=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 64th Street: A Detective Story FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 2.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Rick 3.2 Allen 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward A - Attack \ | / b - Back J - Jump b-- --f u - Up + - And / | \ d - Down / - Or db d df , - Then =============================================================================== 2. System =============================================================================== Grapple walk into enemy Pick Up Object press A when on top of item Use Weapon press A after picking up weapon Get Up Faster tap A rapidly after being knocked down Special Attack J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Special Attack 2 J+A when you have a sliver of life left =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Rick * ******************************************************************************* Basic Moves ----------- Gut Punch A Second Gut Punch A Gut Punch must hit the enemy for this to come out Hop Smash A Second Gut Punch must hit the enemy for this to come out Uppercut A Hop Smash must hit the enemy for this to come out Air Boot A during jump Grapple Moves ------------- Driving Knee A if the first, second, or third knee strike doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform one of the other grapple moves listed below; pressing A a fourth time will end the knee strikes with a Front Kick Shoulder Throw In Front f + A Shoulder Throw Behind b + A Toss Into Background u/ub/uf + A use ub/uf to guide the background throw in that direction; throwing enemy into wall can break and reveal items for pick up Jump Escape J Air Boot A Spiral Upper J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Axe Handle J+A when you have a sliver of life left Axe Handle Behind f + J+A Axe Handle In Front b + J+A Special Moves ------------- Spiral Upper J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Wake Up Spiral Upper hold J+A after being consumes part of your knocked down lifebar if move connects; cannot perform if you only have a sliver of life left Axe Handle J+A when you have a sliver of life left Wake Up Axe Handle hold J+A after being knocked down and when you have a sliver of life left Axe Handle Behind f + J+A Axe Handle In Front b + J+A Burn Fist f + A Double Team Maneuvers --------------------- Split Chaos Grapple Allen, A Jump Kick Toss In Front Grapple Allen, f + A Jump Kick Toss Behind Grapple Allen, b + A ******************************************************************************* * 3.2 Allen * ******************************************************************************* Basic Moves ----------- Backfist A Second Backfist A Backfist must hit the enemy for this to come out Jawing Punch A Second Backfist must hit the enemy for this to come out Back Kick A Jawing Punch must hit the enemy for this to come out High Knee A during jump Grapple Moves ------------- Gut Punch A if the first, second, or third punch doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform one of the other grapple moves listed below; pressing A a fourth time will end the gut punches with a Clubbing Punch Shoulder Throw In Front f + A Shoulder Throw Behind b + A Toss Into Background u/ub/uf + A use ub/uf to guide the background throw in that direction; throwing enemy into wall can break and reveal items for pick up Jump Escape J High Knee A Chopper Kick J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Back Kick J+A when you have a sliver of life left Back Kick Behind f + J+A Back Kick In Front b + J+A Special Moves ------------- Chopper Kick J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Wake Up Chopper Kick hold J+A after being consumes part of your knocked down lifebar if move connects; cannot perform if you only have a sliver of life left Back Kick J+A when you have a sliver of life left Wake Up Back Kick hold J+A after being knocked down and when you have a sliver of life left Back Kick Behind f + J+A Back Kick In Front b + J+A Dash Tackle f + A Double Team Maneuvers --------------------- Split Chaos Grapple Rick, A Hop Smash Toss In Front Grapple Rick, f + A Hop Smash Toss Behind Grapple Rick, b + A =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 4.2 Credits -Jaleco Entertainment -C.P. Brain -Gamefaqs -And me for writing this FAQ