Alien Vs Predator Predator Hunter FAQ Manufactured: Capcom Designed by: Capcom Year: 1994 Created by: Kevin He (aka Vc Viper) Contact me @: battlecruiser2004@hotmail.com Copyright Info This "Alien Vs Predator" FAQ is copyrighted by the author, Kevin He. If you wish to use this FAQ on your site, distribute it or display it for any reason, the author's permission is required. This FAQ should not be used for profit or gain of any kind. Violation will be reported if one fails to do so. This FAQ is only authorized to be displayed on the GameFAQ site (www.Gamefaqs.com) Please e-mail me for permission if you need to reprint it. CONTENT 1. Introduction 2. Update 3. Controls 4. Predator Hunter's skill list 5. Power-up/items 6. Enemies/Bosses list 7. Credits 1. Introduction Alien Vs Predator is considered one of the greatest beat-em-up since final fight. The game takes two species from two of the greatest sci-fi movie: Alien and Predator, join them together to form an awesome 7 level of non-stop alien bashing fun. In the game the player may choose from two human character, the beautiful and agile Linn Kurosawa, or the tough and powerful Dutch Schafer; as well as two predators, the warrior and hunter. Other than Schafer, the other 3 characters have their own weapons to aid them in battle; each character also have their own personal sidearm to further improve their chances of survival on the field. In this FAQ, you will learn the basic and all the techniques and strategies for the Predator Hunter, one of my favorite characters. 2. update V 1.0 3/10/06 Finished basic design V 1.5 3/12/06 Finished move list V 2.0 3/14/06 Finished power-up/items list V 3.0 3/15/06 Finished enemies/bosses list 3. Controls The controls for Alien Vs Predator are slightly different than your final fight controls, but it's still fairly similar and easy to adapt to. Joystick: Moves character in 8 direction A button: fire sidearm B button: attack C button: jump 4. Predator Hunter's skill list First of all predator hunter is similar to the warrior version, the only difference (other than the appearance and weapons) are that the hunter is slightly more powerful than the warrior, and the hunter is slightly slower than the warrior and have less skills. Predator Hunter's Weapons Melee Weapon The hunter uses a Naginita, a spear-like weapon with blades on both ends (though the hunter only uses the front) The naginita happens to be the best weapon in the game. Why, here are two reasons for it. 1.It has range The naginita outmatches the spear by a mile long. With this range advantage you can poke those annoying and quick aliens like stalkers and smashers without fear and by the time they get close they have been slashes to pieces already. 2.It has power Obviously, since I mentioned the hunter is slightly more powerful than the warrior, his weapon must be stronger. When your playing you'll really notice the difference, a standard 4 hit combo can easily take down 2 warriors and many stalkers. It also makes those long boss fights significantly shorter. If at anytime the hunter is knocked down by attacks, he will drop his weapon and will be unarmed. In this situation, the hunter will use his wristblades and kicks to fight, though its combat potential is less than the naginita. Simply walk over to the dropped weapon and press the attack button to pick up the weapon. You must be quick as the weapon will disappear after a while if not retrieved. Sidearm The hunter's sidearm is the shoulder cannon, similar to the warrior's version only slightly more powerful. Like the warrior's version the cannon will auto-track the nearest enemy and attempt to hit the target (if not possible it will land near the target and cause an explosion) targets hit by the cannon will burn and fall, during this time if any other enemies comes in contact with the burning enemies they will also be knocked down for damage. The shoulder cannon will overheat if continuously used (at full charge a maximum of 2 shots can be fired before overheating, each shot requires 50% energy) which then the cannon cannot be fired until it cools down (cooling time is roughly 15 seconds) Predator Hunter's move list Combo: press B four times The hunter does poke followed by a thrust then a slash and finally finishes with a big slash. This combo is extremely powerful and can deal as much damage as Schafer's piledriver to multiple aliens. If he loses his weapon, he will instead do a punch followed by a slash with the wristblade then a swipe and finally finishes with a kick. The combo is adequate for facing off lone aliens but not recommend when fighting a group. Dash: hold forward and press C The hunter does an incredibly fast low hop and flies across the screen. It's great for moving and escaping groups. The dash can be followed up with these two attacks Dash kick: During dash, press B The hunter will do a kick, if the kick hits an enemy, he can follow up with another kick and finally a third kick. One thing to mention is that when you kick in one direction it's possible to turn around and kick in the other direction just by shifting the joystick in that direction. Useful if you have aliens on both sides as it would knock them all down. Do note that this will not hit aliens that are crawing. Dash Tackle: During dash, hold down and press B The hunter will do a flying tackle, if it hits pressing the B button will allow the hunter to finish up with a wristblade slash. This hits less than the dash kick but has a bigger hit detection area so it's easier to hit. This will also hit aliens that are crawing. Jump: press C One of the special abilities the predators both have in common is their ability to jump very high. By pressing C the hunter will do a medium jump. If you hold up and press C the hunter will do a very high jump, this can also be uses to jump forward and backward. Hold back and press C at the same time will make the hunter does a quick hop backward, during this time he is invincible to attacks, but becomes vulnerable again as soon as he touches the ground. Also during the back hop the dash kick, flying tackle and the diving roll can be used. When near a wall, jump towards the wall and hold the opposite direction and press C to jump off the wall, dash kick, flying tackle and the diving roll can be used after jumping off. Can also be done with high jumps. Uppercut: Down, Up, B "Tiger Uppercut" is what I think of first when I saw this move. It's exactly like Sagat's uppercut from street fighter. It can hit a maximum of three times for major damage. It can be used right after the four hit combo, but you must be close enough otherwise the uppercut would miss completely. You're very vulnerable when coming down so make sure there is no one below to smack you one. Diving Roll: Jump, hold down and press C The hunter turns into a ball and rolls down diagonally, during the roll it can hit multiple enemies multiple times. The only flaw for this move is that after landing there is recoil which propels the hunter back into the air, in which he is vulnerable in the air. The recoil's strength depends on the height the hunter did the roll, the higher he did the roll the less recoil there is and vice versa. Grab: Approach an enemy and touch it to grab, enemy will break free after roughly 5 seconds if no actions are taken. Also alien queen, powerloader, infectoids, face huggers and chest busters cannot be grabbed. After a successful grab the player can follow up with one of three method of attack Pummel: Grab, press B rapidly The hunter will stab the enemy with his wristblade rapidly and finally uppercut the enemy away. The first two stabs are slow and if you wish you may cancel it into the forward uppercut. If not just keep pressing B until the hunter pummel away, then you can stop pressing B as he will finish up by himself. If any enemy walks into the hunter's pummel they will also receive damage and pushes back. Pummel is best used when again a lone alien when you're sure no others will interfere, also a good way to drain life from bosses if you manage to grab it. Forward Uppercut: Grab, hold forward and press B The hunter will do the uppercut finisher from the pummel, only he moves forward as he performs it. This is best used when you're surrounded by a crowd of aliens and you grabbed on one, use this to knock down the crowd that gets in your way. Body Smash: Grab, jump and press B The hunter grabs the enemy and jumps, in midair he drops down and slams the enemy on the ground. Think of it as schafer's piledriver with a different look and slightly lower damage. There is also an alternate version of the attack, where the hunter suddenly slams the enemy fast and hard, doing almost twice the damage. I have yet determined the ways to do this, but I believe the predator's jump must reach maximum height before doing the slam. Slide: Hold down, press C The hunter does a short slide that can be used to hit face huggers and chest busters. It can also hit enemy on the ground. By holding down forward and pressing C, the slide is extended. Finally the slide can be canceled into the uppercut, shoulder cannon and the deathblow. 5.Power-Ups/Items Food Items: These restore your health. If at full health they give you points instead Soda Pop: restore 10% health Hotdog: restore 15% health Hamburger: restore 20% health Cheese: restore 20% health Pizza: restore 25% health Ham: restore 50% health Pork: restore 75% health Chicken: restore 75% health Steak: restore 85% health Lobster: restore 85% health Sea Bream: restore 85% health Medicine: restore 100% health Weapons: These you can use in combat, if using guns picking up another will reload it. Knife Standard combat survival knife, military grade. Found in some boxes and on most marines. The knife is a solid weapon that's easy to use and useful in many ways. First the knife can go through multiple targets (no amount of enemies can stop a knife) while doing equal damage to all targets hit by the knife. Defenders cannot block against the knife, and marines will drop their weapons most of the time when knocked down by the knife. The only way for a knife to stop is if it hits a wall, where it drops on the floor and can be picked up again; if there is a wall on the edge of the screen but can't be seen yet the knife will also drop on the floor when it reaches the edge. Pipe Standard metal pipe, found in some boxes and by bashing a metal poll. The pipe is long reach weapon that produces solid damage. However only Schafer can use the pipe with maximum efficiency as Linn and the Predator just throw the pipe like the knife (which have all of its characteristic plus doing a bit more damage) Disc A razor-sharp flying disc that belongs to the predator. Found in some boxes. The disc is basically a boomerang, in which it will come back to the user once it's thrown. The distance of the disc travels is about half a screen length. Think of the disc as an improved version of the knife as it bears its good characteristic plus the ability to come back to the user without having to pick up after each use. Note that when throwing the disc, if the user moves, is performing an attack, or is carrying another weapon, the disc will continues to move until it flies off screen, unless it runs into a wall (or an off screen wall) in which it drops like the knife and ready to be picked up again. Pulse Rifle An assault rifle that fires high powered shots. Found in some boxes and on most marines. Three shots are usually enough to kill a stalker. By picking up another pulse rifle additional ammo is collected. The gun should be saved for boss fights when possible as it quickly drains the boss's life, greatly lowering the difficulty of the fight. The pulse rifle cannot hit aliens that are crawling. Smartgun A heavy machinegun that fires armor piercing shots. Found on most marines. These shots are less powerful than the pulse rifle's shots, but makes up for its armor piercing ability. Defenders cannot block from the shots. Since only marines carry these they are an excellent weapon against their overwhelming numbers. Grenade Standard fragmentation grenade, military grade. Found in some boxes and occasionally dropped by marines carrying grenades. These hand-held explosive are very handy to have, they will instantly knock down the targets while doing medium damage. Against a powerloader it will always knock it down. Grenade Launcher Take several grenades, put them in a magazine and plug it into a gun and you have a grenade launcher. Found in some boxes. This gun behaves just like a regular grenade with a few differences. First you can fire several shots in a row as opposed to picking up the grenades one at a time. Second the blast radius has been improved and serves as a great crowd control weapon. Finally a slight improvement in damage makes it a better weapon to use. Flamethrower Take a tank of fuel and a lighter, strap it on a gun frame and you got yourself a flamethrower. Found in some boxes. Apparently aliens don't react too well with fire, this is very true as the flamethrower does large amount of damage to aliens of all kinds. It's also useful against marines as humans don't react so well with fire either. Magazine This item instantly charges your sidearms to maximum, allowing you to fire them without having to worry about overheat/reload. You have nine seconds (ten if you count the second the moment you pick it up) to take advantage of this feature before it's gone. It's found in some boxes and appears when the player continues or a new player joins. Point's item: These will add more points to your current score. Amber Small-2,000, Large-4,000 Aquamarine 4,000 Amethyst 3,000 Emerald Small-3,000, Medium-5,000, Large-8,000 Lapis Lazuli 8,000 Topaz 2,000 Necklace 6,000 Ring 10,000 Ingot 20,000 Radio 1,000 Helmet 1,000 6.Enemies/Bosses list Warriors Found on: All stages except stage 5 Attacks: Claw strike, tail strike, acid spit Endurance: Medium-High The warriors are the backbone of the alien army. They serve as fierce warriors as their names suggests and do not fear death. Their attack consists of standard strike with their claws and tails, and occasionally they spit acid that does medium damage. As the level progresses their endurance increase but their behaviors remains the same. They can be easily defeated with standard combos; just don't get caught in big groups. Stalkers Found on: All stages except stage 5 Attacks, Claw strike, talk strike, bite, jumping claw Endurance: Low-Medium Think of it as a tuned down version of the warriors. Stalkers are merely cannon fodder, its only purpose is to distract you as they and other aliens gang up on you. They have similar attacks as warriors as well as the ability to bite at close range and perform a jumping claw attack (however they cannot spit acid like warriors does) Fight stalkers the same way as would with warriors, try to eliminate them fast so you can concentrate on the tougher aliens. Smashers Found on: Stage 3, 4, 6, 7 Attack: Claw strike, bite, ram Endurance: Medium-High They look similar to warriors other than the color difference. They don't have the ability to use tail strike and acid spit like warriors, but their claw strike and bite have improved in terms of damage. They have their own unique attack: they will ram you with their head for decent damage; they spin their head around before performing this attack. This ram attack seems to have a high hit detection so it may take priority over your attacks. Attack them as soon as they show up, their high damage attacks will greatly lessen your chances of survival if you leave them alone. Defenders Found on: Stage 4, 6, 7 Attack: Claw strike, bite, jumping claw, uppercut, block Endurance: Low-Medium A different version of stalkers. Defenders acts and attacks like them (although defenders cannot use tail strike) Defenders have the ability to block attacks. Here are the attacks that they can block Standard combo (exclude the knockdown attack) Schafer and Linn's sidearm Slide attack Spear Dive Diving Roll Jump kick Air Stab These are the attacks that they can't block Knockdown attack (the last hit of a standard combo) Shoulder Cannon Palm Wave Character's special attack Deathblow All projectile weapons except pulse rifle. Infectoids Found on: Stage 4, 7 Attack: Grab, release chest buster Endurance: Medium-High They are infected human containing chest buster in them. If one of them grabs you, it will release a chest buster and bites you, shake the joystick rapidly to break free. If you wait a while they sometime will release the chest buster and die. They may have a large life but any knockdown attack will kill them instantly, also all character's sidearm, projectile weapons (including knife, pipe, disc) special attacks and deathblow can archive similar effect. Chest Buster Found on: Stage 4, 7 Attack: Bite Endurance: Very low They are hidden in certain boxes and sometimes drops from the sky, infectoids also carry them. They attack by jumping on you and bite. Shake the joystick to break free. They can be killed with any attack, slide attack is best used. Face Hugger Found on: Stage 4, 7 Attack: Face hug Endurance: Very low Same as chest buster, they are easily killed. They are found inside egg chambers and will jump out when the egg is open and you're close to it. If they jumps on you it will start to drain your life rapidly (though not right away) shake the joystick rapidly to remove them. Egg Chamber Found on: Stage 4, 7 Attack: None Endurance: Very high (when close), very low (when open) The egg chamber contains a face hugger that is launched when the egg opens up, which happens when you get too close. The egg has very high endurance when it's closed and normal and range weapon do little damage. Once it's opened it can be easily destroyed. Royal Guard Found on: Stage 2, 4, 7 Attack: Claw strike, tail strike, bite, acid spit, charge, jumping stomp, grab and bite, piledriver Endurance: High-Very high A powerful enemy. It has attacks similar to warriors with some changes and some new attacks. The claw/tail strike and the bite have been improved in damage and range. The charge is like a smasher's ram, only even bigger hit detection and more damage. The acid spit goes around the royal guard instead of forward. As for the new attacks it can jump up and stomp the ground, grab and bite you until you die (shake the joystick rapidly to break free), and use its tail to perform a piledriver. Arachnoids Found on: Stage 2, 3, 6, 7 Attack: Claw strike, tail strike, bite, jumping bite, tail uppercut Endurance: Medium-High An alien with a totally different appearance. They have the same attacks as warriors and stalker (no acid spit) plus they can do a tail uppercut that does heavy damage. They will also jump into the air and bite as they come down; a variation of this move is when they suddenly drop down with extreme speed. They like to jump around a lot and it's really hard to predict what they're going to do. Combine standard combo and special attack to eliminate them as quickly as possible. Private/Corporal/Sergeant Found on: Stage 5, 6, 7 Attack: Shoot pulse rifle/smart gun, throw grenade/knife, slash/stab with knife, whack with pulse rifle/smartgun, kick Endurance: Low/Medium/High These are the only humans (besides Schafer and Linn) in the game, and they happen to be bad guys. Other than the different appearance and different endurance they behave all the same. Almost all of them carry a weapon of some sort. Knock them down to make them drop their weapon for you to use. They will always go and get a weapon first if they don't have one, or if no weapons could be found they simply retreat. They attack by shooting if they have guns, if they have knife they either throw them at long range or slash/stab at close range. They can also whack you with their guns too. Some of them carries grenades and throw them at you before retreating. Finally if you get close they will try to kick you as well. Bosses Chrysalises Found on: Stage 1, 7 Attack: Claw strike, bite, tail strike, charge, jump and bite, jumping claw, roll Endurance: Very High Think of this alien as a massive warrior/stalker hybrid. It's got all the moves of both aliens (again no acid spit) plus the ability to ram its head against you like a smasher. In addition to these attacks it can sometime roll into a ball and try to run you over, while in ball form it blocks attacks much like a defender does, and any attack a defender can't block it can't either. Standard combo with special attack works well, if there are aliens supporting be sure to knock them down so they don't bother you. Razor Claws Found on: Stage 2 Attack: Claw strike/stab, rushing stab, jumping stab Endurance: Very High You might wonder what kind of alien is called razor claws, well once you meet it you'll see it suits the name well. Again it appears to be a giant warrior with different color. It's attack is slightly different (no acid spit and tail strike) the main form of attack comes from its claw, which are so sharp it uses to slash/stab you with for massive damage, and it excel in range too (it ties in range with the hunter's weapon) Sometime after knockdown or at anytime it chooses to jump to a location and quickly does a rushing stab. There are two ways to beat this boss with the hunter, an easy way and a slightly harder way. Easy way IF you saved the grenade launcher from the beginning of the level (hard but not impossible to do) as soon as the boss drops down hit it with a shot and it will take a chuck of life out. Move forward a bit and wait for it to get up and fire another shot, repeat this process until all shots are used. By then you would have eliminated 95% of its life. Once it's done hit one of the boxes in the room and grab the pulse rifle, fire a couple of shots to finish the boss. Slightly harder way As soon as the boss lands do your standard combo and finish it with an uppercut. Now break one of the boxes and grab the pulse rifle, fire it at the boss (make sure all the shots hits. You can also choose to use the gun later its up to you) you should have done roughly 60% damage. Now just continue with the standard combo/uppercut and you should win in no time. Just remember his attack range and stay away from it. Alien Queen Found on: Stage 4, 7 Attacks: (Stage 4) claw strike, bite, tail strike, acid spit, grab and throw, grab and bite. (Stage 7) claw strike, tail hook, jumping stomp, grab and throw, grab and bite. Endurance: Very High The mother of all aliens. She is the toughest alien of its race. On stage 4 she is immobile and can only turn left and right. However she can use her tail to stab you painfully, as well as using another mouth inside her mouth to bite you. Like a warrior she can also spit acid for same amount of damage. If she grabs on you, shake the joystick to break free, otherwise she will either throw you for medium damage, or bite you continuously until you die, don't let that second one happen. On stage 7, she is mobile and can move around freely. She still has those attack from before (although she doesn't seem to spit acid anymore) as well as two new attacks. One of them is the jumping stomp, which is similar to the royal guard's one only with a different animation. Another attack is when the queen jumps up and off the screen then moments later you see her tail coming down and moving up and down tracking your position; after a moment the tail dashes across the screen, if you're hit it will hook you and hit three time and take out as much as 80% of your life, which is a very large chunk. To beat the immobile queen, first break the boxes and grab the pulse rifle and shoot her with it until you run out. Afterwards use a standard combo and when finished high jump over to the other side and do another combo, repeat this process until she's defeated. (you may also finish the combo with the uppercut to inflict more damage but you'll be at a greater risk of a counterattack by the queen. To beat the mobile queen, again use the pulse rifle and make sure all shots hits to inflict maximum damage. Now here is where it gets tricky, since she is immune to hit stun she can still attack you when taking damage. I recommend using a standard combo and uppercut finisher, but as soon as you land if you think you're going to get hit use your deathblow to knock her down. Move to a different location and repeat the process (don't use the deathblow too much because of the life draining aspect) Powerloader Found on: Stage 5, 7 Attacks: arm strike, dashing strike, drill charge, shake and burn, grab and throw uppercut, block, flamethrower Endurance: Very High Doesn't' this look familiar, it's the powerloader that's used to defeat an alien in the movie, and now it's a boss to fight too. One thing differ the game version from movie one is the blowtorch, which has been replaced with two flamethrowers. From time to time the boss will light them up, make sure to knock them down or they'll start walking around with them on. It's standard attack consist of striking you with one or both arms, charging up and drill you with the arms, and uppercut with both arms if you try to jump over it. If it grabs you it can either shake you and burn you with the flamethrower, or just throw you after shaking. The easiest way to beat the boss is to get four pulse rifles just before the fight. When the fight starts fire your rifle until it falls over (make sure control your fire so shots don't get wasted) repeat until out of ammo, by then the boss is almost dead, you can eliminate it anyway you want, but I prefer break the two boxes to the right and grab one of the four grenades and throw it at the boss which will always knock it down. Throw one or two of them and you have won. Mad Predator Found on: Stage 6 Attack: whack, rail jump and slash, wall jump slash, rail jump shot, shoulder cannon, cloaking, throw, forward uppercut Endurance: Very High As if fighting aliens and human weren't enough, you have to fight a predator as well? The day just keeps getting worst. Anyway the boss is similar to the two predators you control, with some differences. First it doesn't have melee weapon to fight, second its shoulder cannon does three times the damage as yours do. Finally it has incredible defense and takes a tremendous beating to go down. If you get close, it may whack you up to three times for a major 50% damage. It will also jump up to the railing and jump off with a wristblade attack (another version is when it does a wall jump), or it may chooses to fire off three shoulder cannon before jumping off (the triangle shows where the shots land) If it stands still you will see the laser sight on the ground moving towards you, the shot will fire soon after a triangle is formed. When it's life gets low it will cloak and become invisible (don't worry it cannot uses the above mentioned attack while in this state) and does two things. It will either reappear in a same/different location, or you'll see the laser sight again as it attempts to lock on and fire the shoulder cannon (it's impossible to determine the boss's location until he fires the shot, in which then you can hit him out of his cloak) Finally if you get really close (not recommend) he will either throw you for around 25% damage, or does the forward uppercut similar to your for a total 85% damage (his most powerful attack) Do not fight in close range, attack with your naginita's range advantage and use combo and uppercut finishers. This fight is basically a test of endurance, keep up the attack and you will win in the end. 7.Credits I would like to thank the following people for making this FAQ possible. Naru2000 for his/her excellent FAQ (I manage to get the point item's information from it) Capcom for making this great beat-em-up. CJayC for hosting the FAQ and maintaining a great site. Me for writing the FAQ And you for taking the time to read it, thanks everyone. Well this is the end of the FAQ, hope you enjoy using Predator Hunter and enjoy the game. Good luck. "My People are the greatest hunters in the galaxy" -Predator Hunter End