=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Burning Rival FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 2.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Arnold 3.2 Craze 3.3 Jackson 3.4 Santana 3.5 Shingen 3.6 Mr. Chin 3.7 Asuka 3.8 Bill 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward HP - Heavy Punch P - Any Punch \ | / b - Back MP - Medium Punch K - Any Kick b-- --f u - Up LP - Light Punch + - And / | \ d - Down HK - Heavy Kick / - Or db d df MK - Medium Kick , - Then LK - Light Kick qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== Throw f/b + MP/HP close refer to character movelist for specific motions and notes Block High b Block Low db does not block overheads Dizzy Recovery shake joystick and tap P and K rapidly when dizzied Negative Edge allows you to perform an example would be maneuvers by holding performing a qcf + P the attack button maneuver by instead down, performing holding P, qcf, the motion, then releasing P; this releasing the attack works for specials button and supers =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Arnold * ******************************************************************************* Colors ------ Default - Very Light Gray costume Alternate - Blue costume Throw ----- Belly To Back Slam f/b + MP/HP close opponent ends up behind Arnold Basic Moves ----------- Shin Kick LK must be blocked low Heavy Axe Kick HK close 2 hits Command Moves ------------- Double Elbows f/b + LP close 2 hits Power Uppercut d + HP launches opponent who can be juggled Light Jump Kick d + LK in air overhead; replaces ub/uf, LK maneuvers Straight Jump Kick d + MK in air overhead; replaces u, MK maneuver Sobat b + HK Strong Straight Jump Kick d + HK in air overhead; replaces u, HK maneuver Special Moves ------------- Phoenix Punch hcf + P will collide with other projectiles as both will be "destroyed" in the process Rising Kick f, d, df + K LK=short, MK=medium, HK=far; has some invulnerability at the beginning of the maneuver Hien Zan f, f + K Dragon Kick qcb + K ******************************************************************************* * 3.2 Craze * ******************************************************************************* Colors ------ Default - Gray costume Alternate - Mahogany costume Throws ------ Shoulder Slam f/b + MP close opponent ends up behind Craze Crashing Headbutts f/b + HP close opponent ends up in front of Craze Basic Move ---------- Shin Kick LK must be blocked low Command Moves ------------- Backfist b + HP Weak Diagonal Jump Kick d + LK in air overhead; replaces u, LK maneuver Diagonal Jump Kick d + MK in air overhead; replaces u, MK maneuver Strong Diagonal Jump Kick d + HK in air overhead; replaces u, HK maneuver Special Moves ------------- Lightning Wave qcf + P will collide with another Lightning Wave as both projectiles will be "destroyed"; will pass under the other projectiles in the game; must be blocked low Final Elbow Charge b for 1.5 seconds, f + P Overhead Crush hcb + K Overhead Crash b, df, db + K overhead ******************************************************************************* * 3.3 Jackson * ******************************************************************************* Colors ------ Default - Purple shorts and Lime Green top Alternate - Red shorts and Blue top Throws ------ Rapid Knees f + MP/HP close opponent ends up in front of Jackson Shoulder Throw b + MP/HP close opponent ends up behind Jackson Basic Move ---------- Shin Kick LK must be blocked low Command Moves ------------- Diagonal Punch d + LP in air overhead; replaces ub/uf, LP maneuvers Power Uppercut d + HP launches opponent who can be juggled Weak Side Kick d + LK in air overhead; replaces ub/uf, LK maneuvers Driving Knee f/b + MK close 2 hits Air Side Kick d + MK in air overhead; replaces ub/uf, MK maneuvers Knee To High Kick f/b + HK close 2 hits Special Moves ------------- Hyper Punch qcf, uf + P last hit launches opponent who can be juggled Flying Uppercut hcb + P LP=short, MP=medium, HP=far Multiple Kicks f, b, f + K LK=rapid kicks that start with several middle kicks and progress to high kicks, MK=rapid kicks that alternate between middle and high kicks, HK=rapid kicks that start from low kicks to mid kicks to high kicks Leg Smash hcb + K Knee Smash db, f + K Slash Kick b, df, db + K overhead ******************************************************************************* * 3.4 Santana * ******************************************************************************* Colors ------ Default - Blue costume Alternate - Red costume Throws ------ Northern Lights Suplex f/b + MP/HP close opponent ends up behind Santana Backbreaker f/b + MK/HK close opponent ends up behind Santana Basic Move ---------- N/A Command Moves ------------- Weak Chop d + LP in air overhead; replaces uf, LP maneuver Strong Chop d + MP in air overhead; replaces uf, MP maneuver Swanton Bomb d + HP in air overhead Weak Dropkick d + LK in air overhead; replaces ub/uf, LK maneuvers Leg Drop d + MK in air overhead Special Moves ------------- Flying Cross Chop Charge b for 1.5 seconds, f + P Somersault Attack hcf + P if this hits from the entire full screen distance it will hit low and must be blocked low Throw Box d + LP+MP+HP near box or gravestone Flying Dropkick qcf + K Santana Sundive Charge d for 1.5 seconds, u + K Somersault Attack P overhead Dive Knee K overhead ******************************************************************************* * 3.5 Shingen * ******************************************************************************* Colors ------ Default - Green costume w/ Yellow horns Alternate - Blue costume w/ Light Gray horns Throws ------ Headlock Slam f/b + MP/HP close opponent ends up behind Shingen Trip Slam f/b + MK/HK close opponent ends up behind Shingen Basic Move ---------- N/A Command Moves ------------- Bladed Uppercut d + HP launches opponent who can be juggled Heavy Chop d + HP in air overhead; replaces ub/uf, HP maneuvers Heavy Air Boot d + HK in air overhead; replaces u, HK maneuver Special Moves ------------- Fireball Spit qcf + P will collide with another Fireball Spit as both projectiles will be "destroyed"; will pass over the other projectiles in the game Low Fireball Spit qcf + K will collide with other projectiles as both will be "destroyed" in the process Sword Slash qcb + P Sliding Palm Charge b for 1.5 seconds, f + P ******************************************************************************* * 3.6 Mr. Chin * ******************************************************************************* Colors ------ Default - Magenta costume Alternate - Tufts Blue costume Throws ------ Head Dump f + MP/HP close opponent ends up behind Mr. Chin Ground Spear b + MP/HP close opponent ends up in front of Mr. Chin Basic Move ---------- N/A Command Moves ------------- Super Slide Kick df + HK must be blocked low Heavy Double Chop d + HP in air overhead; replaces u, HP maneuver Weak Jump Kick d + LK in air overhead; replaces u, LK maneuver Jump Kick d + MK in air overhead; replaces u, MK maneuver Strong Jump Kick d + HK in air overhead; replaces u, HK maneuver Special Moves ------------- Lightning Palm hcf + P Tiger Fist f, f + P Flaming Elbow Charge b for 1.5 seconds, f + P Thunderball qcb + P will collide with other projectiles as both will be "destroyed" in the process Kamikaze Slam hcb + P close unblockable Hurricane Kick qcb + K ******************************************************************************* * 3.7 Asuka * ******************************************************************************* Colors ------ Default - Blue costume Alternate - Red costume Throw ----- Windmill Destroyer f/b + MP/HP close opponent ends up behind Asuka Basic Move ---------- N/A Command Moves ------------- Weak Diagonal Punch d + LP overhead; replaces u, LP maneuver Diagonal Punch d + MP overhead; replaces u, MP maneuver Strong Diagonal Punch d + HP overhead; replaces u, HP maneuver Weak Diagonal Kick d + LK overhead; replaces u, LK maneuver Diagonal Kick d + MK overhead; replaces u, MK maneuver Prop Kick df + MK launches opponent who can be juggled Super Slide Kick d + HK must be blocked low Heavy Sweep db + HK must be blocked low Heavy Angled Jump Kick d + HK overhead; replaces u, HK maneuver Special Moves ------------- Kunai Throw qcf + P will collide with other projectiles as both will be "destroyed" in the process Chain Toss Charge b for 1.5 seconds, chain must connect (not f + P blocked) to perform the entire maneuver; will pull opponent toward Asuka and stun the opponent Teleport LP+MP+HP can teleport past opponent; invulnerable for a short time while teleporting Flying Flame Kick db, f + K Dive Kick b, df, db + K overhead Flaming Tumble Kick hcb + K Shujaku Xiang Charge d for 1.5 seconds, overhead u + K ******************************************************************************* * 3.8 Bill * ******************************************************************************* Colors ------ Default - Red top Alternate - Green top Throws ------ German Suplex f/b + MP close opponent ends up behind Bill Strangle f/b + HP close opponent ends up in front of Bill Body Slam f/b + MK close opponent ends up in front of Bill Falling Powerbomb f/b + HK close opponent ends up in front of Bill Stomping df + HK close opponent ends up in front of Bill Basic Move ---------- N/A Command Move ------------- Axe Handle Smash d + HP overhead; replaces ub/uf, HP maneuvers Special Moves ------------- Power Lariat Charge b for 1.5 seconds, f + P Throw Box d + LP+MP+HP near box or gravestone Flying Dropkick qcf + K Tackle f, f + K =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Any missing Special Moves? -Significance of FINISH after using light attack to KO opponent -Corrections and clean up -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 4.2 Credits -Sega -Gamefaqs -And me for writing this faq