=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Breakers Revenge FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 7.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Breakers 2.3 Meter Filling 2.4 Combo Messages 3. Characters 3.1 Sho 3.2 Pielle 3.3 Condor 3.4 Rila 3.5 Tia 3.6 Alsion III 3.7 Maherl 3.8 Dao-Long 3.9 Saizo ----------------- 3.10 Bai-Hu 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward HP - Heavy Punch P - Any Punch \ | / b - Back LP - Light Punch K - Any Kick b-- --f u - Up HK - Heavy Kick + - And / | \ d - Down LK - Light Kick / - Or db d df Any - Any Button , - Then qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== 2.1 Basics ---------- Block High b Block Low db does not block overheads Backdash b, b does not work for Condor Dash Forward f, f does not work for Condor Throw f/b + HP close Taunt Start Breaker perform a maneuver at the tail end of hitstun or blockstun Knockdown Recovery LP+LK+HP/LK+HP+HK after being knocked down Dizzy Recovery shake joystick and tap P and K rapidly when dizzied Negative Edge allows you to perform an example would be maneuvers by holding performing a qcf + P the attack button maneuver by instead down, performing holding P, qcf, the motion, then releasing P; this releasing the attack works for specials button and supers Super refer to character's each super costs one movelist stock each 2.2 Breakers ------------ In this game, it is possible to cancel into pretty much any maneuver from the tail end of hitstun or blockstun. That is, you can use a reversal of sorts if you are being hit by something or blocking an attack. This can even be performed during some "combos." These false combos that can be broken are usually spotted by their large gap between hits, space dependence, ect. Since you are still able to be hit after canceling, it is best to use a move that has some invincibility on start up. Examples include some supers (ie. Maherl's Rolling Press, Rila's Shine Beast, Pielle's Thunder Kurauzaa), some specials (ie. Tia's Lightning Upper, Saizo's Yashagami), some backdashes and so on. You will see that a successful Breaker is indicated by a green circle underneath your character. This is the same circle you get with wakeup attacks. 2.3 Meter Filling ----------------- The universal rule in this game is that a character's meter will charge when he/she uses a special move or touches the opponent with a normal move. Also in this game, however, characters can gain meter by whiffing an attack. Some characters can build meter with certain whiffed normals, while other can't. The following chart displays each character and the situations in which they can build meter. If the situation results in building meter, it will be marked with an X: | Whiffed Ground || Whiffed Ducking || Whiffed Air | | LP | LK | HP | HK || LP | LK | HP | HK || LP | LK | HP | HK | -------------------------------------------------------------------------- Sho | | | X | X || | | X | X || | X | X | X | -------------------------------------------------------------------------- Pielle | | X | X | X || | X | X | X || X | X | X | X | -------------------------------------------------------------------------- Condor | | X | X | X || | X | X | X || X | X | X | X | -------------------------------------------------------------------------- Rila | X | X | X | X || X | X | X | X || X | X | X | X | -------------------------------------------------------------------------- Tia | | X | X | X || | | X | X || X | X | X | X | -------------------------------------------------------------------------- Alsion III | X | X | X | X || X | X | X | X || X | X | X | X | -------------------------------------------------------------------------- Maherl | X | X | X | X || | | X | X || X | X | X | X | -------------------------------------------------------------------------- Dao-Long | | | X | X || | | X | X || X | X | X | X | -------------------------------------------------------------------------- Saizo | | | X | X || | | X | X || X | X | X | X | -------------------------------------------------------------------------- Bai-Hu | X | | X | X || X | | X | X || X | X | X | X | -------------------------------------------------------------------------- 2.4 Combo Messages ------------------ 3-4 hits = Good 5-7 hits = Cool 8-11 hits = Great 12-19 hits = Wonderful 20+ hits = Excellent =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Sho * ******************************************************************************* Colors ------ LP - Orange LK - Black HP - Green HK - Blue Jin - Yellow Throws ------ Shoulder Toss f/b + HP close f and b determine where opponent is thrown Falling Drop Any + HP/HK close in air Basic Moves ----------- Backdash b, b Dash Forward f, f can attack out of; full distance dash Halt b Rapid Jabs LP x5 in air overhead Rotating Leg Blade u, HK smashes opponent to the ground; overhead Elbow HP close Elbow Follow Up HP 2 hits Uppercut Finish HP 3 hits; Sho jumps slightly off the ground; can cancel into air super Rising Snap HK close 2 hits Command Moves ------------- Backroll Recovery LP+LK+HP/LK+HP+HK after being knocked down Lunge Knee LK+HP air supers linkable; low dodge Overhead Punch LP+HP overhead Shin Kick LK+HK must be blocked low Uppercut u + HP in air Dive Kick d + HK in air great link into his Chou Kuuchuu RekkoHa super Dive Stomp d + LK in air overhead; can follow with another air move Launch Punch d + HP launches opponent Special Moves ------------- Rekko Ha qcf + P LP is slow, HP is fast; will collide with other projectiles as both will be "destroyed" in the process Midare Kiryuu Keri qcf + K 2 hits; HK has longer reach; allows Sho to ride past opponent; if blocked Sho will be in air, with possibility for air supers Shippuu Sho Ken Tsuki f, b, f + P 13 hits; grounds opponent Kurenai Sandan Keri qcb + K starting with HK makes finished series go higher; grounds opponent Second Crimson Kick K 2 hits; grounds opponent Crimson Finish K 3 hits; grounds opponent Supers ------ Seiken Shouha qcf, qcf + P 11 hits; absorbs projectiles Kurenai Gansai Shuu qcb, qcb + K 16 hits; must touch opponent to produce a finishing kick; can combo from a trip if performed immediately after Air Kurenai Gansai Shuu qcb, qcb + K in air 16 hits; must touch opponent to produce a finishing kick Chou Kuuchuu Rekko Ha qcf, qcf + P in air 5 hits; absorbs projectiles `````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Sho - Even if you imitate my actions, the results will be the same! ~To Dao-Long - It was a good fight. I got even with you for the scar on my face! ~That guy's movements are totally different from those! ~You are so weak, you can't put out my fire! ~Well, it seems that you haven't had enough training! ~You can't beat me with your superficial martial arts! ~Fairly strong...But my fire seems much stronger than yours! Bai-Hu Confrontation -------------------- My power is a force of darkness. Even your power looks faded in front of me! Ending ------ The strongest martial artist in the world was possessed with an evil spirit. In seeking the same strength as Bai-Hu he feels some cold sympathy to the path that Bai-Hu has followed. He left on a journey for ascetic training... to meet his own self, to master the essence of martial arts, and to prepare for a decisive battle with his rival. ******************************************************************************* * 3.2 Pielle * ******************************************************************************* Colors ------ LP - Grey pants, White shirt, Blue scarf (Pink roses, Light Orange Ropin, Blue Bonjour Shot) LK - Green pants, Light Green shirt, Red scarf (Blue roses, Orange Ropin, Purple Bonjour Shot) HP - Purple pants, Pink shirt, Green scarf (Orange roses, Purple Ropin, Yellow Bonjour Shot) HK - Red pants, Light Red shirt, Orange scarf (Purple roses, Blue Ropin, Green Bonjour Shot) George - Blue pants, Light Blue shirt, Pink scarf (Blue roses, Orange Ropin, Pink Bonjour Shot) Throws ------ Frankensteiner f/b + HP/HK close f and b determine where opponent is thrown Frankensteiner Drop Any + HP/HK close in air Basic Moves ----------- Backdash b, b Dash Forward f, f can attack at end of dash Down Swipe HP far 2 hits Command Moves ------------- Backroll Recovery LP+LK+HP/LK+HP+HK after being knocked down Dash Swipe LP+HP Diving Butt LK+HK overhead; low dodge Pogo Spike d + LP in air overhead; can follow with another air move High Arch Swipe u + HP in air overhead Launch Slash d + HP launches Slide d + HK must be blocked low; grounds opponent Special Moves ------------- Bonjour Shot qcf + P LP is slow, HP is fast; sometimes counter hit will launch opponent for possible super link; stops just before full screen distance; will collide with other projectiles as both will be "destroyed" in the process Ropin Runner f, d, df + P LP is 1 hit, HP is 2 hits that grounds opponent; absorbs projectiles Rosa Train qcb + K grounds opponent; LK is 3 hits, HK is 7 hits and rides past opponent Musshu Clash qcb + P Clash Follow Up P 2 hits Clash Finish P 3 hits; grounds opponent behind Pielle Merushii Une Deux Trois d + LP+LK+HP/LK+HP+HK 3 hits; first part is an overhead; grounds opponent Supers ------ Andu Ropin qcf, qcf + P 13 hits; absorbs projectiles Thunder Kurauzaa qcb, qcb + P 14 hits Super Rosa qcb, qcb + K 8 hits; dash must touch opponent to fully execute the super `````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Pielle - Fouling my beauty... The blame is worth dying! ~I will give you roses for your miserable defeat. Valet, bring me some roses. ~I have to win. For the beautiful money... Well, for my honor. ~You mediocre persons can't understand it, can you? ...This noble beauty of mine! ~It looks to have been proved that I am more beautiful! ~Valet, wipe clean my saber. Don't leave any stain on the damned fellow. ~Ohhh... My saber has got filthy with your damned blood. ~Valet, apply a bandage! What? We don't have any? Go and buy some bandages. What? No money? Bai-Hu Confrontation -------------------- Have you also come here blinded with money... Well, fine, I'll just cut you down. Ending ------ The sham nobleman returned to his luxurious life. "I'm beautiful. This brand-new robe suits my striking figure well. And this large mirror that I bought yesterday. My reflection in it... Too beautiful." Then, he comes to himself. "...I have no money...to pay my valet's salary." ******************************************************************************* * 3.3 Condor * ******************************************************************************* Colors ------ LP - White pants, Green cloth, Red trim LK - White pants, Purple cloth, Red trim HP - Teal pants, Yellow cloth, Red trim HK - Yellow pants, Purple cloth, Blue/Green trim Gigars - Red pants, Black cloth, Red trim Throws ------ Tiger Bomb f/b + HP close f and b determine where Condor jumps with the Tiger Bomb Suplex f/b + HK close f and b determine where opponent is thrown Overhead Slam f/b + LP/LK close Headbutts df + HP close tapping the buttons will increase the speed of the hits Choke df + LP/LK close possible super link after choke; tapping the buttons will increase the speed of the chokes Bearhug df + HK close tapping the buttons will increase the speed of the Bearhug Basic Moves ---------- Power Fist u, HP smashes opponent to the ground; overhead Mid Snap Kick HK close 2 hits Command Moves ------------- Hop Recovery LP+LK+HP/LK+HP+HK after being knocked down Lunge Punch f + HP Body Splash d + HP in air overhead Angled Kick d + HK in air overhead Special Moves ------------- Sky Bridge qcf + K 2 hits; grounds opponent; HK reaches further; first part must connect (not blocked) to perform the entire maneuver Moonlight Slam 360 + P connects close; unblockable; grounds opponent Grand Buffalo Horn f, f + K grounds opponent; must be blocked low; HK reaches further; can go under projectiles if timed right Tomahawk Jack LP+LK+HP/LK+HP+HK absorbs projectiles; if connected to jumping enemy, opponent is launched for possible super link Supers ------ Astra Rock Buster qcf, qcf + P 3 hits; one of the starting charge moves must connect (not blocked) to perform the entire super Moonlight Shake 360 x2 + P close 25 hits; unblockable `````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Condor - Go back to your village and say that you've realized that you are still an unskilled hunter. ~I, who have been strengthened in the wilderness, can't be defeated by you! ~Throw away your hate. Then, your skills will become superb. ~The Holy spirit dwells in you. It's natural you are so strong. ~The sun rises and sets. Your defeat was also directed by the Holy spirit. ~The world is so huge. I'm really surprised that a man can trouble me so much... Bai-Hu Confrontation -------------------- Sealing me? It makes me laugh! It's you that will be sealed as part of my power! Ending ------ The evil one was sealed away, and he reached the top of the world as a martial fighter. However, he has no arrogance at all. He is hunting as usual, but he is burning at the bottom of his heart. He is continuously training his body and honing his skills to prepare for the time when the Holy spirit will call him again. ******************************************************************************* * 3.4 Rila * ******************************************************************************* Colors ------ LP - Grey costume, Orange hair, Silver trim (Orange Shine Beast) LK - Red/Orange costume, Blue hair, White trim (Blue Shine Beast) HP - Purple costume, Red hair, Yellow trim (Green Shine Beast) HK - Black costume, Blonde hair, Green trim (Purple Shine Beast) Sandra - Purple costume, Pink hair, Gold trim (Blue Shine Beast) Throw ----- Hard Slam f/b + HP close f and b determine where opponent is thrown Basic Moves ----------- Backdash b, b Dash Forward f, f Command Moves ------------- Backroll Recovery LP+LK+HP/LK+HP+HK after being knocked down Side Kick f + HK Special Moves ------------- Quick Scratch Charge b for 2 seconds, if the move touches the f + LP opponent, she will jump back after the maneuver Quick Uppercut Charge b for 2 seconds, grounds opponent f + HP Spinning Claw tap P rapidly 11 hits; HP slides along faster; must connect (not blocked) to perform the entire maneuver Wild Sabre Charge d for 2 seconds, grounds opponent; LK is 1 u + K hit, HK is 7 hits Killer Snake Charge b for 2 seconds, LK is 2 hits, HK is 3 hits df + K and grounds opponent; move must touch opponent to perform the entire maneuver; HK version can link into the Bloody Fang super Supers ------ Shine Beast Charge b for 2 seconds, 6 hits; if delayed for 6 f, b, f + P (hold P super will abort; if to delay) opponent walks into the Shine Beast it will automatically activate; Shine Beast leap must touch the opponent to perform the entire super Bloody Fang Charge db for 2 seconds, 21 hits; can catch df, db, u + K airborne opponent; must connect (not blocked) to perform the entire super; tapping the buttons will increase the speed of the bites `````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Rila - Which tribe do you come from? Do you come to Rila's village? ~To Tia - You, feeble! Are you really an Amazonian? ~You strong. You have same smell like me. ~Rila keep the rules of the forest! ~You, weak. You can't live in the forest. ~I hungry. I feel bad here. ~You look delicious. ~You strong. But Rila is much stronger! Bai-Hu Confrontation -------------------- What a fool, coming all this way in order to become my victim. If you hadn't left the jungle, you could live much longer! Ending ------ The shadow covering the ground, which had been predicted by the head of the Amazonians, was revealed to be an evil spirit possessing the martial artist. Now, Rila is on her way to tell them that the crisis is over. However, the dress she bought with the prize she won isn't right to walk in. "Aghh... It's hard to walk with this dress on." ******************************************************************************* * 3.5 Tia * ******************************************************************************* Colors ------ LP - Red (Pink Rapid Gale) LK - Yellow (Green Rapid Gale) HP - Black (Purple Rapid Gale) HK - Pink (Yellow Rapid Gale) Shelly - Green (Green Rapid Gale) Throws ------ Suplex f/b + HP close f and b determine where opponent is thrown Kick To Earth Any + HP/HK close in air Basic Moves ----------- Backdash b, b Dash Forward f, f can attack out of Slide Snap HK far 2 hits Command Moves ------------- Backroll Recovery LP+LK+HP/LK+HP+HK after being knocked down Double Shot LP+HP 2 hits Crescent Kick LK+HK 2 hits; second hit is an overhead High Fist u + P in air overhead Special Moves ------------- Rapid Gale qcf + P LP is slow, HP is fast; stops just before full screen distance; will collide with other projectiles as both will be "destroyed" in the process Soul Spike qcb + K HK has slightly more reach and grounds opponent Air Soul Spike qcb + K in air HK has slightly more reach; if landed onto an airborne opponent try linking into the Rapid Change Lightning Upper f, d, df + P LP is 1 hit, HP is 3 hits with more reach; grounds opponent Mirage Spear Kick tap K rapidly HK is faster more rapid kicks Supers ------ Rapid Change qcf, qcf + P 10 hits; can pick opponent off the ground; super must connect (not blocked) to perform finishing down blow Burning Revolver qcb, qcb + P 22 hits; can control height with u or d Air Burning Revolver qcb, qcb + P in air 22 hits; can control height with u or d Cutlass Flasher qcf, qcf + K 7 hits; first hit is an overhead `````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Tia - I've learned my kick directly from my brother. You can't imitate it... ~To Sho - Good bye, you who look like my brother. I won't forget you... ~To Rila - Sleeping like that, you are also an ordinary lady. ~I have to win. To see my brother. ~That's why you relaxed your guard, thinking I'm just a female. ~What are you looking at? Do you look away since you think you can easily defeat me? ~You are no match for my kicks. ~It was a risky fight... See you again sometime. Bai-Hu Confrontation -------------------- I ate the spirit of your brother to make it my blood and flesh! It was really delicious! Ending ------ "You...? My brother!?" Her brother, a young champion was taken away from the site of his first defending match. Although it had been known that he fell into the hands of Bai-Hu, it hadn't been known until now whether he was still living or not. "Ti... Tia..." Now, her battle has finished. ******************************************************************************* * 3.6 Alsion III * ******************************************************************************* Colors ------ LP - Tan skin, Blue costume, Gold trim (Green-Blue Deadly Claw, Purple Anubis) LK - Light Green skin, Red costume, Yellow trim (Purple Deadly Claw, Purple Anubis) HP - Green skin, Black costume, Yellow trim (Yellow Deadly Claw, Green-Blue Anubis) HK - Gold skin, Green costume, Pink trim (Blue Deadly Claw, Green-Blue Anubis) Atoum - Grey skin, Green costume, Gold trim (Purple Deadly Claw, Purple Anubis) Throws ------ Quick Toss f/b + HP close f and b determine where opponent is thrown Piledriver Any + HP/HK close in air Basic Moves ----------- Teleport Backdash b, b invulnerable for a second Teleport Dash Forward f, f can teleport past opponent; invulnerable for a second Air Kick LK in air knocks opponent into the air for a split second; overhead Impossible Heel HK good antiair move Command Moves ------------- Retreat Teleport Recovery LP+LK+HP/LK+HP+HK after being knocked down Flying Slap LP+HP overhead Crescent Kick LK+HK second hit is an overhead Down Palm d + LP in air overhead Quick Kick d + LK in air overhead; knocks opponent back Stretch Strike d + HP in air overhead Knee d + HK in air overhead Claw b + LP Shin Kick b + LK must be blocked low Low Palm Strike b + HP Retreating Double Kick b + HK must be blocked low; can follow with an air attack Stretch Headbutt d + HP must be blocked low; knocks opponent back Stretch Dropkick d + HK opponent does NOT have to block this low Special Moves ------------- Poison Fang hcf + P grounds opponent; HP travels further; not a full distance projectile; will collide with other projectiles as both will be "destroyed" in the process; possible super link if this move connects to an opponent in the corner Deadly Claw qcb + K overhead; launches opponent for possible super link; LK appears where move was performed, HK appears a small distance in front of where move was performed Air Deadly Claw qcb + K in air overhead; launches opponent for possible super link; LK appears where move was performed, HK appears a small distance in front of where move was performed Dash Knee qcf + K HK travels further and grounds opponent Air Dash Knee qcf + K in air HK travels further and grounds opponent Supers ------ Anubis Hag qcf, qcf + P 12 hits; absorbs projectiles; must connect (not blocked) to perform the entire super; tapping the buttons will increase the speed of the hits; Alsion has a slight dizzy recovery after the super, so he is left very vulnerable if the super misses or is blocked Pharaoh Rampage qcb, qcb + P 5 hits `````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Allison III - Who is it? Are you of close lineage of blood of mine? ~To Condor - You, brave man. Would you become a subject of mine? ~Why should I have a close battle with a fellow like you...! ~If you adopt my physical skills, you are likely to become strong. ~In front of an external flow of time, my victory is a very small thing. ~It's not you... The man I'm pursuing for revenge. Bai-Hu Confrontation -------------------- Wondering who, I've noticed that you were a prince at that time? It should be your honor to be killed by me more than once. Ending ------ The mortal enemy was defeated. Before, his kingdom was destroyed by an evil spirit that possessed one of his subjects. But now, that evil spirit is sealed away forever. "I'll begin from this place." He has returned to the tomb where he was sealed for 4,000 years. Then, he vows to reconstruct his kingdom. ******************************************************************************* * 3.7 Maherl * ******************************************************************************* Colors ------ LP - Red, Yellow trim (Gold Kadabuura) LK - Green, Yellow trim (Blue Kadabuura) HP - Purple, Yellow trim (Green Kadabuura) HK - Grey, Yellow trim (Purple Kadabuurra) Javar - Yellow, White trim (Blue Kadabuura) Throws ------ Rough Toss f/b + HP close f and b determine where opponent is thrown Slaps f/b + HK close tapping the buttons will increase the speed of the slaps Basic Moves ----------- Back Roll b, b Forward Roll f, f can roll past opponent; can roll under some projectiles Driving Headbutt HP close 2 hits Command Moves ------------- Belly Hop Recovery LP+LK+HP/LK+HP+HK after being knocked down Belly Hit LP+HP Butt Drop d + LK in air overhead Belly Drop d + HP in air overhead Special Moves ------------- Fire Breath hcf + P LP is 3 hits, HP is 4 hits with a spinning flame that also grounds opponent; flame absorbs projectiles Slash Sword qcb + P grounds opponent; HP has longer distance Punish Sword qcb + K grounds opponent; LK is 1 hit, HK is 2 hits and has longer distance Maherl Bomb LP+LK+HP/LK+HP+HK overhead; grounds opponent; Use b or f with move combination to control where Mahrel lands Supers ------ Kadabuura Bomber qcf, qcf + P 6 hits; Kadabuura absorbs projectiles Shiva Dance qcb, qcb + P 4 hits Rolling Press 360 + K close 11 hits; unblockable `````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~Again, my sword has sucked in blood. ~Why should I have such a close fight...? I have to brush up on my sword techniques! ~Ha ha ha. Your technique is just like a mere dance in front of the art I wield with a sword! ~If your opponent hadn't been me, you could perhaps have won! ~Only the man who can beat me is my comrade in battle! ~In my country, any wretched fellow like you is not recognized as a man. Bai-Hu Confrontation -------------------- Last year's victim was your comrade... It's no use trying to revenge him. Because, you'll follow the same fate! Ending ------ He avenged his comrade. But the comrade will never return. His heart is filled with a sense of futility. "Hatred makes hatred only... My friend wouldn't want this." He says to himself and makes up his mind, he brush up his swordplay for his comrade one time, he leaves off it for his comrade now. ******************************************************************************* * 3.8 Dao-Long * ******************************************************************************* Colors ------ LP - Blue costume, Orange trim (Blue KouRyuuga) LK - Green costume, Orange trim (Orange KouRyuuga) HP - Black costume, Orange trim (Yellow KouRyuuga) HK - Magenta costume, Orange-Yellow trim (Dark Blue KouRyuuga) Liu-Khai - Red costume, Yellow trim (Orange KouRyuuga) Throw ----- Over The Shoulder Toss f/b + HP close f and b determine where opponent is thrown Basic Moves ----------- Backdash b, b Dash Forward f, f can attack out of Rapid Kicks ub/uf, HK overhead; if connected to airborne opponent try to link into the Shinkyoku Rembu Command Moves ------------- Backhop Recovery LP+LK+HP/LK+HP+HK after being knocked down Dragon Palms LP+HP Roundhouse LK+HK Falling Elbow HP+HK overhead Special Moves ------------- Kou Ryuuga Charge b for 2 seconds, LP is slow, HP is fast; f + P will collide with other projectiles as both will be "destroyed" in the process Senkyu Tai Charge d for 2 seconds, grounds opponent; LK is u + K 1 hit, HK is 2 hits and has slightly longer reach Supers ------ Houshin Renha Charge b for 2 seconds, 8 hits; absorbs f, b, f + P projectiles Shinkyoku Rembu Charge b for 2 seconds, 13 hits; start up must f, b, f + K connect (not blocked) to perform the entire super Renkyuu Tai Charge db for 2 seconds, tap K rapidly for max df, db, ub + K hits; 30 hits `````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Dao-Long - Your kung-fu isn't good enough to use on the presence of my name. ~To Sho - I wonder what made my friend's techniques reach such a poor state... ~The skill of my friend was much sharper than yours! ~Not accomplished yet... Train hard. ~It seems that you couldn't follow my movements. ~I swear on my dead father, your kung-fu training hasn't been completed yet. ~I've observed all your techniques... You can't use them on me any more. ~It was such a close fight... I need much more martial art practice. Bai-Hu Confrontation -------------------- You've never known that this body used to be the body of your father. Can you defeat your true father? Ending ------ The evil spirit was destroyed with his father's body. "Your father was killed", his late mother told him, and so she was right in a sense. He asked himself - was it alright? The expression of his silent father is calm as if suggesting an answer to his question. ******************************************************************************* * 3.9 Saizo * ******************************************************************************* Colors ------ LP - Green costume, Blue trim LK - Dark Scarlet costume, Blue trim HP - Black costume, Purple trim HK - Purple costume, Green trim Yukikage - Brown costume, green trim Throws ------ Shoulder Toss f/b + HP close f and b determine where opponent is thrown Falling Drop Any + HP/HK close in air Basic Moves ----------- Backdash b, b Dash Forward f, f can attack out of Halt b Low Slashing HP close must be blocked low Dash Kick HK far Command Moves ------------- Backroll Recovery LP+LK+HP/LK+HP+HK after being knocked down Turning Heal Drop LK+HK overhead Sliding Trip d + LK+HK must be blocked low; grounds opponent Sword Sweep d + HP must be blocked low; grounds opponent Special Moves ------------- Hiryu Spikes qcf + LP 2 hits; one will collide with other projectiles as both will be "destroyed" in the process while the other spike will go past most projectiles for a counter hit Hiryu Bomb qcf + HP grounds opponent; will collide with other projectiles as both will be "destroyed" in the process; if it misses and hits the ground it will create an explosion that can still hurt the opponent Yashagami qcb + P LP is 2 hits, HP is 3 hits with more distance and grounds opponent; can cancel directly into a
                                                        super
EnzukiZan                 f, d, df + P                4 hits; HP launches 
                                                        opponent higher and has 
                                                        a slight step; grounds
                                                        opponent; since the
                                                        move launches the 
                                                        opponent, it can easily
                                                        combo into Saizo's 
                                                        supers


Supers
------
Musou-Shinra              qcf, qcf + P                10 hits; use as antiair
                                                        to get most hits to
                                                        connect; the spiked 
                                                        ball absorbs
                                                        projectiles
Musou-Tenha               qcb, qcb + P                LP produces the flames
                                                        close while HP produces
                                                        them far; 18 hits; 
                                                        flames absorb 
                                                        projectiles
SenkouEnsatsuJin          qcf, qcf + K                21 hits; dash in must
                                                        connect (not blocked)
                                                        to perform the entire
                                                        super


``````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Saizo - You got no power! You got no technique!  And you got no 
  persistence!
~You don't even wake me up.
~You're too weak, kid.  You'd better hurry home to your mother!
~You don't have what it takes to become a servant of mine.
~The word 'idiot' must have been made for you.
~You're better than I thought you were.

Bai-Hu Confrontation
--------------------
A leftover ninja, eh?  Fool!  I'll send you back to your mother in a box!

Ending
------
The clan's vengeance is dispelled.  But he has no place to return to.  As he 
calmly disappeared into the darkness, he mumbled, "So this is the fate one who
lives in darkness.  I guess my home is... glup... darkness."


-------------------------------------------------------------------------------


*******************************************************************************
* 3.10 Bai-Hu                                                                 *
*******************************************************************************


--To unlock Bai-Hu rotate the left joy counter-clockwise while also rotating--
   --the right joy clockwise at the character select screen.  If correct,-- 
                --Bai-Hu will appear to the right of Saizo.--

Colors 
------
LP - Green
LK - Green
HP - Green
HK - Green



Throws
------
Shoulder Toss             f/b + HP close              f and b determine where
                                                        opponent is thrown
Toss To Earth             Any + HP/HK close in air 


Basic Moves
-----------
Backslide                 b, b                        invulnerable for a second
Slide Forward             f, f                        can slide past 
                                                        opponent; invulnerable
                                                        for a second
Flame Uppercut            HP in air                   3 hits if you connect it
                                                        to an airborne 
                                                        opponent, 2 hits if you
                                                        connect it to an
                                                        opponent on the ground;
                                                        knocks opponent down or
                                                        out of the air; 
                                                        overhead
Open Scissors             ub/uf, LK                   2 hits; overhead
Blue Kick                 u, HK                       overhead; knocks opponent
                                                        back
Tail Spark                HP                          if it touches the
                                                        opponent (even if 
                                                        blocked) orbs will 
                                                        surround and attack
                                                        them; if not blocked
                                                        opponent will be 
                                                        launched into the air
                                                        for possible super link
Shin Kick                 LK                          must be blocked low
Power Kick                HK                          knocks opponent across
                                                        the screen; if near 
                                                        wall opponent will
                                                        bounce off of it and
                                                        it is possible to
                                                        link into a super


Command Moves
-------------
Orb                       f + LP 
Slash Kick                f + LK                      2 hits; second hit is an 
                                                        overhead
Demon Palms               f + HP
Launching Kick            f + HK                      launches opponent
Rising Elbow              d + HP                      2 hits; first part must
                                                        be blocked low; second
                                                        part knocks opponent
                                                        across the screen;
                                                        grounds opponent
Fire Slide                d + HK                      grounds opponent; must
                                                        be blocked low


Special Moves
-------------
Short Fireball            LP+LK                       if fireball hits dead on,
                                                        opponent will remain on
                                                        feet; if small after
                                                        wave hits, opponent will
                                                        be grounded; will 
                                                        collide with other
                                                        projectiles as both 
                                                        will be "destroyed" in
                                                        the process
Long Fireball             HP+HK                       if fireball hits dead on,
                                                        opponent will remain on
                                                        feet; if small after
                                                        wave hits, opponent will
                                                        be grounded; will 
                                                        collide with other
                                                        projectiles as both 
                                                        will be "destroyed" in
                                                        the process
Thunder Palm              LP+HP                       grounds opponent; if he
                                                        touches the opponent,
                                                        Bai-Hu will jump back
                                                        after the move
Demon Blast               LK+HK                       grounds opponent; absorbs
                                                        projectiles
Head Stomp                LP+HK                       overhead; grounds opponent
Lunge Kick                LK+HP


Supers
------
Super Thunder Palm        LP+LK+HP                    7 hits; if it touches the
                                                        opponent orbs will 
                                                        surround and attack
                                                        them
Nunchuku Flail            LK+HP+HK                    22 hits


``````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Sho - The force of darkness will hang over all the lights.
~To Pielle - He was just as I had imagined. Throw away this worthless fellow.
~To Condor - What's wrong with you? Won't your so-called Holy spirit help you?
~To Rila - I won't let you stop the invasion of my darkness.
~To Tia - What silly fellows, both the brother and sister were destroyed by me. 
  Ha ha!
~To Allison III - Go to your eternal sleep this time, so as never to able to 
  oppose me again.
~To Maherl - This resentment, this hatred...They are the perfect seasonings!
~To Dao-Long - How does it feel to become part of your father's power?
~To Saizo - Go back to your friends and apologize for being an inexperienced 
  fool.
~To Bai-Hu - The force of darkness will hang over all the lights.




===============================================================================
4. Conclusion
===============================================================================

4.1  What's Missing/Needed
-Corrections and clean up
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com.  Credit will be given for your contribution.

4.2  Credits
-Visco
-Gamefaqs
-lgb for info on Alsion's super as well as info on increasing speed of moves
 with the mash buttons technique
-Shoryuken Wiki for the clarification on breakers
-And me for writing this faq