AUTHOR'S NOTE: In order to view the Japanese fonts of this text file, set your character encoding to Japanese (JIS). I. BATTLE SYSTEM: The new system that was introduced in lost heroes 2 that is different from lost heroes 1 is the rush mode. It boost all your statistics once activate. Not only that, hero mode is easier to be use due to the amount of hero gauge is required lesser (it reduces two dots lesser than normally). Enemies don't have hero mode, but in their enemy rush mode they can hit harder and also act usually before you. There are 3 levels of hero rush: level 1 lasts for one turn but requires less amount of rush gauge to charge, level 2 lasts for two turns, requires more amount of rush gauge to charge and level 3 lasts for three turns and requires most time to charge. Usually, if your party are in no danger temporarily, you might want to wait until your hero rush gauge charges full so you can use it for three consecutive turns. But rush level 1 is not bad at all, consider it charges faster and it will let enemies enter their ''passive rush mode'' so your heroes can activate their brave skill after that. The other old systems that was inherited from lost heroes 1 is hero mode, drive mode and crossover mode. Hero mode is required for hero move, drive mode is to boost power of skill which needed more SP and crossdrive is combo attack of two characters. Combo attack is powerful hero move but will only allow one char to act. Not only that, combo attack usually has the advantage to act first during the current turn before enemies can do anything no matter how much speed they have. Finally, the other new system that was introduced is brave mode. Certain character has different brave mode. For example, F91 brave mode is act 3 times (on your turn of course), Turn A is immediately use Moonlight Butterfly and increase speed and attack power, etc... Brave mode needs brave skill unlocked. Normally it is the most expensive skill that need a high amount of AP. Brave mode activates right after enemy rush mode. Keep in mind that not all heroes will use their brave skill during that turn. Sometimes all of them will use their brave skill, sometimes only one of them do. Also, if your hero was hit by bad status, he can't use his brave skill at all. Those said bad status are: negative, stun, panic, pressure. II. FORCES: Certain enemy drops certain chip. If all the required chips were collected, you will obtain a force that has specific effect during battle. There are 153 forces total. Every heroes has 35 forces CP (FC) which is the amount of spaces to insert forces. To increase those spaces, you need to spend your AP to unlock the required skill and increase the level of that skill. Each level will increase FC by two. Keep in mind that you need to spend your AP on those skills (フォースキャパ上昇I, フォースキャパ上昇II, フォースキャパ上昇III) FIRST. LIST OF FORCES IN THE GAME: 1. [ASSIST] ビースト: Attack all enemies and restore the attacker from bad status. 2. [ASSIST] ヒカリ: During 5 turns, the hero being casted will take lesser damage. 3. [ASSIST] メテオ: Attack one enemy and charge rush gauge. 4. [ASSIST] ライジングガンダム: Heal 600HP of an ally and recover him from effect of bad status. 5. [ASSIST] カプル: Increase damage of EN attack of all allies in 4 turns. 6. [ASSIST] ボルジャーノン: Increases chance of escape except boss battle, which you've to fight. 7. [ASSIST] フラット: Increase damage of wind elemental attack of all allies in 5 turns. 8. [ASSIST] タロウ: Decrease speed of one enemy in 4 turns by fixed percentage. 9. [ASSIST] アンク: Increase damage of physical attack of all allies in 4 turns. 10. [ASSIST] バース: Add panic to all enemies by fixed percentage. 11. [ASSIST] アクセル: Increase speed of one ally in 6 turns. 12. [ASSIST] ピギナ・ギナ: Increase EN attack of one ally in 6 turns. 13. [ASSIST] 2号: Increase physical attack of one ally in 6 turns. 14. [ASSIST] ジャンボット: Increase damage of thunder elemental attack of all allies in 5 turns. 15. [ASSIST] ミラーナイト: Increase damage of light elemental attack of all allies in 5 turns. 16. [ASSIST] グレンファイヤー: Increase damage of fire elemental attack of all allies in 5 turns. 17. [ASSIST] なでしこ: In one turn, strengthen caster's defense and charge a large amount of rush gauge. 18. [ASSIST] ジャンナイン: Act second and shoot one enemy, decrease its EN attack power by fixed percentage. 19. [ASSIST] アストラ: Charge a fixed amount of hero gauge of one ally. 20. [ASSIST] メイジ: Increase damage of water elemental attack of all allies in 5 turns. 21. ヒールI: Heal 200HP of an ally. 22. ヒールII: Heal 750HP of an ally. 23. ヒールIII: Heal 1200HP of an ally. 24. ヒールレインI: Heal 150HP of all allies. 25. ヒールレインII: Heal 500HP of all allies. 26. ヒールレインIII: Heal 800HP of all allies. 27. キュア: Cure an ally back to normal state from being affected by bad status. 28. リバイブオール: Cure all alies back to normal from bad status that decreases normal performance. 29. リザレクションI: Recover an ally from being knock down with 50HP. That ally can't act during that turn. 30. リザレクションII: Recover an ally from being knock down with 2000HP. That ally can't act during that turn. 31. フルリザレクション: Revive all allies with 1500HP but need one extra turn to prepare. 32. オーバーリミット: In 3 turns, the hero being casted deal damage 2 times greater but also receive damage 2 times greater. 33. エンカウント半減: Reduce battle encounter rate by 2 times. 34. エンカウントなし: No battle encounter at all. 35. エンカウント2倍: Increase battle encounter rate by 2 times. 36. ダメージ床半減: All alies receive 1/2xnormal damage from trap while walking. 37. ダメージ床無効: No damage from trap while walking. 38. 歩くとHP回復: HP of the hero equipped with this force will recover while walking. 39. 歩くとSP回復: SP of the hero equipped with this force will recover while walking. 40. ダークゾーン無効: No dark zone (unable to see) while walking. 41. 先制率UP: First attack is easier to execute. 42. 不意打ちなし: No back attack at all. 43. 突撃: If first attack occured, all allies will deal greater damage than normal battle during that fight. 44. 身構え: If you've to fight in back attack, reduce damage from enemies to your party. 45. 高速移動: The hero equipped with this force will act very fast than normal during the first 10 turns. 46. さきがけ: Let the hero equipped with this force act faster than normal during the first turn. 47. スロースタート: Allow the equipper acts last in battle. 48. 打撃強化: The equipper does greater damage when he hits. 49. 斬撃強化: The equipper does greater damage when he slashs. 50. 射撃強化: The equipper does greater damage when he shoots. 51. 無属性攻撃強化: Damage of the equipper will increase if the weapon that he uses doesn't belong to either fire, wind, water, light, thunder element. 52. 火属性攻撃強化: Increase damage of fire elemental of the equipper. 53. 氷属性攻撃強化: Increase damage of water elemental of the equipper. 54. 雷属性攻撃強化: Increase damage of thunder elemental of the equipper. 55. 風属性攻撃強化: Increase damage of wind elemental of the equipper. 56. 光属性攻撃強化: Increase damage of light elemental of the equipper. 57. 全属性攻撃強化: Increase damage of all elementals of the equipper. 58. ウィークアップ: Increase damage of the equipper if he attack the enemy's weak spot. 59. ウィークアップ2: Increase a large amount of damage of the equipper if he attack the enemy's weak spot. 60. 耐性ダメージ上昇: Damage increases if the equipper attack the enemy's strong spot (enemy resists the attribute of the weapon of the attacker). 61. ロックオン: During the first 10 turns, the attacker equipped with this force will always strike. 62. 巧みな攻撃: The enemy can not nullify attack or counter the one equipped with this force. 63. クリティカル率UP: Increase the chance of critical attack of the equipper. 64. クリティカルパワー: Damage increases if you did critical. 65. クリティカルパワー2: Damage increases largely if you did critical. 66. 大降り: Boost damage in exchange of your own accuracy. 67. 気まぐれ: Damage dealt will varify in various way if you land a hit on enemy (enemies). 68. 渾身: Your damage will increase if your HP is 1. 69. 見切り: Your dodge rate will increase if your HP is 1. 70. 敵撃破時HP10%回復: Your HP will restore by 10% when you killed an enemy. 71. 敵撃破時SP5%回復: Your SP will restore by 5% when you killed an enemy. 72. ヒーローゲージUP: Your hero gauge increases everytime you fight. 73. ヒーローゲージUP2: Your hero gauge increases a lot everytime you fight. 74. ショウタイム: Begin battle with your hero gauge increases a little greater than normal. 75. ショウタイム2: Begin battle with your hero gauge increases greater than normal. 76. ヒーロースピリッツ: When you were knocked down, your hero gauge remains the same. 77. ヒーロースピリッツNX: When you were knocked down, your hero gauge remains the same. 78. ヒーロースピリッツEX: When you were knocked down, your hero gauge remains the same. 79. ヒーロースピリッツDX: When you were knocked down, your hero gauge remains the same. 80. ラッシュゲージUP: Rush gauge will increase when your turn ends. 81. ヒーローアタッカー: Attack power of the equipper goes up during hero rush. 82. ヒーローマタドール: Dodge rate of the equipper goes up during hero rush. 83. ヒーローアサシン: Critical rate of the equipper goes up during hero rush. 84. ヒーロースプリンター: The equipper acts faster than normal during hero rush. 85. 不屈のヒーロー: The equipper will revive at 1HP from the state of being unable to fight after hero rush ended. 86. エネミーディフェンダー: During enemy rush, the equipper's defense power increases. 87. エネミークレリック: During enemy rush, the equipper's defense power against bad status goes up. 88. エネミーリベンジャー: During enemy rush, the equipper's hero gauge increases. 89. ラッシュファイター: Your SP will increase during hero rush or enemy rush. 90. ラッシュリジェネレイター: Your HP will increase during hero rush or enemy rush. 91. ラッシュブースター: During hero rush or enemy rush, your SP will recover under various conditions when you defense. (?) 92. ドライブダメージ上昇: Damage goes up if you use drive. 93. ドライブHG消費1/2: Your hero gauge only loses 1/2xnormal amount if you use drive. 94. SP消費4/5: You only lose 4/5xnormal SP if you use skill (does not stack). 95. SP消費2/3: You only lose 2/3xnormal SP if you use skill (does not stack). 96. SP消費1/2: You only lose 1/2xnormal SP if you use skill (does not stack). 97. 苦境の闘志: Your damage dealt goes up if you're being affected by bad status. 98. 抗体精神: You recover faster than normal if you're hit by bad status. 99. 防御中・状態異常無効: If you defense, you can't be hit by bad status. 100. 防御中・回避率上昇: Your dodge rate goes up if you defense. 101. カウンター: There are chances you can counter him if you're hit by an enemy. 102. ダメージ一部反射: If you receive damage, the enemy that hit you also receive damage as well. 103. 敵クリティカル封印: No critical damage to the equipper. 104. 打撃攻撃1回無効: Nullify only one time 打撃 (hit) attack during battle. 105. 斬撃攻撃1回無効: Nullify only one time 斬撃 (slash) attack during battle. 106. 射撃攻撃1回無効: Nullify only one time 射撃 (shooting) attack during battle. 107. 無双鉄心: Nullify all attacks to you during the first turn. 108. 超回避: The equipper will dodge all attacks during the first turn. 109. ステップ: Boost dodge rate in exchange of attack power. 110. ステップヒールHP: The equipper will recover HP everytime he dodge. 111. ステップヒールSP: The equipper will recover SP everytime he dodge. 112. ステップカウンター: The equipper will counter enemy that attacks him everytime he dodge its attack. 113. 瀕死時・攻撃力20%上昇: Boost 20% of attack power when near dead. 114. 瀕死時・防御力20%上昇: Boost 20% of defense power when near dead. 115. 瀕死時・回避率20%上昇: Boost 20% of dodge rate when near dead. 116. 瀕死時・速度上昇: Act faster than normal when near dead. 117. 瀕死時・物理攻撃1回無効: Nullify one time 物理攻撃 (physical attack) when near dead. 118. 瀕死時・EN攻撃1回無効: Nullify one time EN攻撃 (EN attack) when near dead. 119. 瀕死時・打撃攻撃1回無効: Nullify one time 打撃攻撃 when near dead. 120. 瀕死時・斬撃攻撃1回無効: Nullify one time 斬撃攻撃 when near dead. 121. 瀕死時・射撃攻撃1回無効: Nullify one time 射撃攻撃 when near dead. 122. 瀕死時・反復行動: Act twice in a turn when near dead. 123. 3ターン毎反復行動: Act twice every 3 turns. 124. 毎ターンHP回復: Recover HP every turn. 125. 3ターン毎HP回復: Recover HP every 3 turns. 126. 3ターン毎SP回復: Recover SP every 3 turns. 127. 三なる力: Critical rate goes up every 3 turns. 128. HP回復量増加: If the equipper use skill or receive recovery item during battle, he will recover HP more than normal. 129. HP吸収: The equipper will absorb a fixed amount of HP if he successfully land a hit on enemy. 130. 仏の顔も三度まで: If the equipper being hit by an attack that is strong enough to kill him, his HP remains as 1 for 3 times by a high chance. 131. 不撓: A rare chance the equipper's HP remains as 1 if he being hit by an attack that is strong enough to kill him. 132. 不屈: There is one time the equipper's HP remains as 1 if he being hit by an attack that is strong enough to kill him. 133. 不屈の魂: During the first turn if the equipper was knocked down, his HP will remain as 1. 134. 不思議な力: A rare chance the equipper will revive at 1HP after he being knocked down. 135. 攻撃対象確率上昇: The equipper attracts enemies' attention. 136. 攻撃対象確率減少: Hard to be focused by enemies. 137. 逃走確率UP: The 'escape' command of the equipper is more effective. 138. ウルトラスパーク: The blue color timer of the equipper (if he is an ultraman) becomes 1 turn longer than normal. 139. ウルトラコンバータ: The red color timer of the equipper (if he is an ultraman) becomes 1 turn shorter than normal. 140. 戦闘終了時HP回復: HP of the equipper will recover when battle ended. 141. 入手EXP上昇: EXP that all alies received after battle is larger than normal. 142. 入手AP上昇: AP that all alies received after battle is larger than normal. 143. 入手金上昇: Material that all alies received after battle is larger than normal. 144. アイテムドロップ率上昇: Make enemies drop item easily. 145. チップドロップ率上昇: Make enemies drop chip easily. 146. 経験値なし: Make enemies drop chip easily in exchange for no EXP after battle. 147. 金入手なし: No material after battle. 148. 与ダメージ半分: All alies deal 1/2xnormal damage to enemies in battle. 149. 被ダメージ倍加: All alies receive 2xnormal damage from enemies in battle. 150. 月を掴む掌: Begin battle with your hero gauge fully charged. 151. 死に抗う拳: When your HP is 1, all damage to you is nullified 15 times. 152. 闇を払う腕: When you're near dead, you'll always land a critical hit. 153. ヒーローソウル: SP recover by a large amount every 5 turns. III. HERO'S STATISTICS: LV (Level): You gain boost in statistics everytime you leveled. HP (Hit Point): You knew it. SP (Skill Point): You knew it. 物理攻撃力: Determine the attack power of 物理攻撃 (physical attack) like punch or kick. EN攻撃力: Determine the attack power of EN攻撃 (energy attack) like beam or stream. 物理防御力: Determine the defense power against 物理攻撃 of enemies. EN防御力: Determine the defense power against EN攻撃 of enemies. 技術 (Technic): Determine the hit rate, critical rate and attack power of either 物理攻撃 or EN攻撃. 精神 (Spirit): Determine defense power against either 物理攻撃 or EN攻撃, dodge rate and defense power against bad status. 速度 (Speed): Determine how early the hero/enemy acts. 運 (Luck): Probably determine critical rate. Maybe determine hit rate, attack and defense power. BAD STATUS: Poison: You'll lose HP every turn if you're being hit by it. Stun: You can't act at all. Enemy will always strike you in this condition. Panic: The victim unable to communicate and will randomly attack both enemies or allies. Darkness: The victim will likely miss (failed to strike) enemies. Pressure: Can't use skill and hero skill at all. Negative: Hero gauge will decrease when being hit. Can't charge hero gauge in this condition. Fear: Lose one turn to act. Comment: Ok so I've to tell you one thing: don't be greedy and use strengthen items that prevent bad status. Those are troll. There are lots of time you will be easily being affected by bad status from bosses, even if you try to attach those items no matter how powerful they're. That will be a waste of material and item. Focus on defense and spirit instead. Personally, the best solution will be 4x伝説的な黄竜の髭 and whatever the 超巨大 series left. The hero's defense power will be the combination of 物理防御力 + EN防御力 + 精神. His attack power is the combination of 物理攻撃力 + EN攻撃力 + 技術. Keep that in mind. You've to raise EQUALLY those three statistics. For instance, if you focused too much on 物理攻撃力 + EN攻撃力 and dropped 技術, that hero will be harmless since his damage dealt is crap. Technic and Spirit are hard to raise, but they are even more important than 物理防御力, EN防御力, 物理攻撃力, EN攻撃力 which are usually already quite high. IV. WORTHY STRENGTHEN ITEMS: Those are the 伝説的 series and 超巨大 series. Don't bother with other strengthen items after you cleared the main story. All the 超巨大 series and part of the 伝説的 series can be obtained in the random cube level 8. All the 伝説的 series can be obtained at the secret cube (last map). Given you can access random cube pretty early, I suggest you use your DP to get access to level 8 ASAP. Cleared the main story just only need crappy items that the main story of the game gives you, but in order to clear the secret cube, you will need powerful strengthen items from those series. 伝説的な黄竜の髭: Probably the best strengthen item, comes with the best balance. If your hero lack balance in attack (no Technic) or defense (no Spirit), just give him 4xthis item. 伝説的な玄武の甲羅: Probably the second best one, since it raise all defense statistics. Dropped by オリオン・ゾディアーツ at the last cube. Turn A Gundam will definitely need this. 伝説的な朱雀の羽: Very good since it raise the most important statistics by a large amount, but you'll need the 超巨大 series in combination with this. Dropped by マヒロー(Turn A's enemy) at the last cube and random cube level 8. 伝説的な白虎の牙: Good in attacking but it is a bit of risk to not raise defense statistics. 超巨大な黄金鉱: Probably the best of the 超巨大 series. Dropped by レオイマジン at random cube level 8. 超巨大な黒鉛鉱: Good since you'll need speed and luck in battle. Dropped by ボリノーク・サマーン at random cube level 8. V. TROPHY: There are 24 trophies total. Prove of Justice: Game cleared. Prove of Dependence: Cleared all subquests. Prove of Heroism: Cleared the Ex-Dungeon. Prove of Original Intention: Reached 10% Map. Prove of Center Field: Reached 30% Map. Prove of Advance Level: Reached 50% Map. Prove of Mastery: Reached 80% Map. Prove of Domination: Reached 100% Map. Prove of Renbu: Win 100 battles. Prove of Gouren: Win 500 battles. Prove of Shura: Win 1000 battles. Prove of Supreme Ruler: Conquer the battle arena of the casino. Prove of Jewelry: Strengthen items 100 times. Prove of Kogetsu: Collect 30 chips. Prove of Half-Moon: Collect 100 chips. Prove of Ring: Collect all chips. Prove of Enko: Use crossover skill 100 times. Prove of Strong Luck: Own 10000 casino coins. Prove of Old Soldier: Reach max level (99). Prove of Base: All 待機行動 reached max level (10). Prove of Rush: Use hero rush 100 times. Prove of Bravery: Trigger brave skill 500 times. Prove of One Blow: Damage of one attack reaches 10000. Prove of the Strongest: Beat Rejesu in 15 turns or less (at Destroy Cube). VI. RANDOM CUBE: Everytime you cleared a random cube, you're given an amount of DP to change the cube. The address is ランダム・キューブを変更. The higher level of the random cube you cleared, the more DP rewarded to you. There are 6 different options for you to chose: CATEGORY: You can chose Kamen Rider bonus, Gundam bonus, Ultraman bonus here. Each bonus costs 100 DP and gives the number of enemies belong to each series which appear in the cube larger than normal. Personally I like Gundam bonus best, since most of the 超巨大 series come from them. CUBE LEVEL: Each level of random cube cost 50 DP. Since entering random cube from level 1 to level 7 is meaningless (except for beating specific enemy for chip), you should store enough DP to get to level 8 ASAP. TRAP: Reduce the number of traps needs 400 DP. Quite meaningless if you obtained the force ダメージ床無効 which negates them. ENCOUNT: Reduce encounter rate needs 400 DP. But if it is your first time entering random cube level 8, you should fight enemies since they drop very good items. Keep in mind that the force エンカウントなし which grants no encounter also works here. MAZE: Make the cube more simple needs 400 DP. TREASURE: Increase the number of treasure boxes needs 400 DP. This and CUBE LEVEL are the options you should spend your DP on first. /One thing you should pay attention: if you intend to change a random cube, all bonus (from CATEGORY to TREASURE) will be RESET, which means for example, if you want to change a Gundam bonus to Kamen bonus, you also have to spend your DP once more on every categories from cube level to treasure since once you changed a category, all other options automatically return to their lowest level, so besure you store enough DP (~1500) before making any change. /Before entering random cube level 8, make sure you equipped these forces on your heroes: ヒールI, ヒールレインIII, リザレクションII, エンカウントなし, ダメージ床無効, 歩くとSP回復, 先制率UP, 不意打ちなし, 毎ターンHP回復, 3ターン毎HP回復, 3ターン毎SP回復, 逃走確率UP, 戦闘終了時HP回復, 入手AP上昇, アイテムドロップ率上昇, チップドロップ率上昇, ヒーローゲージUP, アストラ, ヒーローゲージUP2, オーバーリミット, なでしこ, ロックオン, 高速移動. (The last two forces are for killing the Hobby Hizack, they might not be needed) So that's 23 forces out of 24 forces can be available. The margin for the other force depend on you, but I suggest some forces to boost more damage. Anyway, the enemies in this cube are dangerous. You need to fight properly. The most dangerous enemies combinations you can encounter are Palas Athena + Bolinoak Sammahn + Messala, Palas Athena + Jad Dodga + Messala, Bolinoak Sammahn + Messala + Jad Dodga. They can cause all kind of bad status, from stun to pressure, fear and panic and can enter rush mode right at turn 2. You need to spend quite a number of SP here to avoid getting gameover. The hero move I like the most here is the Gundam combination ツイン・ショット or ツイン・バースト (F91 + Turn A or F91 + God Gundam). They are all-attacks and can cause darkness to all enemies. The steps that I did to fight these dangerous enemies are: F91 なでしこ, God Gundam かばう Quan-T, Turn A use normal move, Quan-T Transam. After that use Transam Burst + ツイン・ショット or ツイン・バースト. You should cast オーバーリミット on God Gundam and do ツイン・バースト to finish multiple enemies (three) to increase the chance of item drop. The items dropped from these three are very good, worth the trouble fighting them so don't run from them whenever you've a chance to fight them. I've to warn you: clear random cube level 8 is not easy. You must have some basic knowledges on the battle system to get through. Besure to carry the items that restore SP, recover from bad status (万能キット) and revive ally with you before entering. You might need 15-18 items of those in order to fight the boss of that cube. Also give your heroes the best strengthen items you got. Don't regret any of them, you'll obtain way better items the moment you cleared the cube. Here is a good order before entering: clear all the story except Rejesu (last boss) -> clear all the battles in the casino except the battles with 5 stars difficulty -> clear random cube from level 1 to level 7 -> enter random cube level 8. Good luck on clearing the cube. VII. PLAYABLE CHARACTERS: I'll only list the Gundam heroes and Kamen Rider Black RX here, since I'm unfamiliar with Ultramen and the other Kamen Rider heroes. (sorry :D) The Ultramen are actually great since they've the highest statistics among the heroes, if not for the stupid color timer... 1. F91: Comment: Great in attack but its HP isn't much. Well, at least he has MEPE which allows him to act twice in a row and a great brave skill: act 3 times in a row, which means you can use item 3 times in a turn or attack 3 times in a turn, especially charge hero rush gauge 3 times in a turn. Has a great 300 all-attack power hero move (at max). His speed is actually among the highest of the heroes (I don't even remember if Kamen Rider Wind can beat him lol). His custom item: the Bio-Computer is the best balanced item. You can attach 4x伝説的な黄竜の髭 to it and finally add a 超巨大な黒鉛鉱. This hero is my favorite in the game, until I've to replace him with Black RX in order to beat Shadow Moon. >_< Attack Skill: Vulcan Cannon, Beam Rifle, Mega Machine Cannon, Beam Launcher, Beam Saber Nitouryu, Vesper Rapid Firing Mode, Vesper High Power Mode. Support Skill: Beam Shield (At level 5 and in drive mode, completely nullify EN attack for one turn), Bio Sensor, MEPE (At level 5, add 2 consecutive actions in the next turn). Passive Skill: Force Capacity Up I, Force Capacity Up II, Force Capacity Up III, Hero Gauge Up I, Hero Gauge Up II, Brave Skill I, Brave Skill II, Brave Skill III. Hero Skill: Double Vesper, Vesper Combo. Crossover Skill: Double Shot, Twin Slash, Twin Burst, Gundam Ultra Combo. 2. GOD GUNDAM: Comment: This hero is surprisingly good here compare to the crappy version in Lost Heroes (PSP). Its かばう is one of the best skill in term of defense: allow him to support defense other ally. To raise his statistics by item is pretty tricky: you need to attribute equally attack and defense to him. Like F91, attack 4x伝説的な黄竜の髭 and finally a 超巨大 work best (超巨大な黄金鉱 that raises HP and Technic is recommended). キング・オブ・ハート is for negating enemy's strong point/resistance and finally ためる also deserves mentioned: allow him to strike with his hero move quickly. This hero actually don't need item that increases SP, since his brave skill can recover his SP back a lot. Finally one more thing: to raise its attack power, it is best if you can spare one slot of force space for 火属性攻撃強化. Attack Skill: Machine Cannon (Attack all in drive mode), God Slash, God Field Dash, God Slash Typhoon, Bakunetsu God Slash, Sekiha Tenkyoken. Support Skill: God Shadow, Cover, Amass, King of Heart. Passive Skill: Force Capacity Up I, Force Capacity Up II, Force Capacity Up III, Hero Gauge Up I, Hero Gauge Up II, Brave Skill I, Brave Skill II, Brave Skill III. Hero Skill: Bakunetsu God Finger, Sekiha Tenkyo God Finger. Crossover Skill: Double Shot, Twin Burst, Gundam Ultra Combo, Lion Undefeat of the East Fist, Bakunetsu Big Bang Finger. 3. TURN A: Comment: No heroes can beat him in term of defense here. Its custom item: the Nanoskin also one of the best items in the game. Since this hero is being made for defence, I suggest don't bother with attack when you strengthen the Nanoskin. 3x伝説的な玄武の甲羅 + 伝説的な黄竜の髭 + 超巨大な黒鉛鉱 is recommended. The skill 自己修復機能 is probably its best: heal a large amount of HP when HP is low, plus recover HP in 5 turns. Attack Skill: Beam Saber, 2 Saber Rotation Slash, Minchi Drill, Gundam Hammer, Abdomen Beam Cannon, Beam Rifle, Missile. Support Skill: Shield (At level 5 and in drive mode, completely nullify EN attack for one turn), Thruster Vane, Self-restoration Function. Passive Skill: Force Capacity Up I, Force Capacity Up II, Force Capacity Up III, Hero Gauge Up I, Hero Gauge Up II, Brave Skill I, Brave Skill II, Brave Skill III. Hero Skill: Turn A Combo, Moonlight Butterfly. Crossover Skill: Twin Shot, Double Shot, Maximum Output Beam Raiser, Gundam Ultra Combo, Moonlight Bird. 4. DOUBLE 0 QUAN-T: Comment: Probably the most powerful Gundam here in term of attack. It has a bunch of buff skills to raise speed and attack: Twin Drive, Transam. GN-Field is also one of the best skills in term of defense (only being beaten by I-Field of Nu Gundam if you downloaded the DLC): completely negates enemy's EN attack for 2 turns. Transam give ridiculous buff in damage and add a Transam Burst skill which can be called broken. Attack Skill: GN Sword V Sword Mode, GN Sword V Rifle Mode, GN Beam Gun, GN Sword Bit, GN Buster Sword, GN Buster Rifle. Support Skill: Invoke Transam, GN Field (At lv5 and in drive mode, also completely nullify physical attack), Transam Burst (From lv4, also heal all abnormal status. At lv5 and in drive mode, also recover ally's SP), Twin Drive System. Passive Skill: Force Capacity Up I, Force Capacity Up II, Force Capacity Up III, Hero Gauge Up I, Hero Gauge Up II, Brave Skill I, Brave Skill II, Brave Skill III. Hero Skill: Transam Combo, Raiser Sword. Crossover Skill: Double Shot, Gundam Ultra Combo, Limit Over Blade, Maximum Output Beam Raiser, GN Ultimate Zero Sword. 5. GUNDAM UNICORN: Attack Skill: 60mm Vulcan Cannon, Beam Gatling Gun, Beam Tonfa, Beam Magnum, Beam Magnumx5 (No losing the initiative in drive mode), Hyper Bazooka. Support Skill: Shield (At level 5 and in drive mode, completely nullify EN attack for one turn), Defense Backup (At lv5, add preemptive effect), Lockon (At lv5 and in drive mode, add preemptive effect), Full Psycho-Frame. Passive Skill: Force Capacity Up I, Force Capacity Up II, Force Capacity Up III, Hero Gauge Up I, Hero Gauge Up II, Brave Skill I, Brave Skill II, Brave Skill III. Hero Skill: Unicorn Combo I, Unicorn Combo II. Crossover Skill: Double Shot, Twin Slash, Twin Burst, Gundam Ultra Combo, RX-0 Combination. 6. KAMEN RIDER BLACK RX: Comment: Good for defense since come with very high HP. The skill 抗体精製 is similar to Turn A's 自己修復機能: heal HP and also cure abnormal status. His brave skill is also great: revive all downed allies at 600HP. Attack Skill: RX Punch, RX Kick, Revolcane Slash, Robo Punch, Bio Attack, Hard Shot, Spark Cutter. Support Skill: Macro Eye (At lv5 and in drive mode, add preemptive effect), King Stone Flash, Antibody Purification (From lv2 or above add anti-effect against abnormal status, From lv3 add HP recover on self). Passive Skill: Force Capacity Up I, Force Capacity Up II, Force Capacity Up III, Hero Gauge Up I, Hero Gauge Up II, Brave Skill I, Brave Skill II, Brave Skill III. Hero Skill: Revolcrush, Form Change Combo. Crossover Skill: Double Rider Kick, Twin Slash, Twin Shot, Ultra Rider Kick, RX-0 Combination. VIII. NEW GAME+: In NG+ you'll start with all your chips data, forces, battle data and equipped items, strengthen items carryover. Map data and trophies don't carryover sadly. There is also a new option: トレーニングルーム (Training Room) allows you to raise your hero's statistic in exchange for 100AP. IX. FREQUENTLY ASKED QUESTIONS: Q. I can't advance no matter what I do. Please help! A. There are tons of mission you must bring a must-have character with you to advance. Keep that in mind whenever you stuck. For example, if your party didn't have Kamen Rider Wizard in a certain part of Wind Cube, the boss Phoenix will refuse to fight. Q. How can I kill the Hobby Hizack. My attack will always miss or it will always escape before I'd a chance to attack it. A. Attach these two forces: ロックオン and 高速移動 to a member of your party that has decent speed. The first force guarantee your attack will always hit, while the other will grant the equipper always act first in battle. You also have to use skill that hits multiple times like Gundam's vulcan, since the Hobby Hizack usually only receive 1 to 3 damage (a critical hit will surely kill it though). Actually, I don't think there is any point grinding this little baby, except for EXP. If you wanna get to level 99, get to the last map of the secret cube and kill the Hobby Hizack there. Each one of them gives you 60000+ exp, and one battle will nearly level up all your party. Q. So I got the 結晶 that boost SP. Which hero should I spend it on? A. Depends. I always use Turn A a lot as a supporter, mainly heal and each turn he loses 45 SP, which burn out his SP very fast, so I've to throw almost all of my 魔力の結晶 on him in my first playthrough. Q. There is a boss (百目婆ァ) always revive no matter how many times I attack. What should I do? A. Attack it normally. Don't use any skill or hero move. If so it won't revive. Q. This game is fucking hard! I always getting gameover in battle! A. Maybe answer yourself these questions: Did you master the hero rush mode? Do you know how effective is drive mode? Do you know how to use the combination of forces? Q. How can I pass the fight against Shadow Moon in the casino? A. Wait until New Game +, raise your HP via AP and grind 結晶 a couple of times in the random cube level 8. I afraid to say there is no other way. That battle is really ridiculous, way harder than any battle in this game. You need all your members at 7000HP to have hope, and even so I think it is still really close to beat him. Don't be shy to grind to beat him. The fact that you cleared the game without clearing the casino and without grinding is already proved you're fucking awesome! My hat off to you if you can do that. ^_^ X. RESULT BONUS: Kill 3 enemies at the same time: DROP 15% up. Kill 4 enemies or more at the same time: EXP 10% up. Finish the battle with Hero move: AP 50% up. Finish the battle with crossover skill: EXP 10% up. Finish the battle before enemies can do anything: DROP 10% up. Finish the battle without being hit: DROP 10% up. Finish the battle with a certain time of dodge: EXP 12% up. Finish the battle with only one hero left: AP 80% up. Kill an enemy of Ultra series with an Ultra hero: CHIP 20% up. Kill an enemy of Kamen Rider series with a Kamen Rider hero: CHIP 20% up. Kill an enemy of Gundam series with a Gundam hero: CHIP 20% up. Use the force 入手EXP上昇: EXP 10% up. Use the force 入手AP上昇: AP 50% up. Use the force アイテムドロップ率上昇: DROP 15% up. Use the force チップドロップ率上昇: CHIP 80% up. XI. CREDITS & CONTACTS: Bandai Namco for making this game. Gamefaqs for hosting this gude. Any suggestion please go to: joekage81@gmail.com. Thank you for reading this FAQ.