Rockman/Megaman 3 Boss Guide for NES, Genesis (Wily Wars), and Playstation. Version 0.9 by Strider VM (vm@msc.net.ph) Yay, another boring day for me, time to write another "Requested" FAQ. :) This time, for Rockman/Megaman 3. Another thing, my FAQ is based on the NES/Genesis versions of Megaman 3, since there is a Playstation version, I only played the Rockman/Megaman 1 on the Playstation, but it was NES perfect, so there should be no problems. Table of Contents : I. Megaman 3 Robot Masters II. The Spirits of the Megaman 2 Robot Masters Return! III. Dr. Wily's Laboratory Bosses IV. Credits --------------------------------------------------------------------- I. Megaman 3 Robot Masters Hard Man ----------------- Weakness : Magnet Missile Weapon acquired : Hard Knuckle Pattern : At the start of the battle, he fires two of his rocket fists, then he jumps over your character and tries to smash you, then the pattern restarts again. What to do : Avoid the two rockets, then slide to avoid his smashing, then pepper him with Magnet Missiles. Sometimes, the Magnet Missiles had a tendency to miss Hard Man when he is just standing there. Top Man ----------------- Weakness : Hard Knuckle Weapon Acquired : Top Spin Pattern : He throws three tops which flies for about a second and then goes in the direction of Rockman all at the same time, then he spins (In this part he can't be hit in any way.) for about 4 seconds goes to the other side of the screen, then pattern starts all over again. What to do : To avoid all three tops run on the opposite direction Top Man is facing, when he spins memorize the timing before he goes into the other side of the screen, fire while the three tops are still flying and not doing anything. Gemini Man ----------------- Weakness : Snake Weapon Acquired : Gemini Laser Pattern : He makes another copy of himself, then one of his copy's jumps to the other side of the screen, then the two will systematically run into a counter-clockwise pattern while firing lasers. What to do : Stay in the middle of the screen, after half of Gemini Man's life is gone, his copy will also be gone, then he will just run slowly and fire, just stay a few inches away from him and keep firing. Magnet Man ----------------- Weakness : Shadow Blade Weapon Acquired : Magnet Missile Pattern : He jumps two times and does either; he turns into a magnet himself and tries to magnetize you, or he sticks himself into the ceiling and fires three Magnet Missiles. What to do: Stay in the left corner of the screen, then fire when he is still jumping or when he is in the ceiling. When he magnitizes himself, just run to the opposite direction. To avoid the missiles, just keep moving. Snake Man ----------------- Weakness : Needle Weapon Acquired : Snake Pattern : One of the most inpredictable patterns, he runs into your direction, then near the middle of the screen, he launches two snakes and runs to the other side of the screen, then the pattern repeats. What To Do : One of the hardest bosses in Megaman 3, keep away from him and try to know when he jumps. Needle Man ----------------- Weakness : Gemini Laser Weapon Acquired : Needle Pattern : He jumps high and fires three needles, then jumps near to you, if you are near enough, he uses his close-up weapon, if not he jumps again and fires another three needles. What to do : When he fires his three needles, walk to the opposite direction (NOT slide) to avoid it, if he jumps and lands near you, slide to avoid being hit with his close-up weapon since it's a little too fast to just jump over, the best time to hit him, is when he is jumping, and since the Gemini laser bounces on wall, you can hit him with proper aiming. (Along with some stroke of luck.) Spark Man ----------------- Weakness : Spark/Shadow Blade (Yes, his weakness is his own weapon.) Weapon Acquired : Spark Pattern : He jumps twice into your direction, then charges his weapon and fires, Pattern repeats all over again. What to do : He's a little slow, so just pepper him while he's jumping, to avoid his spark throw, just position yourself below him and jump over his shot. Shadow Man ----------------- Weakness : Top Spin / Shadow Blade Weapon Acquired : Shadow Blade Pattern : He hops twice in to your direction, then either ; throws two blades, or he slides. What to do : When he hops twice, get ready to jump, since when he throws his two blades, there is an opening you can jump to between the two blades, you can also jump to avoid his slide, best time to attack him is while he is hopping. Extra Note : I think there is a bug in the game that drains ALL of your weapon meter after getting hit and doing your Top Spin on Shadow Man. --------------------------------------------------------------------- II. The spirit of the Megaman 2 Robot Masters Return! Flashman ----------------- Weakness: Needle / Gemini Laser Pattern : Well, he run and jumps around, after a while he uses his stop flash, and fires a multitude of blasts to your character. pattern repeats again. What to do : Just pepper him with your weapons, and when he gets near, run to the other side of the screen, and keep firing. Woodman ----------------- Weakness : Needle / Snake Pattern : He fires six if his leaves in the air then makes another six for his shield, then the six leaves starts falling from the ceiling. When the leaves from the ceiling is in the middle of the screen, he launches his leaf shileld and jumps, after the leaves from the ceiling had disappeared, pattern starts all over again. Metalman ----------------- Weakness : Magnet Missile Pattern : When you fire, he jumps and fires from one to two metal blades, if you get too near, he jumps to the other side. What to do : Sicne you have the Magnet Missile, fire and then get ready to avoid his metal blades, don't even bother getting near to him. Heatman ----------------- Weakness : Top Spin Pattern : He just fires three fires at different angles, when he is hit with his weakness, he flames up and goes to another part of the screen. What to do : His flames are not impossible to avoid, since there will be an opening between his flames, after hitting him with the Top Spin, time him before be flames up and you should be able to jump over his attack. Quickman ----------------- Weakness : Gemini Laser Pattern : He runs VERY FAST, then jumps and fires three quick boomerangs. Pattern repeats again. What to do : Well, he's one of the hardest, if not the most of the MM2 bosses, and since he runs so fast and the Gemini Laser is a little slow, well fire and hope he gets hit, that's all I can say. Bubbleman ----------------- Weakness : Spark / Shadow Blade Pattern : First, he fires two bubble blasts, then he swims near the ceiling (The ceiling, by the way has spikes, so don't jump too high since your underwater.) then while he pulls down, he fires mini bubble blasts, after reaching the ground, pattern repeats again. What to do : It's easy to avoid the Bubble blasts since they bounce so much, hit him when he is falling to the ground and firing his mini-bubble blasts. Clashman ----------------- Weakness : Hard Knuckle Pattern : He just runs, then jumps if you fire and fires a clash bomb at your direction, pattern repeats again. What to do : Jump to avoid his clash bombs, the tricky part is hitting him with the Hard Knuckle, to actually hit him, get as near as possible then fire, the damage the Hard Knuckle does can kill him in 5 hits. Airman ----------------- Weakness : Spark Pattern : It's not possible to go for a perfect against this guy, since he fires three patterns of flying tornadoes, one of which is not possible to avoid, after three shots, he jumps to the other side of the screen and the pattern starts again. What to do : Get near him, and blast him, since the tornadoes will deflect your shots. --------------------------------------------------------------------- II. Dr. Wily's Laboratory Section Dr. Wily Laboratory 1st Boss (Some turtle thing) ----------------- Weakness : "Nah, no need to use any special weapon." Dr. Wily Laboratory 2nd Boss (Reminiscent of Megaman 1 boss) ----------------- Weakness : Shadow Blade / Hard Knuckle Pattern : Parts of him flies to you, when all of his sections are combined his weak point appears and fires a shot, then he goes to the other side by dividing himself again, at the third dividing, he just divides into five parts and hops into the other side, then pattern starts again. What to do : When he divides himself, there is only one pattern of them flying at you, and it is slower than in the Megaman 1 version, so after his weak point has appeared, you should be able to hit him three times. you can walk (Yes, walk!) past the other pattern of dividing. Dr. Wily Laboratory 3rd Boss (Megaman Clone) ----------------- Weakness : Snake Pattern : Three Megamans appear out of the teleporters and runs to both sides of the platform and fires, upon reaching the teleporter, they disappear and when they appear again, the vulnerable one will be different. What to do : Since you can't really tell which clone is the vulnerable one, choose the snake weapon, choose the side you want and hope for the best. (PS : Well, I always choose the top part first.) Dr. Wily Laboratory 4th Boss (After fighting all the robot masters again.) ----------------- First Form Weakness : Spark Second Form Weakness : Rush Jet First Form Pattern : He just slowly crawls his way and fires by using the turret found in the lower part of Dr. Wily's machine. What to do : Just fire when the turret comes into view, it will be destroyed in no time. Second Form Pattern : Dr. Wily's face will appear in the part that was shielded before, then fires from above. What to do : Use the Rush Jet to get to the same level as him, then fire away until he's defeated. Dr. Wily Laboratory Final Boss ----------------- First Form Weakness : Shadow Blade Pattern : Simple, he just fires shots at you below. What to do : Use the Rush Jet to get to the right platform, then use the Shadow Blade to defeat it. Second Form Weakness : Top Spin or Snake Pattern : The same as the first, but the hand of the robot randomly attacks and can kill in one shot. What to do : There will be a new platform above the right one when the second form appears, get your Top Spin ready and jump and hit him, one hit will kill him. There, Rockman/Megaman 3 is finished, enjoy the additional bonuses! (If you're playing the Playstation version.) --------------------------------------------------------------------- III. Credits Capcom : Well, the Megaman/Rockman series remains one of the best platformers in my list. Boredom : My main reason for writing FAQS :) GameFAQS : Has the best FAQ's out there! Thanks for posting my works! There, another FAQ/Walkthrough finished...... FAQ 1999 Strider VM