=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Asura Blade - Sword Of Dynasty FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 2.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Rosemary 3.2 Lightning 3.3 Alice 3.4 Yashaou 3.5 Taros 3.6 Zam-B 3.7 Goat 3.8 Footee 3.9 Curfue 3.10 S. Geist 4. Codes 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward H - Heavy Attack + - And \ | / b - Back M - Medium Attack / - Or b-- --f u - Up L - Light Attack , - Then / | \ d - Down A - Any Attack db d df qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== Throw f/b + M/H close Throw Reversal f/b + M/H when timing is very tight, but opponent is if successful you will attempting a throw not only reverse out of the throw, but perform a wall bounce attack Dash Forward f, f for characters: Rosemary, Taros, Footee, S. Geist Dash Jump uf Footee and S. Geist cannot Dash Jump Halt b Forward Run f, f, then hold f for characters: Lightning, to continue run Yashaou, Zam-B, Goat Dash Jump uf Halt b or stop holding f Roll Forward f, f then hold f for characters: Alice, to continue to Curfue (Curfue cannot roll hold f to continue his roll, but can roll past opponent) Dash Jump uf Halt b or stop holding f Dash Backward b, b Air Block ub/u/uf, b Block High b Block Low db will not block overheads Push Block press f while in works for both blocking block stun in the air and on the ground Attack Clash if two attacks meet at the correct height and at the very same time, you will "clash" and neither character will take damage Recovery Roll hold b or f after being knocked down Recovery Jump hold ub/u/uf after holding uf will make being knocked down character jump forward while holding ub/u will make character jump back Wall Bounce Attack L+M/L+H/M+H causes opponent to bounce off wall and return to be juggled; check a character's movelist because not all wall bounce Air Wall Bounce Attack L+M/L+H/M+H in air causes opponent to bounce off wall and return to be juggled; check a character's movelist because not all wall bounce Life Regeneration stay neutral Negative Edge allows you to an example would be perform maneuvers performing a qcf + P by holding the maneuver by instead attack button down, holding P, qcf, releasing performing the P; this works for motion, then specials and supers releasing the attack button Pick Up Weapon d + A over weapon EX Moves see character's different characters have movelist different super bar lengths, however you can visually see a gray separation in their super bar; EX moves require and will use one filled portion of your character's super bar Boost Mode d, d + L+M+H requires a full super bar and will allow character to have a unique ability Super see character's requires a full super bar movelist =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Rosemary * ******************************************************************************* Colors ------ L - Purple costume w/ Purple hair M - Red costume w/ Blonde hair H - Light Gray costume w/ Purple Hair Throw ----- Pin Cushion f/b + M/H close Basic Moves ----------- Rotation Blade M in air 3 hits, overhead Double Slice H 2 hits Air Behemoth Headbutt L+M/L+H/M+H in air wall bounce Behemoth Headbutt L+M/L+H/M+H wall bounce Command Move ------------ Rising Blade d + M 3 hits, must be blocked low Special Moves ------------- Goblin Spear qcf + A L=slow, M=medium, H=fast; will collide with other projectiles as both will be "destroyed" in the process Air Goblin Spear qcf + A in air L=slow, M=medium, H=fast; will collide with other projectiles as both will be "destroyed" in the process Sharp Riser f, d, df + A L=short, M=medium, H=farthest; can perform Air Goblin Spear or Air Gargoyle Spear after maneuver Phasing qcb + A L=teleports backwards, M=teleports to middle of screen, H=teleports to the other side of the screen Artic Edge L+M+H overhead; doesn't work in Boost Mode EX Moves -------- Gargoyle Spear qcf + L+M must touch opponent to perform entire maneuver; absorbs projectiles Air Gargoyle Spear qcf + L+M in air must touch opponent to perform entire maneuver; absorbs projectiles Swarm Riser f, d, df + L+M can perform Air Goblin Spear or Air Gargoyle Spear after maneuver Control Phasing qcb + L+M pressing nothing will teleport to the middle of the screen Phase Back hold b Phase Forward hold f Boost ----- Double Sword d, d + L+M+H has two swords which allows for multiple hits on normals Supers ------ Hellion qcf, qcf + A blast absorbs projectiles Demon Swarm qcb, qcb + A demons absorb projectiles ******************************************************************************* * 3.2 Lightning * ******************************************************************************* Colors ------ L - Periwinkle costume M - Dark Gray costume H - Orange costume ````````````````````````````````````` While Armed ````````````````````````````````````` Throw ----- Flip Toss f/b + M/H close Basic Moves ----------- Triple Slash M, M, M 3 hits; first part must touch opponent to perform entire maneuver Jump Kick L+M/L+H/M+H in air wall bounce Shoulder Charge L+M/L+H/M+H wall bounce Command Moves ------------- Flying Jump Kick Dash Forward, wall bounce; doesn't work L+M/L+H/M+H in Boost Mode Arc Slash f + M Special Moves ------------- Drawing Slice Charge b for 2 L=short, M=medium, H=long seconds, f + A Ripping Slash Charge d for 2 L/M=2 hits, H=4 hits seconds, u + A Deadly Fang qcb + A Blade Toss L+M+H Will go into semi armed combat; can retrieve sword by standing over it and pressing d + A; Blade Toss doesn't work in Boost Mode EX Moves -------- Lightning Slice Charge b for 2 seconds, f + L+M Ripping Bolt Charge d for 2 seconds, u + L+M Lightning Fang qcb + L+M Boost ----- Speed Boost d, d + L+M+H Lightning is twice as fast Super ----- Lightning Rod qcf, qcf + A lightning around him will absorb projectiles ````````````````````````````````````` While Semi Armed ````````````````````````````````````` Throw ----- Flip Toss f/b + M/H close Basic Moves ----------- Jump Kick L+M/L+H/M+H in air wall bounce Shoulder Charge L+M/L+H/M+H wall bounce Command Moves ------------- Flying Jump Kick Dash Forward, wall bounce L+M/L+H/M+H Arc Slash f + M Special Moves ------------- Drawing Slice Charge b for 2 L=short, M=medium, H=long seconds, f + A Ripping Slash Charge d for 2 L/M=2 hits, H=4 hits seconds, u + A Deadly Fang qcb + A EX Moves -------- Lightning Slice Charge b for 2 seconds, f + L+M Ripping Bolt Charge d for 2 seconds, u + L+M Lightning Fang qcb + L+M Boost ----- N/A Super ----- N/A ******************************************************************************* * 3.3 Alice * ******************************************************************************* Colors ------ L - Purple dress w/ Red trim M - Red dress w/ Blue trim H - Blue Gray dress w/ Magenta trim Throw ----- Skeleton Summon f/b + M/H close Basic Moves ----------- Skeleton Rush H 5 hits Skeletal Cerberus L+M/L+H/M+H in air wall bounce Undead Swing L+M/L+H/M+H wall bounce Command Moves ------------- Double Jump ub/u/uf, ub/u/uf Backdash Double Jump Dash Backward, ub/u/uf Special Moves ------------- Skull Toss qcf + A L=slow, M=medium, H=fast; will collide with other projectiles as both will be "destroyed" in the process Undead Uppercut f, d, df + A L=short, M=medium, H=far Skull Curse qcb + A L=skull that rises above you is active, M=skull that raises diagonally is active; H=skull in front of you is active Heavy Reading L+M+H overhead EX Moves -------- Skull Bullet qcf + L+M absorbs projectiles Undead Wave f, d, df + L+M Skull Swarm qcb + L+M absorbs projectiles Boost ----- Skull Assist d, d + L+M+H using L will cause skulls to add additional hits Super ----- Cranium Smash qcf, qcf + A skull pieces absorb projectiles ******************************************************************************* * 3.4 Yashaou * ******************************************************************************* Colors ------ L - Red pants and hair M - Blue pants and hair H - Purple pants and hair ````````````````````````````````````` While Armed ````````````````````````````````````` Throw ----- Slice And Dice f/b + M/H close Basic Moves ----------- Crescent Slash M in air 2 hits, overhead Break Kick L+M/L+H/M+H in air wall bounce Bashing Sword L+M/L+H/M+H it is NOT a wall bounce, however it launches the opponent Command Move ------------ Flying Break Kick Dash Forward, wall bounce L+M/L+H/M+H Special Moves ------------- Disaster Blast qcf + A L=short, M=medium, H=far; absorbs projectiles; launches opponent Fury Leap f, d, df + A L=short, M=5 hits and medium, H=5 hits and farthest Bee Sting qcb + A L=short, M=medium, H=far; overhead Blade Toss L+M+H Will go into unarmed combat; can retrieve sword by standing over it and pressing d + A; Blade Toss does not work in Boost Mode EX Moves -------- Conquering Blast qcf + L+M absorbs projectiles; launches opponent Inferno Leap f, d, df + L+M Rapid Sting qcb + L+M overhead Boost ----- Attack Advancement d, d + L+M+H normals will advance forward and have increased stun Supers ------ Erupting Slice qcf, qcf + A flame part absorbs projectiles Blazing Slash f, d, df, f, d, df + A overhead ````````````````````````````````````` While Unarmed ````````````````````````````````````` Throw ----- Rough Toss f/b + M/H close Basic Moves ----------- Kunai Slash HP 2 hits Break Kick L+M/L+H/M+H in air wall bounce Heavy Chop L+M/L+H/M+H it is NOT a wall bounce, however it launches the opponent Command Moves ------------- Flying Break Kick Dash Forward, wall bounce L+M/L+H/M+H Special Moves ------------- Kunai Toss qcf + A L=short and toward the ground, M=medium and toward the ground, H=far and straight; will collide with other projectiles as both will be "destroyed" in the process Bee Sting qcb + A L=short, M=medium, H=far; overhead EX Moves -------- Triple Kunai qcf + L+M while the kunai usually are negated by other projectiles, some kunai may slip past in a projectile clash Rapid Sting qcb + L+M overhead Boost ----- N/A Super ----- Bubbling Blast qcf, qcf + A fire orbs absorb projectiles ******************************************************************************* * 3.5 Taros * ******************************************************************************* Colors ------ L - Periwinkle armor M - Yellow armor H - Red armor Throw ----- Wrecking Ball f/b + M/H close Basic Moves ----------- Rotation Punch L in air 2 hits, overhead Rock Drill M in air 5 hits, overhead Double Punch L 2 hits Mace M 3 hits Copter Punch H 2 hits, wall bounce Power Orb L+M/L+H/M+H in air wall bounce Shield Lunge L+M/L+H/M+H wall bounce Command Moves ------------- Final Blow f + H Executing Axe d + H overhead Special Moves ------------- Containment Blast f, d, df + A L=3 blasts, M=more blasts and can hit up to 5 times, H=can hit up to 6 times; blasts absorb projectiles Rolling Claw qcb + A L=short, M=medium, H=far Dangerous Landing qcf + A in air L=short and low to the ground, M=far and higher off the ground, H=straight up; overhead Shotgun Fist L+M+H wall bounce; does not work in Boost Mode EX Moves -------- Quarantine Blast f, d, df + L+M blasts absorb projectiles Harvesting Claw qcb + L+M Blender Landing qcf + L+M in air overhead Boost ----- Power Boost d, d + L+M+H many normal attacks will deal more damage Super ----- Giga Blade qcf, qcf + A ******************************************************************************* * 3.6 Zam-B * ******************************************************************************* Colors ------ L - Green clothes, Bronze armor, Red hair M - Green clothes, Gray armor, Blonde hair H - Purple clothes, Gold armor, White hair ````````````````````````````````````` While Armed ````````````````````````````````````` Throw ----- Rapid Headbutts f/b + M/H close Basic Moves ----------- Air Uppercut H in air wall bounce; overhead Point M 2 hits Heavy Hand H 3 hits, wall bounce Air Green Palm L+M/L+H/M+H in air wall bounce Green Palm L+M/L+H/M+H wall bounce Command Moves ------------- Running Backdash b, b unlike other characters, Zam-B can attack out of his backdash Double Jump ub/u/uf, ub/u/uf Triangle Jump jump toward the wall, then away Drill Claw d + H in air overhead Mule Kick d + M 3 hits and will launch opponent Special Moves ------------- Acid Blast qcf + A L=high and short, M=low and short, H=low and far; will collide with other projectiles as both will be "destroyed" in the process Piercing Claw qcb + A L=short, M=medium, H=far Claw Toss L+M+H Will go into unarmed combat; can retrieve claw by standing over it and pressing d + A; Claw Toss will not work in Boost Mode EX Moves -------- Acid Blob qcf + L+M absorbs projectiles Piercing Fist qcb + L+M wall bounce Boost ----- Recover Boost d, d + L+M+H reduces delay after attacks Super ----- Stamp Out qcf, qcf + L+H must connect (not blocked) to perform entire maneuver; wall bounce ````````````````````````````````````` While Unarmed ````````````````````````````````````` Throw ----- Rapid Headbutts f/b + M/H close Basic Moves ----------- Crawl hold df Clawing Foot M in air 2 hits, overhead X Smash H in air 2 hits, overhead Double Poke M 2 hits Diagonal Drill H hits multiple times and can launch or wall bounce depending on hits Air Green Punch L+M/L+H/M+H in air wall bounce Green Punch L+M/L+H/M+H wall bounce Command Moves ------------- Running Backdash b, b unlike other characters, Zam-B can attack out of his backdash Double Jump ub/u/uf, ub/u/uf Triangle Jump jump toward the wall, then away Mule Kick d + M 3 hits and will launch opponent Rolling Attack d + H 5 hits Special Moves ------------- Acid Blast qcf + A L=high and short, M=low and short, H=low and far; will collide with other projectiles as both will be "destroyed" in the process Piercing Slash qcb + A L=short, M=medium, H=far EX Moves -------- Acid Blob qcf + L+M absorbs projectiles Piercing Slashes qcb + L+M wall bounce Boost ----- N/A Super ----- Acid Rain qcf, qcf + A acid blobs absorb projectiles ******************************************************************************* * 3.7 Goat * ******************************************************************************* Colors ------ L - Gray costume M - Black costume H - Red costume ````````````````````````````````````` While Armed ````````````````````````````````````` Throw ----- Choke Toss f/b + M/H close Basic Moves ----------- Crescent Flail L+M/L+H/M+H in air wall bounce Quick Flail L+M/L+H/M+H wall bounce Command Move ------------ N/A Special Moves ------------- Crushing Flail qcf + A L=1 hit, M=2 hits, H=3 hits Genocide Slicer f, d, df + A L=short and 1 hit, M=medium and 3 hits, H=farthest and 5 hits Torture Slash qcb + A L=short, M=medium, H=far Break Slash qcb + A Final Slice qcb + A Sword Toss L+M+H Will go into unarmed combat; can retrieve sword by standing over it and pressing d + A; Sword Toss does not work in Boost Mode EX Moves -------- Punishing Flail qcf + L+M Double Genocide Slicer f, d, df + L+M Triple Slash qcb + L+M Boost ----- Strike Boost d, d + L+M+H normals will hit multiple times Super ----- Riot Charge qcf, qcf + A must connect (not blocked) to perform entire maneuver ````````````````````````````````````` While Unarmed ````````````````````````````````````` Throw ----- Choke Toss f/b + M/H close Basic Moves ----------- Uppercut M launches opponent Crescent Flail L+M/L+H/M+H in air wall bounce Quick Flail L+M/L+H/M+H wall bounce Command Move ------------ N/A Special Move ------------ Crushing Flail qcf + A L=1 hit, M=2 hits, H=3 hits EX Move ------- Punishing Flail qcf + L+M Boost ----- N/A Super ----- Concentrated Flail qcb, qcb + A unblockable; while red Goat has super armor; wall bounce ******************************************************************************* * 3.8 Footee * ******************************************************************************* Colors ------ L - Pink costume M - Gold costume H - Dark Blue costume Throw ----- Vicious Toss f/b + M/H close Basic Moves ----------- Glow Fist H in air 2 hits, overhead Driving Kick M 2 hits Glow Knee L+M/L+H/M+H in air wall bounce Skyward Kick L+M/L+H/M+H it is NOT a wall bounce, however it launches the opponent Command Moves ------------- Hop Forward f, f unlike most characters, Footee cannot attack out of this dash Triangle Jump jump toward the wall, then away Flash Kick u + H in air overhead Machine Gun Kick f + H 3 hits, wall bounce Special Moves ------------- Blast Fist qcf + A L=1 hit and wall bounce, M=2 hits and wall bounce, H=3 hits Stingray Kick f, d, df + A L=short, M=3 kicks and then launching kick, H=5 kicks and then launching kick Rolling Kick qcb + A in air L=short, M=medium, H=far; overhead Chi Charge hcb + A L=short, M=medium, H=far; must connect (not blocked) to perform entire maneuver Swift Dash L+M+H can dash past opponent and can attack out of dash; does not work in Boost Mode EX Moves -------- Burst Fist qcf + L+M will knockdown close and wall bounce from afar Stingray Attack f, d, df + L+M Rolling Sting qcb + L+M in air overhead Chi Rush hcb + L+M Boost ----- After Image d, d + L+M+H normals will hit multiple times Supers ------ Rave Attack qcf, qcf + A last hit up close will knockdown and wall bounce from afar Fatal Windmill qcb, qcb + A the flash kick parts are overheads ------------------------------------------------------------------------------- ******************************************************************************* * 3.9 Curfue * ******************************************************************************* Colors ------ L - Green top and Yellow pants w/ Red hair M - Purple top and Yellow pants w/ Red hair H - Dark Purple top and Gray pants w/ Blue Green hair Throw ----- Head Crush f/b + M/H close Basic Moves ----------- Upward Slice M in air 2 hits, overhead Air Gun Blast u, H wall bounce; overhead but will whiff most ducking opponents Diagonal Gun Blast uf/ub, H 4 hits, overhead Bayonet Slice M 2 hits Gun Blast H 5 hits Air Gun Uppercut L+M/L+H/M+H in air wall bounce Gun Uppercut L+M/L+H/M+H it is NOT a wall bounce, however it launches the opponent Command Moves ------------- Combat Roll f, f can roll past opponent, but cannot attack out of Upward Gun Blast d + M 4 hits and launches opponent Special Moves ------------- Trap Shot qcf + A L=1 hit, M=2 hits, H=3 hits Grenade Toss f, d, df + A / L=short, M=medium, H=far d, d + A Air Grenade Toss d, d + A in air L=short, M=medium, H=far Laser Shot qcb + A absorbs projectiles Air Laser Shot qcb + A in air absorbs projectiles Cigarette Break L+M+H a taunt that can also hit the opponent for minimal damage EX Moves -------- Trap Burst qcf + L+M Smart Grenade f, d, df + L+M / hold L/M to delay d, d + L+M explosion Air Smart Grenade d, d + L+M in air hold L/M to delay explosion Laser Beam qcb + L+M absorbs projectiles Air Laser Beam qcb + L+M in air absorbs projectiles Boost ----- N/A Super ----- Delta Team qcf, qcf + A absorbs projectiles ******************************************************************************* * 3.10 S. Geist * ******************************************************************************* Colors ------ L - Liberty Blue pants and Gray armor M - Purple pants and Red armor H - Gray pants and Gold armor Throw ----- Sword Drag f/b + M/H close Basic Moves ----------- Air Snake Sword M in air 2 hits, overhead Snake Sword Bounce H in air overheads, will bounce opponent off the floor and launch them Snake Sword Slice L 2 hits Double Snake Slice M 5 hits Snake Sword Impale H 8 hits Energy Palm L+M/L+H/M+H in air it is NOT a wall bounce, however it will slightly launch the opponent Midas Sword L+M/L+H/M+H wall bounce Command Moves ------------- Dash Forward f, f unlike most characters, S. Geist cannot attack out of his forward dash Anticipate d / hold d S. Geist does not have a normal duck, and will instead stay standing Snake Trip d + M 3 hits, must be blocked low Smashing Snake d + H has half screen range Special Moves ------------- Slither Blade qcf + A L=5 hits, M=up to 10 hits, H=up to 12 hits; the slashing down parts are overheads Snake Bite f, d, df + A / L=2 hits, M=5 hits, d, d + A H=7 hits Air Snake Bite f, d, df + A in L=2 hits, M=5 hits, air / d, d + A H=7 hits in air Taunt qcb + A hold d to keep S. Geist in stance Vortex Orb L+M+H EX Moves -------- Serpent Blade qcf + L+M the slashing down parts are overheads Snake Devour f, d, df + L+M / d, d + L+M Air Snake Devour f, d, df + L+M in air / d, d + L+M Taunt qcb + L+M hold d to keep S. Geist in stance Boost ----- N/A Super ----- Dominant Blade qcf, qcf + A when his sword is raised it can hit opponents who are close =============================================================================== 4. Codes =============================================================================== Play as Curfue: After selecting your character, hold d + Start before the map screen appears. Works in 1 player mode only. Play as S. Geist: After selecting your character, hold u + Start before the map screen appears. Works in 1 player mode only. =============================================================================== 5. Conclusion =============================================================================== 5.1 What's Missing/Needed -Cleanup and corrections -Any use for S. Geist's Taunt maneuver (qcb + A/L+M)? -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 5.2 Credits - Fuuki - Gamefaqs - And me for writing this faq