION: v1.1 ___________________________________________________________ Table of contents 1)Introduction 2)Character Background 3)Why Chang? 4)Groove? 5)The Moves 6)Combos 7)Credits ____________________________________________________________ 1) Introduction Hey, wassup my names Apollo, and if you're wondering what number I am, I'm Apollo 69! j/k :-) (students in my school likes to call me that). Well, my favorite characters are always the big and the strong, such as Zangief and Chang, and chars like that.. coz i think offense is the best defense, and killing a person in two hits (exagerating) is better then standing there and block and pick your nose, or run around like a lil pussy (sorry for using a women's sexual organ) and scream "Hey look you can't hit me!" but then ofcourse i can always hit the person, because that's why Chang is my favorite and best character.Not many people be Chang because they never know how good he is. I didnt know myself too, until i went to the arcades one day and saw how powerful he is.. coz the person beat me with just 1 guy.. against my 3.......(it could be just bad luck, coz my friend, who i am better than, took his Chang outafter just 2 chars. Btw, Chang is korean, and even though my last name is Chang, but i'm Taiwanese. (and thats not why i like being him) ______________________________________________________________ 2) Character Background Well... from what i know, Chang and Choi first appeared in KOF 94, and after that, they appear in each of the new KOFs that came out. Along with Chang, there is always Choi, Kim, and after KOF 99, Jhun. This is from Kao Megura's FAQ, great faq Fighting Style: Tae Kwon Do & Power Attacks Birthdate: October 21 Age: 39 Country: South Korea Blood Type: B Height: 227cm Weight: 303kg Hobbies: Destroying things Favorite Food: Whole-roasted cow (he especially likes the last remaining egg at meals) Mastered Sport: Ping-pong Prized Things: His lead ball [usa] Prized Things: His iron ball [jpn] Dislikes: Centipedes __________________________________________________________________ 3) Well, like all big people in vs games, they are strong, powerful, "seems" to have more hp, and has a sense of humor in them. (He likes to shake his beer belly when he wins). Chang may be slow, but if you mastered the ways to block, and choose timing correctly, speed isnt that much of a big deal, because you can always hit the person after you block his attack no matter how slow your attack is (unless they are charge up). In KOF98 i think, Chang can dish out more damage with one normal charge up move, and most people can with their super moves. But then they found out Chang was too powerful, so he got toned down a bit in 99, and even more at 2000, and now at CvS2, he's even worse, but stil.... he's very powerful. and plus.. now he's got Choi with him, its 2 vs 1 :-), AND they have a cool pose when they win! ______________________________________________________________________ 4) Groove? (Personally i think A groove is best for him, and it doesnt really matter that much if you choose any other grooves.) Well i havent test out all the grooves yet for Chang because i just got the game not for long, and i have alot of homework (Bah! who likes them!). But then, i did test out N, A, K Grooves, and he seems to do pretty good on them. In A Groove, Chang pretty much has alot of infinite combos, but then when the groove runs out, the combo ends :-(, but! its still super powerful, because when power and speed go together , it equals unstoppableness. Then in N Groove, its pretty much same as the KOFs, you can roll then you can do the Dai Hakai Nage (HCB,f + P (close))... and you'll grab the person and slam the shit out of him... well and some super moves.. but i guess rolling is the main reason why you would choose N Groove. But probably what i recommend the most for people who just want to dish out damage, is K Groove, because when K Groove makes your normal moves dish out 1.35 times more damage, and thats from its already massive damage attacks!! __________________________________________________________________________ 5) The Moves f = foward uf = up/foward b = backwards ub = up/back u = up df = down/foward d = down db = down/back QCF = quarter circle forward (d, df, f) QCB = quarter circle back (d, db, b) HCF = half circle forward (b, db, d, df, f) HCB = half circle back (f, df, d, db, b) DP = "dragon punch" motion (f, d, df) BDP = backward "dragon punch" motion (b, d, db) BUTTONS: PPP = all punches LP = light punch LK = light kick MP = medium punch MK = medium kick HP = hard punch HK = hard kick (close) = Move must be done close to opponent. Chang w/ Choi: King of the Fighters '94~01 THROWS Hagan Geki b/f + HP (Hit P rapidly) Kusari Jime b/f + HK SPECIAL MOVES Tekkyuu Dai Kaiten Hit P rapidly (Press PPP to cancel) Description: Chang takes the ball and swings it around the top of his head Tekkyuu Funsai Geki Charge b, then f + P Description: Chang takes his ball, and throws it forward dealing an AMAZING amount of damage! and when you are charging up, you are invincible! note:very slow! should be done from distance Dai Hakai Nage HCB,f + P (close) Description: Chang takes the person and slams him to the ground simultaneous from left to right and vice versa, serveral of times. Flying Slash HCB + K (Choi's move) Description: N/A Tatsumaki Shippuu Zan DP + K (Choi's move) Description: N/A Senpuu Hi En Sashi HCF + K (Choi's move) Description: N/A OTHER MOVES (Dunno their names) Slide df + HP Description: A VERY useful but simple move, Chang dives forward, and trips the person down.. and in CvS2 he recovers really fast from the move, but at a cost of dealing less damage. SUPERS Tekkyuu Dai Bousou QCF,HCB + P Description: Well, I dont use Chang's supermove that much because his normal moves probably deals more damage then his supermove, but just in case, you might want to use it, he jumps forward and does a combo super, like Kim's. Shin! Super Shinkuu Zan HCB,HCB + K (Choi's super) Description: Choi starts spinning furiously, and creating a tornado, and moves forward at a steady pace...(not that useful because its pretty slow) ______________________________________________________________________________________ 6) Combos For A Groove Only: a) lock the person in corner, and keep about three inches of space between you and him, and just keep pressing the LP really really really fast what this will do is, he'll keep juggling the person in the air, and the person just sits there and watched himself being juggled in the air for the duration of the bar, and at the very very end, use the Shin! Super Shinkuu Zan, which will end the combo with a supermove for additional damage. b) Keep pressing f+MK and d+MK simultaneously, and when the bar is about 1cm left, you press f+MP, and then do the Tekkyuu Dai Bousou. What this will do is, Chang will keep using his ass to stick it in the person's face, and amazing they link up to be combos, and when the time is about to be up, you have to do a low MK, and then you connect it with a tummy hit(or whatever that is called), then you do the Tekkyuu Dai Bousou. _______________________________________________________________________________ 7) Credits Chang background take from: Kao Megura's FAQ, great faq parts of move list taken from: Movelist FAQ 5.5 (9/18/01) Written by columbo format is copied from: Milton Parra Character Faq 1.1 Rock Howard the game is by: Capcom i think.. oh well... and the rest if written by me, Apollo, :-) distribute it anyways you want but i doubt you will, coz its my first faq, and it prolly sucks... but just leave my name in it.. thats all i really care :-)... sorry if i did anything wrong due to copyright stuff.. please send me an e-mail : zeraful@hotmail.com i'm really sorry if i did, but because this is my first faq.. things get rough here or there....