A I R T R I X ------------------------ strategy guide ------------------------ UPDATED: 04/02/2001 !! don't use info off guide without giving me credit, blah blah blah... !! ===Update List=== 04/02/2001 - Added individual skaters strengths and secret characters code 03/03/2001 - Added new tricks and cool combos 01/20/2001 - Added Kaytie tricks 01/18/2001 - Added Moves Key, Corrected some things, Moved some stuff around, Added specifics about Special Tricks 01/16/2001 - Lots of changes, Added info on Super Special Jump Trick, Message Board info 01/14/2001 - Questions section added, How to do each characters Special Jump Trick, Spin Trick info added 01/12/2001 - Created =====Content===== (1) The Game - History - How to Play - Scoring - Rankings - Scoreboard - Tricks Key (2) Codes - Secret Characters (3) The Skaters - Jake - Spidey - Kaytie - Tony - Linda - Bunny - Zack (4) The Courses - Practice - Course A - Course B (5) The Tricks - Basic Tricks - Special Tricks - Linking Tricks - Failing Tricks (6) How to Win! - Helpful Hints - Message Board (7) ?s Answered (8) Personal (9) Credits ================= THE GAME ================= Air Trix is a skateboard game which takes place in a half pipe. HISTORY ----------------- This game was released on or around 01/05/2001. Air Trix is supposed to be the sequel to Top Skater. But in my opinion, if a game is a sequel, it would have to play similar to the original, which Air Trix does not. The only thing similar about these games is that they involve skateboarding. HOW TO PLAY ----------------- You rotate the skateboard side to side, push the board down in the front or back, at appropriate times in order to pull off different tricks. SCORING ----------------- You score points when you land tricks. Points are awarded in the form of 'coins'. You recieve different amounts of coins based on how amazing you trick was. You have a chance to score bonus coins by performing tricks that the game 'asks' you to perform. Here's how it works; you get the normal amount of coins you would get for performing the trick, plus the amount of coins shown under the trick description. The amount of bonus coins will decerase each time you jump and do not perform the trick. The bonus trick can change and they won't always be available. If you do a trick more extreme that what hey ask of you, you will still get the bonus. Example: They ask you for a 5 foot grind and you do a 10. If you do the same trick twice in a run, you'll recieve less points the second time you do it. RANKINGS ----------------- Rankings are awarded based on how many coins you've managed to collect. Example: Earning 240 coins, will get you an A class ranking. Rankings start at G and go through F, E, D, C, B, A, S, S2, S3, S4... The game doesn't seize up after you get S6 class, but it unknown whether an official S7 class ranking is available, or possible. G class = 0 coins "You are so Poser" F class = 20 coins "You are so Whacky" E class = 50 coins "You are so Decent" D class = 85 coins "You are so Challenger" C class = 130 coins "You are so Dope" B class = 195 coins "You are so Fantastic" A class = 240 coins "You are so Amazing" S class = 360 coins "You are so Incredible" S2 class = 460 coins "You are so Master of the World!" S3 class = 565 coins "You are so Master of the Universe!" S4 class = ??? coins "You are so Master of the Universe!" S5 class = ??? coins "You are so Master of the Universe!" S6 class = 910 coins "You are so Master of the Universe!" SCOREBOARD ----------------- After 'ripping it up on the pipe,' you'll be allowed to enter three alphanumeric characters of your very own to the top 100 list. You will get this screen after the ranking screen. If you did so completely awful that you didn't even make it to the top 100, you will go right to the game over screen. Each course has its own top 100 list. The online scoreboard is now available! The scores are amazing! Well, for Stage A right now... I can't tell you why no one is submitting Stage B scores. My initials are NOZ. I won't be on there for long. People are amazing at this game. I bet hitmaker never even thought people were this good. Unfortunatly, the amount of time you get on each stage is an option from what I hear. Have a pen or pencil ready because the password for the online scoreboard is LONG. TRICKS KEY ----------------- Every guide has a key right? Well here's mine... f = forward b = backward s = spin sr = spin right sl = spin left + = and , = then / = or w/ = with () = optional a[] = while riding at an angle If a letter is uppercase, it means hold. So if a letter is in lowercase it means tap. Example: Jake's French Fry Flip = F,s+b This would translate to holding forward on the board and then spinning and tapping the board backwards. ================= CODES ================= SECRET CHARACTERS ----------------- Toss your arcades form of currency into the machine, do the hoola dance and then hold down the left and right buttons and then press start. The secret characters will become part of the line up. This unlocks Bunny and Zack. Still looking for that secret stage code, no word yet. ================= THE SKATERS ================= "Here are five boys and girls who are all very good skaters..." -annoying announcer from game JAKE ----------------- AIR POWER:**** ACCELERATION:**** SPIN:**** COMBO:**** STABILITY:**** **SPECIAL TRICKS** McTwist = F,b French Fry Flip = F,s+b Miami Vortex = b,f,b **COOL COMBO** b,b,sl+f b,sl+f,sr+f,b b,f,sl+f,sr+f b,b,f,b,b b,sr+f,f,sl+f,b SPIDEY ----------------- AIR POWER:***** ACCELERATION:****** SPIN:* COMBO:* STABILITY:** **SPECIAL TRICKS** Boneless = f,f Back Loop = F,b Air Walk = f,b,f **COOL COMBO** b,f,b b,sl+f,sr+f,b b,f,sr+f,sl+f b,b,sr+f,b,sl+f b,sl+f,b,sr+f,sl+f KAYTIE ----------------- AIR POWER:*** ACCELERATION:** SPIN:****** COMBO:*** STABILITY:**** **SPECIAL TRICKS** Rodeo Flip = F,b 90Roll = F,s+b Haakon Flip = B,s+f **COOL COMBO** b,b,f b,f,sr+f,f b,sr+f,b,sl+f b,f,f,b,f b,f,sl+f,b,sl+f TONY ----------------- AIR POWER:** ACCELERATION:***** SPIN:***** COMBO:****** STABILITY:***** **SPECIAL TRICKS** Niagra Falls = F,b Spinning Handplant = f,f Dogwalk Grind = a[B,f] **COOL COMBO** b,f,sr+f b,f,b,sr+f b,f,f,sl+f b,b,f,f,f b,sr+f,b,f,f LINDA ----------------- AIR POWER:**** ACCELERATION:***** SPIN:**** COMBO:*** STABILITY:**** **SPECIAL TRICKS** Mixed Juice = b,f,b Whip Cream = B,f Back Loop = F,b **COOL COMBO** b,b,sr+f b,sr+f,sl+f,b b,sl+f,f,sr+f b,f,f,b,sr+f b,sl+f,f,b,sr+f BUNNY ----------------- AIR POWER:* ACCELERATION:****** SPIN:****** COMBO:****** STABILITY:****** **SPECIAL TRICKS** ??? ??? ??? **COOL COMBO** ??? ??? ??? ??? ??? ZACK ----------------- AIR POWER:****** ACCELERATION:* SPIN:** COMBO:*** STABILITY:* **SPECIAL TRICKS** ??? ??? ??? **COOL COMBO** ??? ??? ??? ??? ??? ================= THE COURSES ================= Three courses are currently available. But I'm guessing one or two more will be hidden. Course A and B let you have free range of two half pipe locations each. After you pick a course, you will be led to the first of two half pipes with a 2 minute time limit. The next half pipe is more complex, but with the same time limit. PRACTICE ------------------ Oh how I hate it when people pick this. I want to kick them in the back of the knees while they play. If you want to learn this game, watch others, read the instructions on the game, or keep reading my guide! Anyway, the first practice stage will give you instructions on how to perform the three basic tricks in the game. It will first run a demo of the trick twice and then show you what not to do. Then it lets you try to perform the trick, with a time limit. If you get the trick right, it will ask you to perform a harder version of the trick. Example: If you did a 3-combo trick, it will ask you to do a 4 combo trick. It does this with each of the three basic tricks. The second stage is the halfpipe, from stage 1 of course A. Course A ------------------ The first stage is a simple halfpipe but isn't very long. It is made for tricks that involve big jumps. The second stage is a series of halfpipes arranged in steps. Big tricks can be performed by jumping from a higher half pipe to a lower one. But like the first stage, each segment isn't very long which limits you to big jump tricks. Course B ------------------ The first stage is a simple halfpipe, which is pretty shallow, but it's very long for grinding. The second stage is pretty weird. It has three half pipes seperated by granite, just waiting for you to screw up a half pipe to halfpipe trick and bash your skull in. The halfpipes are connected by pipe. So, you can grind from one to another. ================= THE TRICKS ================= There are basic tricks that all the characters can perform. But there are also special tricks that only certain characters can perform. All tricks can be linked to other tricks for astounding scores. Remember, if you don't have the board back in a normal position by landing time, you will fail the trick. If you're trying something real extreme and fail, you're gunna fall and that means precious seconds and starting all over again, building up speed and power. BASIC TRICKS ----------------- Combo Trick = b,(b/f),(b/f)... Jump in the air and press forward or backwards on the board to add a move to the combo. Make sure you only kick the board so many times or else your character will fall while executing too many tricks. Also, release forward or back before you land. While in the air, turning the board while pressing forward or backwards will execute something different from the normal forward or backwards. Combo's award points by the number of tricks you get off during a jump. 2, 3, 4, 5, and 'big combo' is awarded after 6. My cousin said he did a 7 combo, but I've never seen it and he's a big liar. Maybe on Course A. You can at least do 3-combo. Spin Trick = s+B Spin the board 45 degrees while pressing and holding backwards and holding the board at an angle to perform a spinning jump trick. Put the board back to its normal position and release forward or back to land. The Spin Tricks are awarded from 180, 360, 540, 720, 900, 1080, 1260...etc. I think the highest I've gotten was 1440, which might be as high as they go because the game has never asked me to do anything beyond 1260. Anyway, the game will give you more coins for every successful 180 degrees you've managed to spin. Example: You won't get more points for spinning 800 degrees as opposed to 740 because they both count as a 720. You can at least do a 360. Grinding = a[F] Press forward while approaching the halfpipes lip at an angle. This must be timed like a normal jump. The longer you hold forward, the longer your grind. Spinning the board while grinding allows you to perform grind transitions. When you character starts to slow down while grinding, that is a sign you should release forward and go back into the pipe. Caution, do not grind off the halfpipe. While performing jump tricks, you basically cannot harm yourself this way. You are unable to jump off the halfpipe. But you can continue grinding until you are off the side and laying on the floor. Beware. I don't know exactly how grinds are scored. Whether it gives you move coins per foot, or per 5 foot. You can at least do a 5 foot grind. Stall Trick = F If you press forward on the board while going strait towards the edge of the half pipe you will do a stall. No big whoop. I haven't experimented with these too much. Maybe I should. Just don't hold this too long or you will fail or fall. SPECIAL TRICKS ------------------- Well this section is getting an overhaul. A lot of new info has crossed my path since I started writting this guide. It now seems every character has 3 special tricks. Some are ground based, some are done in the air. Anyway, you can find out how to do these tricks at the end of each characters profile. Once you enter the command for the special trick, you can't fall from it. Well, I've never failed while performing one. Like normal tricks, you recieve less points for each special trick you do in a row. LINKING TRICKS ------------------- Here are where the points are scored. Linking tricks allows you to score more points than you ever thought imaginable. Spin to Combo = s+B,f,(b/f),(b/f)... If you start a spin by kicking and holding back you can interrupt the spin by pressing forward which will perform a 2-combo. Keep kicking forward and back to add tricks to the combo. Jump Trick to Grind = a[Any Jump Trick,F] Jump at an angle you would normally grind from and perform any jump trick (combo, spin, special). At the end of your trick, just before re-entering the halfpipe, press and hold forward on the board. This will allow you to begin grinding. Grind to Combo = a[F,b,(b),(b)...] From the grind you can press backwards twice (fast) to perform a 2-combo. I've seen a 3-combo done but you really gotta be moving! The Barcode Special a[Any Jump Trick, F,b,b,f,b,b,f,b,b,f...] Jump at an angle you would normally grind from and perform any jump trick (combo, spin, special). At the end of your trick, just before re-entering the halfpipe, press and hold forward on the board. This will allow you to begin grinding. From the grind you can press backwards twice then forwards and hold (really quick!) to perform a 2-combo and then beginning to grind again. You can then combo to grind to combo to grind... Just stop before you run out of steam and fail. (Pre-requisite: You gotta be moving! At least be able to do a 5-combo.) FAILING TRICKS ----------------- I'm sure I don't have to tell you that this is bad. Failing tricks wastes time that you should be using to score higher! Simple Fail - If you simply fail to land a trick, you will stay on the skateboard, recieve no increase in power, and recieve no coins for whatever you did in the trick before you failed. This generally occurs when someone is doing a small trick and doesn't get the board back to a normal position before they land. Falling Fail - This is really not good. You will fall to the ground, waste more time recovering from the fall, have your power reset, and recieve no coins for whatever you did before your trick failed. This happens when someone tries a big trick and doesn't get back in time. You can also fall by grinding off the side of a half pipe or land on something in the halfpipe (Course B). ================= HOW TO WIN! ================= Keep doing different tricks, don't waste time. You might want to create a routine for yourself. This will keep you from repeating tricks. Most importatly, fit the barcode special in as many times as you can. HELPFUL HINTS ----------------- Power - This is what enables you to do better tricks. It makes you jump higher and grind longer. You gain power each time you land a trick. If you fail a trick, your power stays the same. If you fall, your power level goes back to zero. There isn't an official power meter on the screen. You just have to judge what kind of tricks you can DO by what tricks you have DONE. Meaning, don't try a 900 if you haven't done a 720. Jumping - Basic jumping can be done anywhere close to the lip of the halfpipe. To get a 'good' or 'cool' bonus, jump closer to the edge of the halfpipe. Overall, landing tricks will add more to your total jump height. Grinding - You have to ride at an angle to grind so it's best to plan a grind one or two steps ahead of yourself depending on how much power you have. MESSAGE BOARD ----------------- If you'd like to discuss Air Trix with others go no further than: GameFaqs.Com Air Trix Message Board: http://cgi.gamefaqs.com/boards/gentopic.asp?board=30566 Gamers.Com Air Trix Message Board: http://boards.gamers.com/messages/overview.asp?name=airtrix ONLINE SCOREBOARD ----------------- Accessible from the Air Trix website: http://www.hitmaker.co.jp/AIRTRIX/ ================= ?s ANSWERED ================= "Is Air Trix harder than Top Skater?" No, but this is coming from someone that didn't play a whole lot of Top Skater. But really, Top skater required a lot more reflex and intimate knowledge of the course. Air Trix's courses are pretty simple and playing the game doesn't take being able to catch fly's with chopsticks. "Do I get less points if I do Jump Combo's of the same amount, but with different tricks?" Good question. Unfortunatly, we don't know right now. I'll get back to you. If you don't understand the question here's an example: 3-combo of (Up, Down, Up) after you already did a 3-combo of (Down, Down, Up). "Which character is best in Air Trix?" Hell if I know. I like Jake the most. Go check the online scoreboard or determine for yourself. ================= PERSONAL ================= I like to add a little info to each of my FAQ of a personal nature near the bottom so people can see where I'm at in the guides I write. As of about a month ago, I've realized I don't have what it takes to play this game competitivly which totally ruins it for me. Sure, I'll hop on the board for a go every once in a while now (although I don't get to the arcade much lately with my playing phantasy star online and more recently black & white). Could you call me retired? No, that's just retarded...and queer. I'm just sick of playing this game because I don't use the barcode special every chance I get. Not that I could if I wanted to. It's rediculous how boring the game gets when you have to watch someone do it over and over and over... It's cool to watch a grand total of ONE time. I'm a jaded non-barcode special-er. 610 coins is prolly the best I'll ever do, and that's fine w/me. I'm not selling out to be a coin whore, just keepin it real. ^_^ And by the by, Tom is rediculous good at this game still. Getting over 1000 coins on course b and almost 1000 on course a he is the ultimate coin whore and I bow to his gentle budda nature and fierce kung-fu style. ================= CREDITS ================= Author of this strategy guide Name: Marc Nick: nozedive Initials: NOZ e-mail: nozedive@jahn.com AOL Instant Messanger: nozedive13 Best player Name: Tom Nick: barcode Initials: BAR or G5? Our arcade Cyberstation Walden Gallera Mall Buffalo, NY 716-685-6069 Contributors Special Tricks submitted by, Mall Rats @ Cyberstation Special Tricks submitted by, Nick: fortwentea Special Tricks submitted by, Nick: Zion email: Zion33313@cs.com Tricks, Cool Combos, and Stats by, Official Air Trix website http://www.hitmaker.co.jp/AIRTRIX/ Code for Secret Characters by, Mike