Save State Hacking FAQ for Super Dodge Ball for NES by: PKT_Paladin ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I. Introduction II. Revision History III. Bean Ball Offsets IV. Championship Offsets V. Credits VI. Contact Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I. Introduction ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ My alias is PKT_Paladin, but that is not my name. For this FAQ you don't need to know my real name =). Please don't steal anything from this FAQ for your site or for your own FAQ unless you provide some sort of credit. I wrote everything in this FAQ. These offsets are specifically for the emulator Nesticle and the game these offsets for is Super Dodge Ball for NES. If you are new to Save State Hacking, this is how it is done: Download Hex Workshop from bpsoft.com. Install it, run it, and open up the save state file. On the left you will see addresses on the left and 16 columns on the right. There are actually 16 bytes each in groups of two. Observe: 0 0000 0000 0000 0000 0000 0000 0000 0000 10 0000 0000 0000 00FF 0000 0000 0000 0000 The location of the byte FF is actually 17. In hex, as opposed to the regular number system we are used to that goes from 0-10, the numbers go from 0-F (0-10 and then A,B,C,D,E,F). That means FF is the highest value and 00 is the lowest (FF is 255 in decimal and 00 is 0). Find the location that I have listed in the savestate editting section and modify the bytes to as high or as low as you desire. When you are done, save it on the hexidecimal editor and load it in the emulator and you should be done. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ II. Revision History ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ v.90 : You can hack the number of lives for both players and (kinda) your level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ III. Bean Ball Offsets ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2320 - Sam's Ball Modifier - Any value higher than 80 will give the player the ball. Anything lower will remove the ball, making it possible to have zero balls or up to 6 balls. 2323 - Sam's Life Bar - The lowest possible is 01, the highest possible is FF. - The maximum value for the game to work correctly is 64, but you can put any value desired without side effects. 2329 - John's Ball Modifier - Any value higher than 80 will give the player the ball. Anything lower will remove the ball, making it possible to have zero balls or up to 6 balls. 235B - John's Life Bar - The lowest possible is 01, the highest possible is FF. - The maximum value for the game to work correctly is 64, but you can put any value desired without side effects. 2390 - Mike's Ball Modifier - Any value higher than 80 will give the player the ball. Anything lower will remove the ball, making it possible to have zero balls or up to 6 balls. 2393 - Mike's Life Bar - The lowest possible is 01, the highest possible is FF. - The maximum value for the game to work correctly is 64, but you can put any value desired without side effects. 23C9 - Bill's Ball Modifier - Any value higher than 80 will give the player the ball. Anything lower will remove the ball, making it possible to have zero balls or up to 6 balls. 23CB - Bill's Life Bar - The lowest possible is 01, the highest possible is FF. - The maximum value for the game to work correctly is 64, but you can put any value desired without side effects. 2400 - Randy's Ball Modifier - Any value higher than 80 will give the player the ball. Anything lower will remove the ball, making it possible to have zero balls or up to 6 balls. 2403 - Randy's Life Bar - The lowest possible is 01, the highest possible is FF. - The maximum value for the game to work correctly is 64, but you can put any value desired without side effects. 2409 - Steve's Ball Modifier - Any value higher than 80 will give the player the ball. Anything lower will remove the ball, making it possible to have zero balls or up to 6 balls. 240B - Steve's Life Bar - The lowest possible is 01, the highest possible is FF. - The maximum value for the game to work correctly is 64, but you can put any value desired without side effects. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IV. Championship Offsets ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2320 - 1st Person's Ball Modifier - Any value higher than 80 will give the player the ball. Anything lower will remove the ball, making it possible to have zero balls or up to 6 balls. 2323 - 1st Person's Life Bar - The lowest possible is 01, the highest possible is FF. - The maximum value for the game to work correctly is 64, but you can put any value desired without side effects. 2329 - 1st Opponent's Ball Modifier - Any value higher than 80 will give the player the ball. Anything lower will remove the ball, making it possible to have zero balls or up to 6 balls. 235B - 1st Opponent's Life Bar - The lowest possible is 01, the highest possible is FF. - The maximum value for the game to work correctly is 64, but you can put any value desired without side effects. 2390 - 2nd Person's Ball Modifier - Any value higher than 80 will give the player the ball. Anything lower will remove the ball, making it possible to have zero balls or up to 6 balls. 2393 - 2nd Person's Life Bar - The lowest possible is 01, the highest possible is FF. - The maximum value for the game to work correctly is 64, but you can put any value desired without side effects. 23C9 - 2nd Opponent's Ball Modifier - Any value higher than 80 will give the player the ball. Anything lower will remove the ball, making it possible to have zero balls or up to 6 balls. 23CB - 2nd Opponent's Life Bar - The lowest possible is 01, the highest possible is FF. - The maximum value for the game to work correctly is 64, but you can put any value desired without side effects. 2400 - 3rd Person's Ball Modifier - Any value higher than 80 will give the player the ball. Anything lower will remove the ball, making it possible to have zero balls or up to 6 balls. 2403 - 3rd Person's Life Bar - The lowest possible is 01, the highest possible is FF. - The maximum value for the game to work correctly is 64, but you can put any value desired without side effects. 2409 - 3rd Opponent's Ball Modifier - Any value higher than 80 will give the player the ball. Anything lower will remove the ball, making it possible to have zero balls or up to 6 balls. 240B - 3rd Opponent's Life Bar - The lowest possible is 01, the highest possible is FF. - The maximum value for the game to work correctly is 64, but you can put any value desired without side effects. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ V. Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CSG Imagesoft - They made this game alongside Technos Japan Corp. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VI. Contact Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you want to send me an e-mail, please send it pkt_paladin@yahoo.com. Since there are a few things that I have yet to know that you might know, I would appreciate any submissions (you will be given credit, of course) to help further develop this FAQ. Please submit any questions so I can answer them for you and anyone else who reads this FAQ. ------------------------------------------------------------------------ This guide was written by PKT_Paladin (pkt_paladin@yahoo.com. Please do not use this guide without permission or take direct information from it. Doing that is illegal. I am in no way affiliated with the makers of Super Dodge Ball.