=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Asterix FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 1.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Asterix 3.2 Obelix 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward A - Attack \ | / b - Back J - Jump b-- --f u - Up + - And / | \ d - Down / - Or db d df , - Then =============================================================================== 2. System =============================================================================== Grapple A when on top of enemy Dash Forward f, f (hold f to continue dashing) Pick Up Object press A when over item fruit for health (if you have a full lifebar you will gain points instead), helmets and treasure for points, and Baba The Lookout for an extra life; in the chest bonus level you just need to walk over an item to pick it up Vine/Rope Swing J toward vine/rope Get Off Vine/Rope J Tag Move 1 Dash into partner causes partner to barrel into enemies Tag Move 2 J, then J again when near partner's head (can use b/f to change direction) Panacea Health Boost walk into Panacea enemies on screen will be (girl with basket "stunned" as they strike who wonders on an embarrassed expression; screen sometimes) character will regain some of their lifebar back Dogmatix Power Maneuver press A when over item item is a magic potion for that Dogmatix (dog Asterix and a roast boar character who wonders for Obelix; invulnerable on screen sometimes) during the Power Maneuver; will cause enemies to drop their helmets which can be picked up for extra points =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Asterix * ******************************************************************************* Basic Moves ----------- Wild Uppercut A Side Swipe Punch A Wild Uppercut must hit the enemy for this to come out Uppercut/High Kick A Side Swipe Punch must hit the enemy for this to come out Back Kick A when enemy is directly behind you Charging Fist f, f, A Dive Kick J, A Hop Wild Uppercut J, A (press A immediately after J or just before you land from your jump) Grapple Moves ------------- Random Throw A performs any of the four basic throws (throws used are according to enemy) Toss In Front f + A Rapid Slaps b + A on small enemies Toss Behind b + A on large enemies Ragdoll Swing d + A on small enemies Toss In Front 2 d + A on large enemies Punt Kick u + A Special Moves ------------- Slide Kick df + A Wind Up Swing hold A (can walk some enemies will be around while "stunned" with fear when charging A) your wind up is charged Strong Side Swipe Punch release before face turns red Epic Uppercut release after will cause enemies to drop face turns red their helmets which can be picked up for extra points Exhaustion continue to hold A ends Wind Up Swing, no for over 3 seconds maneuver is produced, and leaves you vulnerable Obelix Punt f, f and then run into Obelix will be kicked forward Obelix and can run into and damage enemies Diving Frenzy J, then J again when near Obelix's head (can use b/f to change direction) Elixir Dash A when on top of Magic will cause enemies to drop Potion their helmets which can be picked up for extra points ******************************************************************************* * 3.2 Obelix * ******************************************************************************* Basic Moves ----------- Slap A Straight Punch A Slap must hit the enemy for this to come out Uppercut Slap/Bump A Straight Punch must hit the enemy for this to come out Butt Bump A when enemy is directly behind you Stomach Crush f, f, A Butt Squash J, A Hop Heavy Slap J, A (press A immediately after J or just before you land from your jump) Basic Moves (With Menhir) ------------------------- Stone Smash A when close to enemy will cause enemies to drop their helmets which can be picked up for extra points Stone Toss A when far from enemy this will end Obelix holding the menhir (as will being hit by an enemy) Grapple Moves ------------- Random Throw A performs any of the four basic throws (throws used are according to enemy) Toss In Front f + A Rapid Slaps b + A on small enemies Toss Behind b + A on large enemies Toy Smash d + A on small enemies Toss In Front 2 d + A on large enemies Belly Bump u + A Special Moves ------------- Wind Up Swing hold A (can walk some enemies will be around while "stunned" with fear when charging A) your wind up is charged Strong Slap release before face turns red Epic Upper Swipe release after will cause enemies to drop face turns red their helmets which can be picked up for extra points Exhaustion continue to hold A ends Wind Up Swing, no for over 3 seconds maneuver is produced, and leaves you vulnerable Asterix Bump f, f and then run into Asterix will be bumped Asterix forward and can run into and damage enemies Heavy Splash J, then J again when near Asterix's head (can use b/f to change direction) Smashing Prance A when on top of Roast will cause enemies to drop Boar their helmets which can be picked up for extra points =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 4.2 Credits -Konami -Gamefaqs -And me for writing this FAQ