***************************************************************************** Yuu Yuu Hakusho: Bakutou Ankoku Bujutsu Kai FAQ/Move List Viewable in Shift-JIS Format For the NES/Famicom Version 1.0 (Created 2/25/2010) By Devin Morgan This file is Copyright (c)2010 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Controls 4. Overview 5. Characters 6. Secrets/Tips and Tricks 7. Credits 8. Copyright Notice ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (2/25/10): The first version. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= Yuu Yuu Hakusho: Bakutou Ankoku Bujutsu Kai is a game for the Famicom, but it is unique since it utilizes the Datach Joint ROM System accessory. Basically, this device reads barcodes from special cards that come with the game, with the playable character data being written onto these cards. This is the ONLY way to play the game, since you must select a character by swiping its card! Aside from that interesting bit of innovation, Yuu Yuu Hakusho is a simple 2D fighting game. It is a lot of fun once you get used to the whole barcode thing, so I would definitely recommend trying it out, if only to experience a rare Famicom accessory! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 3. Controls -= -=-=-=-=-=-=-=-=-= Control Pad: Move character (Up = Jump, Down = Crouch, Left/Right = Move) Start: Pause/resume game A: Punch B: Kick Down + A: Slide (not all characters can slide) Forward + A: Dash tackle Back + A: Uppercut ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Overview -= -=-=-=-=-=-=-=-=-= ============== Gameplay Modes ============== Battle Mode (バトル モード): The main story-based gameplay mode. Test Codes (コエンマの判決): Test your barcodes to see what you would get if used in Battle Mode. ==================== Battle Mode Overview ==================== When you pick Battle Mode, you will have the option of playing the single player tournament (the first option), the VS Battle (against a computer or a second human player), or Continue the tournament if you saved previously. In all modes, you will go to a screen where you are prompted to scan the barcode for the character/item you want to use. In VS Battle, you can use any character you want, but in the single-player tournament, you can only use certain ones, as listed below. Once you enter your character, the battle will begin. The objective of course is to deplete the HP of your opponent before they do the same to you. If you fall out of the ring, you have 10 seconds to return to the ring or you lose (press A + B repeatedly to get back in; this is affected by your HP as well). You can perform special moves which cost SP, to cause added damage to your opponent quickly. In the single-player Battle Mode, your opponents are grouped together in teams, and you fight them one at a time. In between battles, you can pick a new character/item to use (you have to scan the barcode each time, in any event). Anyway, the teams you face are: Rokuyuukai Team (ロクユウカイチーム) Opponents: Rinku, Zeru, Chuu Mashutoukai Team (マシュトウカイチーム) Opponents: Gama, Touya, Jin Uraotogi Team (ウラオトギチーム) Opponents: Kuromo Motarou, Shishiwakamaru, Onjii Toguro Team (トグロチーム) Opponents: Karasu, Masked Bui, Bui, Toguri Ani, Toguro Otouto 80% Immediately after beating Toguro Otouto 80%, you will have to do battle with Toguro Otouto 100%. Once you win, Battle Mode will be complete! You won't get to pick a new character/item before that battle, so be prepared. ===== Items ===== After you scan the barcode for your character, you will go to another screen where you can scan an item card. This will further increase your character's HP and/or SP by various amounts. If you don't want an item, simply hit the B button at this point to continue, then press A to start the battle. ================ Barcode Resource ================ In this game, it is required that you have the cards to scan barcodes from in order to select characters so you can even play the game. If you have the actual cards, you can simply scan them when prompted and the game will read them. If you are playing through other means, this site will provide the barcode numbers you can manually input, as well as what character/item you will receive (one line, no spaces): http://www25.atwiki.jp/famicomall?cmd=upload&act=open&pageid=865 &file=datach_yyh.html ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 5. Characters -= -=-=-=-=-=-=-=-=-=-= NOTE: In Battle Mode, you can only play as Genkai, Hiei, Kurama, Kuwabara, Mask, Youko Kurama, and Yuusuke. ========== Bui (ブイ) ========== Battle Guard (バトルガード) SP: 350 Damage: 250 How to Perform: Back, Down, Forward, A Dash Punch (ダッシュパンチ) SP: 210 Damage: 250 How to Perform: Back (2 seconds), Down, Forward, A ============= Chuu (チュウ) ============= Dash Head Butt (ダッシュヘッドバット) SP: 170 Damage: 150 How to Perform: Back (2 seconds), Down, Forward, A Fireball (れんきんようじゅつのたま) SP: 230 Damage: 200 How to Perform: Down, Forward, A Multi-Punch (れんぞくパンチ) SP: 350 Damage: 250 How to Perform: Forward, Down, Back, A =========== Gama (ガマ) =========== Battle Sickness (せんとうのしょう) SP: 400 Damage: N/A (paralyzes opponent) How to Perform: Forward, Down, Back, A Best Sickness (ごくじょうのしょう) SP: 320 Damage: 300 How to Perform: Back, Down, Forward, A ================= Genkai (げんかい) ================= Ray Gun (レイガン) SP: 200 Damage: 200 How to Perform: Down, Forward, A Shot Gun (ショットガン) SP: 300 Damage: 300 How to Perform: Down, Back, A Super Ray Gun (ちょうレイガン) SP: 500 Damage: 700 How to Perform: Back, Down, Forward, A ============= Hiei (ひえい) ============= Black Dragon (えんさつこくりゅうは) SP: 200 Damage: 200 How to Perform: Back (2 seconds), Down, Forward, A Evil Sword (じゃおうえんさつけん) SP: 320 Damage: 300 How to Perform: Down, Back, A Black Multi-Punch (えんさつれんごくしょう) SP: 350 Damage: 350 How to Perform: Forward, Down, Back, A ========== Jin (ジン) ========== Air Punch (くうちゅうせんかいパンチ) SP: 240 Damage: 250 How to Perform: Down (2 seconds), Up, A Air Shield (ばくふうしょうへき) SP: 30 Damage: N/A How to Perform: Down, Forward, A Whirlwind Punch (しゅらせんぷうけん) SP: 140 Damage: 250 How to Perform: Down, Back, A =============== Karasu (カラス) =============== Guided Bomb (マッデイボム) SP: 270 Damage: 250 How to Perform: Back (2 seconds), Down, Forward, A Trace Eye (トレースアイ) SP: 350 Damage: 250 How to Perform: Down, Back, A =============== Kurama (くらま) =============== Dash Plant Attack (シマネキそうのけん) SP: 220 Damage: 250 How to Perform: Back (2 seconds), Down, Forward, A Rose Barrier (ふうかえんぶじん) SP: 140 Damage: 250 How to Perform: Down (2 seconds), Up, A Rose Whip (ローズウイップ) SP: 160 Damage: 250 How to Perform: Down, Back, A =============================== Kuromo Motarou (クロモモタロウ) =============================== Dash Bite (ダッシュかみつき) SP: 290 Damage: 300 How to Perform: Back, Down, Forward, A Rock Crush (がんせきごくしょうは) SP: 200 Damage: 350 How to Perform: Down, Back, A =================== Kuwabara (くわばら) =================== Electric Shard (のびるれいきのけん) SP: 180 Damage: 250 How to Perform: Down, Forward, A Electric Sword (れいきのけん) SP: 180 Damage: 300 How to Perform: Down, Back, A =============== Mask (ふくめん) =============== Ray Gun (レイガン) SP: 200 Damage: 200 How to Perform: Down, Forward, A Shot Gun (ショットガン) SP: 300 Damage: 300 How to Perform: Down, Back, A Super Ray Gun (ちょうレイガン) SP: 500 Damage: 700 How to Perform: Back, Down, Forward, A ================= Masked Bui (ブイ) ================= Axe Throw (おおおののせんぷうぎり) SP: 240 Damage: 250 How to Perform: Down, Forward, A Giant Attack (おおおのこうげき) SP: 80 Damage: 300 How to Perform: Down, Back, A ================ Onjii (オンジイ) ================ Rainbow Cyclone (レインボーサイクロン) SP: 270 Damage: 350 How to Perform: Back (2 seconds), Down, Forward, A Trick Tornado (トリックトルネード) SP: 200 Damage: 250 (up close), 300 (from a distance) How to Perform: Down (2 seconds), Up, A ============== Rinku (リンク) ============== Air Devil Yo-Yo (たいくうデビルヨーヨー) SP: 180 Damage: 250 How to Perform: Down, Back, A Devil Yo-Yo (デビルヨーヨー) SP: 180 Damage: 250 How to Perform: Down, Forward, A ============================= Shishiwakamaru (シシワカマル) ============================= Katana Attack (ばくとどくしょくそう) SP: 180 Damage: 300 How to Perform: Down, Back, A Mountain Crush (まこくめいざんけん) SP: 220 Damage: 200 How to Perform: Back (2 seconds), Down, Forward, A ========================= Toguro Ani (トグロ アニ) ========================= Finger Attack (ゆびぶたい) SP: 150 Damage: 150 How to Perform: N/A (not a playable character) Hand Attack (はりぶたい) SP: 190 Damage: 200 How to Perform: N/A (not a playable character) ==================================== Toguro Otouto 80% (トグロ オトウト) ==================================== Finger Attack (しだん) SP: 200 Damage: 200 How to Perform: N/A (not a playable character) Super Battle Aura (ちょうバトルオーラ) SP: 350 Damage: 250 How to Perform: N/A (not a playable character) Super Dynamic Punch (ちょうようりょくのパンチ) SP: 350 Damage: 200 How to Perform: N/A (not a playable character) Throw (なげ) SP: 100 Damage: 250 How to Perform: N/A (not a playable character) ===================================== Toguro Otouto 100% (トグロ オトウト) ===================================== Battle Aura (バトルオーラ) SP: 350 Damage: 250 How to Perform: N/A (not a playable character) Dynamic Punch (ようりょくのパンチ) SP: 350 Damage: 200 How to Perform: N/A (not a playable character) Multi-Punch (れんぞくパンチ) SP: 350 Damage: 250 How to Perform: N/A (not a playable character) Throw (なげ) SP: 100 Damage: 250 How to Perform: N/A (not a playable character) ============== Touya (トウヤ) ============== Ice Ball (まてきさんだんしゃ) SP: 210 Damage: 200 How to Perform: Down, Forward, A Ice Sword (こおりのけん) SP: 150 Damage: 300 How to Perform: Down (2 seconds), Up, A =========================== Youko Kurama (ようこくらま) =========================== Hell Attack (まかいおじぎそう) SP: 360 Damage: 350 How to Perform: Back, Down, Forward, A Plant Attack (しょくようしょくぶつ) SP: 180 Damage: 300 How to Perform: Down, Back, A ================== Yuusuke (ゆうすけ) ================== Head Butt (ヘッドバット) SP: 170 Damage: 150 How to Perform: Back (2 seconds), Down, Forward, A Ray Gun (レイガン) SP: 200 Damage: 200 How to Perform: Down, Forward, A Shot Gun (ショットガン) SP: 300 Damage: 300 How to Perform: Down, Back, A Super Ray Gun (ちょうレイガン) SP: 500 Damage: 700 How to Perform: Back, Down, Forward, A =========== Zeru (ゼル) =========== Fire Ball (かえんようじゅつのたま) SP: 180 Damage: 200 How to Perform: Back (2 seconds), Down, Forward, A Fire Punch (かえんようじゅつのパンチ) SP: 160 Damage: 250 How to Perform: Down, Back, A ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 6. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ====================== Manage Your Save Files ====================== At the title screen, hold Select and press Start. This mode will allows you to manage your saved game files. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 7. Credits -= -=-=-=-=-=-=-=-=-= http://www25.atwiki.jp/famicomall/pages/865.html: For helping me compile all of the character data. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 8. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2010 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are currently not allowed to post any of my files on your site. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, credit me for what you use. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only contact me if there are corrections to be made to information that's currently included. Thanks! http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=