FAQ for Dragon Ball Z: Assault of the Saiyans by: PKT_Paladin This FAQ is also available in HTML format here: http://www.rpgclassics.com/ ~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~ I. Introduction II. Revision History III. Frequently Asked Questions IV. How to play A. Controls and Basics B. Cards C. Battling D. Beginner's Tips V. Minigames A. Carrying a Rock Over a Pit B. Card Matching C. Split-Form Battling D. Card Matching (To Win Cards) E. Card Matching (To Win Cards 2) F. Catch Bubbles (Goku Only) G. Hit Gregory (Goku Only) VI. Playable Characters A. Goku B. Piccolo C. Gohan D. Kuririn E. TenShinHan F. Chao-zu G. Yamcha H. Goku (After Training with King Kai) VII. Walkthrough A. Battle with Raditz B. Battle with Sansho C. Battle with Nikki D. Battle with Ginger E. Battle with Garlic Jr. and Saiyans VIII. Tips and Tricks IX. Enemies List X. Card Item List XI. Save-State Hacking XII. Credits XIII. Final Word ~~~~~~~~~~~~~~~~~ I. Introduction ~~~~~~~~~~~~~~~~~ My alias is PKT_Paladin, but that is not my name. For this FAQ you don't need to know my real name =). Please don't steal anything from this FAQ for your site or for your own FAQ unless you provide some sort of credit. I wrote everything in this FAQ. Dragonball Z: Assault of the Saiyans takes place after the original Dragonball series at the start of the Dragonball Z anime. If you have seen the anime than you will surely recognize the same characters, such as Goku, Piccolo, Raditz, and even Vegeta. Although this game requires a lot of training, just like the anime, the game is fun. ~~~~~~~~~~~~~~~~~~~~ II. Revision History ~~~~~~~~~~~~~~~~~~~~ v.99 I forgot what I added in this update because I actually updated the FAQ a while ago but forgot to submit it. Maybe it is the FAQ section. Anyhow, I remember going through and fixing some little things that needed to be fixed and improving the Save-State section with the new ability to hack items. v.98 I added more information from the enemies including HP, BP, and more attacks. Some other small updates were added to the other sections as well. I almost forgot! There is a new Save-State hacking section for all of you emulation users out there! v.95 I finished the Walkthrough and added a section for Tips and Tricks. v.90 This is the first version released to the public. It has just about everything about the game with a little bit missing from each section. ~~~~~~~~~~~~~~~~ III. Frequently Asked Questions ~~~~~~~~~~~~~~~~ This is a list of questions that are e-mailed to me pretty frequently. If I answer your question here and you e-mail the same question to me I will not respond to it so be warned. Can I post your FAQ on my site? Yes, if you have a web site feel free to post my FAQ on it as long as I am given credit and the FAQ's contents are not modified. I am keeping addresses in my address book for those people who have put this FAQ on their site so I can e-mail those who do with updates. Where can I get the Dragon Ball Z: Assault of the Saiyans ROM? I'm probably not allowed to release that information, so I can't tell you exactly where to download the ROM. However, if you like Dragon Ball Z: Assault of the Saiyans, a great site to check out would be http://www.dbcollection.com/hage/ ... if you get my drift =) How do I hack savestates? This one's simple. Download Hex Workshop from download.com. Install it, run it, and open up the save state file. On the left you will see addresses on the left and 16 columns on the right. There are actually 16 bytes each in groups of two. Observe: 0 0000 0000 0000 0000 0000 0000 0000 0000 10 0000 0000 0000 00FF 0000 0000 0000 0000 The location of the byte FF is actually 17. In hex, as opposed to the regular number system we are used to that goes from 0-10, the numbers go from 0-F (0-10 and then A,B,C,D,E,F). That means FF is the highest value and 00 is the lowest (FF is 255 in decimal and 00 is 0). Find the location that I have listed in the savestate editting section and modify the bytes to as high or as low as you desire. When you are done, save it on the hexidecimal editor and load it in the emulator and you should be done. Don't you have any maps for this game? I made a "shrine" at RPGClassics.com for this game that contains maps for every location you go to with detailed information about each map along with pictures of each character, enemy, and item. If that's not enough for you then I don't know what is, but for now this will have to do. Go to RPGClassics.com and check out the NES shrines. Mine should be under that section. ~~~~~~~~~~~~~~~~ IV. How to Play ~~~~~~~~~~~~~~~~ A. This game is very simple, but I'll make it even easier for those who don't know how to play. Let's start with the controls: A: Used as the affirmative button (to choose options) B: Used as the cancel button (to exit out of menus and such) START: Calls the menu while you are on the map SELECT: No use. When you first begin the game, you will have to fly around. Here's what your screen looks like: -------------------- A: This is the place where you can see your characters | | walking around or in battle. | A | B: This is where the menu appears when there is one. | | |--|--|--|--|--|--|| C: This is where all of the cards you will use to move | B| C| C| C| C| C|| are located. -------------------- To move, you will choose a card from the five cards that you have. Depending on the number Dragonball in the top-left corner of each card, you will be able to move a certain number of spaces. In the menu to the left, where the letter B is located, you will see the names of the characters in your group with an arrow pointing to the member who's turn it is. In window A, you will see your character moving. B. This is what the cards look like: ------------------- | | | A: This is the Dragonball that determines how many spaces | A | | you move and also your attack power. |---- | | |-------------| | B: This is the symbol of the card. If the symbol matches | | | | the symbol of your character, than your character will | | | | get a temporary boost in power when he attacks. If it | | B | | is a symbol that looks like a big X, then you can use | | | | a technique. | | | | | | | | C: This is the symbol that determines the power of your | |-------------| | defense in battle. Otherwise, it has no other need. | ----| | | | | | C | ------------------- C. Battling in this game is quite simple. When you battle, you choose a card for a character to use. If that card matches the symbol of your character, he gets a boost of power in battle. If that card looks like a big X, your character can use an ability that costs KI. Furthermore, the number in the top-left corner is the attack power while the number in the bottom-left corner is the defense number. The numbers are in Japanese, but the number that takes up the most space is the one that you want to choose. When you enter a battle, which happens randomly as you move around, you will see the faces of the enemies that you will have to fight. You can choose either Fight, Item, or Run. Item calls a menu for your items and Run allows you to try to escape from battle. If you choose Fight, you pick a card for each character depending on the strategy above. If your BP is lower than your enemy's BP, than you want to use defensive cards and hope to survive. If you have a higher BP, you would want to use cards with a higher attack power. If you have about equal, the choice if up to you, but watch out for KI attacks. After gaining enough BP, your level will increase, giving you a bonus of HP and KI. However, with every battle, your fighting ability increases. If your next level is 4000 BP, while you train to achieve that level your fighting power will increase anyway. That's more similar to the way the anime is, but it is not typical of most RPGs. D. As you travel around on the map, take note of the Healing Houses that you encounter. Not only can they heal you, but they can serve as a base for you to train near to avoid being defeated in combat. With exception to the beginning of the game before you defeat Raditz, and of your characters, if killed by an enemy, can NEVER be revived. Be sure not to let your characters die by training them carefully against difficult enemies and using item cards on them to heal them when necessary. You can't throw out your cards, but if you need to get rid of some crappy cards, like Bulma, use them after your character has lost only a couple HP. That way, when you get to a training place which gives you the opportunity to gain even more cards which will be by far much better than the poor ones you received early in the game. ~~~~~~~~~~~~~~ V. Minigames ~~~~~~~~~~~~~~ A. Carrying a rock over a pit In this game, after a bunch of text, you will be presented with an option. The top option is two play the game using the Attack number (the Dragonball number) or the Defense number (The number in the lower right-hand corner [the symbol, but you might not know Japanese].). If you choose Attack (I recommend choosing attack if you can't interpret Japanese symbols), you will have to meet or beat the card that is chosen. For example, if the card that pops up is a Dragonball with 7 stars, you can choose either (from your hand) a card with 7 stars or a card with a Z on it. If you cross all five pits, you get some BP, but if you don't get them all (even if you get 4 out of 5), you don't get any BP. This game is good for building BP when you have a high Level number. B. Card Matching In this game, you see your character punching and kicking over to the left. Pick the option with two letters and you will play. If you pick the other option (no), you won't play and you will exit the game. Here's how to play the game: You have to match either the symbol in the middle, the symbol in the bottom-right, or the Dragonball in the top- left. You play this game either until you press B to quit or until you mess up. If I am not mistaken, the number of BP you get for each match is determined by your level divided by 2. That means if you are on Level 4 and you get 50 mathces, you get 100 BP. If you are on Level 10 and you get 20 matches, you get 100 BP. This is even more helpful than all of the other minigames. C. Split-form battling In this game, your HP is split in half, your KI is split in half, and you have to battle yourself. If you win, you get a large amount of BP, and if you lose, you get to leave this place with low HP and KI. I don't recommend this game unless you have some decent cards, because you can easily earn higher amounts of BP doing other training. D. Card Matching (To Win Cards) In this game, you select one of your own cards. Select the card with the highest number Dragonball on it. This is how many chances you get at this game. For those of us who have played the Memory game, where you flip one card and flip another to see if there is a match, you will be alarmed at the similarity between this game and Memory. When you make a match, you get to keep the card that you matched. If you match all of the cards, you get to select any card out of the list of cards they give you. This game is very useful when you need specific cards, if you can do the game correctly. You can get great item cards like Shenlon or Old Man. E. Card Matching (To Win Cards) 2 To win in this game, you have to pick the same card three times. For example, if Shenlon is picked three times, and the player gets to have a Shenlon card. This game isn't as good as the first matching game, but if you don't have any high cards, than you should give it a try. You also have a 50% chance each time of getting the right card. F. Catch Bubbles (Goku only) In this game, you have to chase Bubbles around King Kai's planetoid. You are in a square ring around Bubbles' head and whenever you land on a square with a training symbol on it, you get your chance to try and catch Bubbles. It is nearly impossible to catch him the first time, but that's okay because he doesn't lose distance the second time or the third time that you play to catch him. This game is just like the game where you are jumping over the pits. You have to get any number higher or equal to the Dragonball that pops out. If you can do it, you get closer to Bubbles. Otherwise you fall on your face and he gets distance on you. When you win you will get 400 BP. G. Hit Gregory (Goku only) This game is very similar to the Catch Bubbles game. You walk around in circles until you land on a training symbol and then you try to hit Gregory with a mallet. Try to get a number (on the Dragonball) that is higher to the number that Gregory picks or equal to the number that Gregory picks. If you are succesful you will get closer to whacking him on the head. If you do it perfectly, you will get him on the second round and you will get 1600 BP. Otherwise, keep trying and you will hit him eventually. ~~~~~~~~~~~~~~~ VI. Characters ~~~~~~~~~~~~~~~ A. Goku (before training with King Kai) Level : 1 HP : 80/80 BE : 59/59 BP : 416 Abilities --------- Impact Wave 7 Energy Wave 10 Kamehameha 15 Sunburst 20 B. Piccolo Level : 1 HP : 80/80 BE : 50 BP : 408 Abilities --------- Makoho 7 MultiMakoho 10 Eye Beam 10 Mouth Beam 20 Blast Makoho 50 Ray Cannon 100 C. Gohan Level : 3 HP : 100/100 BE : 80/80 BP : 165 Abilities --------- Energy Wave 15 Masenko 80 D. Kuririn Level : 3 HP : 100/100 BE : 60/60 BP : 280 Abilities --------- Kamehameha 10 Energy Disc 60 E. TenShinHan Level : 3 HP : ???/??? BE : ???/??? BP : 305 Abilities --------- Energy Wave 7 Sunburst 20 Kikouhou 80 4-Sinnoken 40 4-way split 120 F. Chao-zu Level : 3 HP : 90/90 BE : 50/50 BP : 185 Abilities --------- Super Skill 20 Dondonpa 30 G. Yamcha Level : 3 HP : 95/95 BE : 60/60 BP : 269 Abilities --------- Kamehameha 10 Spirit Bomb 50 H. Goku (after training with King Kai) Level : ?? HP : 800/800 BE : 450/450 BP : 8000+ Abilities --------- Impact Wave 7 Energy Wave 10 Kamehameha 15 Sunburst 20 Kaiohken 40 Kaiohken Kamehameha 50 Kaiohken x2 60 Kaiohken Kamehameha x2 70 Kaiohken x3 80 Kaiohken Kamehameha x3 100 Kaiohken Kamehameha x4 160 Energy Ball 200 ~~~~~~~~~~~~~~~~ VII. Walkthrough ~~~~~~~~~~~~~~~~ It has been 5 years since Goku's battle with Piccolo, and what's this? A Saiyan spacepod hits Earth! Out of it comes a Saiyan named Raditz who is curious as to why the planet is not destroyed yet. He uses his scouter to search for Goku, or Kakarott (his Saiyan name), but instead he finds Piccolo. After making Piccolo a bit angry by calling him weak, he finds another strong power level that happens to be Goku's. He follows Goku to Master Roshi's house and introduces his new son, Gohan. Although they are in shock, that's not what they talk about. Soon, the strong power of Raditz makes it's presence and Raditz appears. He asks Goku why the planet hasn't been prepared for the Saiyans to live there, but Goku seems to have lost his memory. Raditz invites Goku to kill all of the people on Earth now, but since Goku declines, Raditz takes Gohan to get "better acquainted." At this point, Piccolo shows up to lend Goku a hand. This seems surprising because of the long-time battles that went on between these two, but they promise that after defeating Raditz, Piccolo will kill Goku. A. Battle with Raditz At this point, your fighters are pretty weak. It is a good idea to keep them next to eachother. If your friends are more than one diagonal square away from eachother, and one of them gets in a battle, they will have to fight it alone. Don't let that happen, because you have a good chance of losing that fight. Be sure to train a lot before you fight Raditz. Your power level is low and his is high. If you would like to do some training, head west over to Bulma's house. If not, you have to go to Bulma's house anyway. So, go to Bulma's house. If you enter Bulma's house as Piccolo, Bulma will be surprised, and she will not give you the Dragonradar. As Goku, you will explain the story and get the Dragonradar. It would be smart to enter as Goku so you can get the Dragonradar. When you activate the Dragonradar, you will see that the Dragonball number 4, the one on Gohan's hat, is located to the northeast. Obviously, that is where you have to go now, unless you choose to train. In this area, you can find some weak enemies and some strong ones. If you would like to take Raditz down easily, I suggest you fight all of the enemies you can until you are sick of this game. That means getting both Piccolo and Goku up to about 1500 BP. When you are at this point, your power level will be higher than Raditz's and you will be able to defeat him without any problems. The best location to do this training would be right next to Princess Snake's house of healing, and that is located one square north of Bulma's house. After you think that you are well trained, go northeast towards the place where the Dragonradar says that Raditz is. You will have to defeat two Saiyans in their space pods before fighting Raditz, both of which are extremely weak. Take them down and continue down the narrow path until you see Raditz and a spacepod that seems to be screaming Japanese worsds. When you approach Raditz, make sure that you do it with Piccolo and Goku next to eachother, or else you might have to fight him with just one of you. If you have a power level of 2000, you can win with just one of the fighters, but most people don't get their power level that high before fighting him. In the battle, watch out for his KI move. It is very powerful and can do up to 70 HP damage with one shot. Goku had a power level of 1500 (as well as Piccolo) when I defeated Raditz, and even then it was a slightly difficult battle. Use your strongest attacks and KI attacks to defeat him. B. Battle with Sansho After your victory against Raditz, you will learn that two stronger warriors are going to go to Earth to kill everyone in one year. Because of this, Goku goes with Kami to get special training from King Kai (or Kaioh). At the same time, Garlic Jr. escapes and swears revenge against Kami and has plans to get the Dragonballs. To take some action, the Z-Fighters go to find the rest of the Dragonballs. You get to pair the Z-Fighters up into 3 groups of two. You can pick whichever you'd like. Chao-zu and Gohan are the weakest fighters right now, so I would recommend pairing them up with Piccolo. Otherwise, pair whoever you'd like. --------------------------------------------------------------------------------- If you are playing with the pair of Gohan and Piccolo at any location, Piccolo will give Gohan a little pep talk about how he has the most potential and that his power could save the Earth when the Saiyans arrive. Gohan cowers at the thought of fighting, but Piccolo forces him to fight anyway. I just thought I would mention this because, if you remember, this is what happened in the cartoon. --------------------------------------------------------------------------------- Now it is time to play as the angel Goku. Go through Snakeway, playing the minigames and stuff. Then, when you get to the end, you will reach King Kai's planet to train. Since Goku tells him a good joke, he will allow him to train there. After this, you can play as the Z-Fighters again. The first group you picked will be able to play up in the north, looking for a Dragonball. Since both members of your group are relatively weak, you will have to train them until they have about 1500 BP. By this time, you will be ready to venture away from Princess Snake's house of healing to do more training! Isn't training great? Before you leave this corner of the map, allow me to tell you what to expect. Southeast of your current location are some training places. Then, to the East of your Starting point is Baba's house. To the north of all of these places is a Healing House as well as another minigame for you to win some cards. West of this place is a training game (the same basic concept but without carrying a rock over some pits) and Puar's house. Finally, if you follow the path south between the healing house and Puar's house, you will find another Healing House and Sansho who has the 2nd Dragonball. Did you catch all that? If you didn't, don't worry. Just follow the basic path and you'll do fine. Before you fight Sansho, I suggest building your fighters up to a power level of 2000. You don't have to, but I did, and I was able to take this jerk out in about 2 or 3 rounds. Here's what to do in your battle. You will be approached by Sansho who is hiding behind two of the losers you've already beaten plenty of times: Jasmine and Herb. Take them out easily in one turn and get hit once by Sansho. The damage won't be severe, especially since both of your characters will have between 225-325 HP. Now it is your turn to attack. Hopefully, you have a technique card and you can use it on Sansho. Use your most powerful attacks (the most powerful is the one that uses the most KI points) and you will be able to sink this guy easily. If you aren't strong enough, and you have Chao-zu in your party, use Super Skill. If you don't have Chao-zu, use the Old Man card and that will stun him (the same effect as if you had used Super Skill). Sansho will fall and you will get the 2nd Dragon- ball. C. Battle with Nikki Now that Sansho has fled you can continue your training with Goku on King Kai's planet. Please see the minigames section to find information about this training game (with Bubbles) that you are about to play. When you are done playing the minigame with Bubbles, you will play as the second pair of Z-Fighters that you have chosen. I would use the same strategy as before with training these warriors, and that is hanging out near the Healing House that you start at and training until you have a high BP level. Nikki is just about as strong as Sansho, so you would want to be as strong as the first pair of Z-Fighters that you chose. In this area, you will find the same enemies and basically the same training places and houses. South of your starting point is a Healing House and Baba's House. Also, in this area, you will find Ooolong's House to the west, more Healing Houses, and more training areas. If you head directly southwest, you will find Nikki and his two cohorts ready to defend their Dragonball. In the battle, kill Jasmine and Cinnamon before even worrying about Nikki. This way, you won't have to worry about these two wimps bothering you further along the line in the battle. To defeat Nikki easily, use strong KI attacks and high attack cards. Although Nikki has a lot of HP, he is an easy win since at a high enough level he won't even deal that much damage to you. If you win, you will get 58 BP and the 5-star Dragonball. D. Battle with Ginger After this victory, you will play as the Angel Goku and you will train by trying to hit Gregory, King Kai's star pupil, in the head with a mallet. This game is EXACTLY like the game with Bubbles, but I wrote the directions over again and you can check them out at the minigames section. Now it is time to play as the final pair of Z-Fighters. To the south of the start of this area, you will find Bab's house, a training game to win some nice cards, a Healing House, and a training area. East of your start is a whole group of training squares as well as another Healing House. You will also find the Grandfather's house in the corner. Southeast of the start is Ginger who has the 7th Dragonball. After training, be sure to head there and take him out. Ginger, like the other two losers that you had to fight before him, is pretty weak if you trained properly. Take out Cinnamon and Herb, his two guards, and then work on him. Use powerful KI attacks to sink him in a few rounds. Then, he will run away and you will get teh 7-star Dragonball. E. Battle with Garlic Jr. + Saiyans You finally made it to Garlic's castle. Now that you are here, it is time to go inside and destroy the evil Garlic. As Piccolo says, nobody knows what is waiting inside, but I do, so I will tell you. There is a great opportunity in here to train, so I suggest you do so. You can win up to 56 BP per battle which can greatly help your battle power. After you are done training, if you decide to do so, ho north, make a right, go south, make a right, and then go north. You will be confronted by Nikki, Sansho, and Ginger. Since they were no threat before, they still are not now. Use powerful attacks (but not TOO powerful. You don't have to use KI attacks) and take them down. After defeating them, pass (or go back to the Healing House if you are that badly injured) and confront Garlic Jr. Garlic Jr. is not as difficult to deal with in the beginning of the fight, but after defeating him the first time he transforms and becomes very powerful. Save all of your KI attacks until he transforms in order to defeat him for 150 BP. When you win you will get the 1-star Dragonball and you can revive Goku. At this time, also, Goku has finished his training, so you can be revived. Wait a minute! Before Goku leaves, he has to fight King Kai! This battle is pretty simple even though King Kai is much stronger than Goku. If you don't win the first round, and you shouldn't, you can win the second round easily. Goku's HP is replenished each time he loses, but King Kai's HP remains the same until you defeat him. When you do, you get an astounding 5600 BP. This will make Goku far stronger than King Kai, but not as strong as the Saiyans that are coming to Earth. Goku contacts Kame and tells him to call Shenlon, so he and Bulma do. Goku starts heading back after bidding farewell to King Kai. At this time, the Saiyans arrive. This is bad news. Nappa "greets" the planet by destroying a city. Vegeta uses his scouter to try and find the power that defeated Raditz, but he can't find it. Goku is still in another dimension, so his scouter can't trace through to him. Until then, he decides to explore to find whatever power he can to destroy and take over the planet. You will now be able to play as the Z-Fighters. You are in the southwest corner. I suggest you train for the battle that you are going to have to fight. Nappa's power level is about 4000, so if you want to beat him without losing any members of your team, you should train to about 4500 for each character. This will help tremendously in your fight against him and Vegeta. In this area, you will be able to gain about 56 BP per battle. The enemies here are easy and hard at the same time in that the hard ones appear in groups with the easy ones. Your first battle (with the exception of the other ones you fought with Kaiware, etc;) is your battle against 6 Saibamen. If you have a power level of 4500 like I did as a result of training so much at Garlic Jr.'s castle, you will take these guys out without any problem at all. If you don't, your power leevl will be somewhere up there, so you should attack using strong cards and KI attacks. Since Piccolo will be the strongest one in your group, use his Ray Cannon on one of the Saibamen and have everyone else attack the others. This probably won't kill the first Saibaman, but it will take away a good portion of their HP, and your other characters will have probably killed the second. Now, use someone weak to finish off the first Saibaman and kill number 3 with everyone else. Do the same with 4 through six and you will win easily. If you happened to have a hard time with this battle, don't worry, because there is a Healing House just after it. Go inside and heal everyone back to full health. Then, continue south to fight Nappa. Even though Nappa looks like a complete idiot, he's still pretty powerful. That's not something to worry about, though, because Goku's BP is double the amount of Nappa's. Speaking of Goku, who rejoins you at this battle, you will notice that Goku has many new attacks, including the Energy Ball attack. This attack can take away about 500 HP from Nappa it if is used with the right card. You might not be able to use this attack because Goku has not been healed since your fight with King Kai. Use a Mr. Popo card on him to heal his BE. Nappa can deal some painful blows if you have a small defense card, but that's not too big of a deal because he will be taken down easily with Goku's new power and the combination of everyone else's. After winning, assuming that you did (and you should have), go back to the Healing House. This will heal Goku's HP and the rest of the HP that everyone else needs to be healed before the fight with Vegeta. Then, head south to a turn in the path. If you continue south here, you will find a minigame to win some cards that will help you greatly in this fight. Otherwise, if you already have some Grandpa cards, at least one Shenlon, many Mr. Popo's, and any of a couple Healing cards, you will be set. You will need Mr. Popo's ability to heal BE so you can recharge Goku's BE after every two rounds. Regardless of your choice, you will have to head north and battle Vegeta. His power level is at 18000 so you can imagine that this will not be an easy battle. He can deal up to 150 damage, and everyone else, with the exception of Goku, can deal about 10. Be sure to use up your Grandpa and Yajirobe cards now so you can give him a little damage and stun him at the same time. When you run out of Grandpa cards, use Chao-zu's Super Skill attack and stun him every turn if possible. For the attacks, be sure to use Goku's Energy Ball to hit Vegeta for up to 135 HP damage. Everyone else will attack normally for about 40 damage combined until Vegeta finds himself a weak card in Defense. Beware, however, Vegeta has some strong attacks. If any characters in your group die during this fight, they won't get the BP from defeating Vegeta, and they won't be given a password to fight in the Budokai. Use Healing cards whenever any character has lower than 300 HP. For some reason, Vegeta had a tendency to beat up Yamcha all the time, so I just took him out of the fight and didn't attack with him. Should you be successful by delivering a barage of Energy Ball attacks, use Mr. Popo's card to restore Goku's BE. Then, after what seems like forever, Vegeta will fall. He will run away in a Spacepod, but the Z-Fighters sense a stronger force out in space. I guess they have to think of a reason for the Z-Fighters to go to Namek to find the Dragonballs because Piccolo didn't die along with Yamcha, TenShinHan, and Chao-zu like in the anime series. Well, you've beaten the game, and after getting your passwords, you can move onto Dragonball Z 2: Lord Frieza's Fury! ~~~~~~~~~~~~~~~~~~~~ VIII. Tips and Tricks ~~~~~~~~~~~~~~~~~~~~ A. Card Selection (Moving around on the map) Go near a location that you can enter and exit easily, like a Healing House or something. Use a crappy card to enter, then when you are done inside, use another crappy card to enter again. For this to work, however, all of your cards have to be even. if they aren't, you can move one space, hoping you won't get into a battle. If you do, run away or use the bad cards up during the fight. This will help you get all of the KI attack cards so you can blast your enemies to death quickly when you have to fight a difficult boss. B. Card Selection (Items) An emulator with the Save State and Load State feature is required, or else great skill in the matching game is required, for this trick. In the game, when you land on a square with a Z and a red background, you will be given the privelage of playing a mini-matching game to win some item cards. If you select a high enough number of your own cards, you will get a lot of chances to win. If you are able to clear every single match, you will get to choose any card that you would like to keep (possibly along with all of the others that you matched). C. Easy training An emulator with the Save State and Load State feature is required for this trick. When you go to a training area where you have to match anything on the card with anything in your hand, I have a neat little trick for you that you might not have already thought of. Before picking the card, Save your State. That way, when the card comes up, you will be able to match it, and if not, you can Load your State and you will be able to choose either a different card, or the card you already chose will be a completely different one. This applies with most of the training games in this game, but if you want to rack up the most BP quickly, doing the one I described will work best. D. No Random Battles or More Random Battles An emulator with the Save State and Load State feature is required for this trick. While you are on the map flying around, pick a card and move that many spaces. Don't press A to go to that place yet, however. Instead, Save your State. Now, press A to go to the location you have selected. When you get there, you will be in a battle, or perhaps not. You can use this to your advantage if you need to train or if you are sick of battling, you can control the amount of battles you have. If you are not in a battle, Load the State and try again. On the other hand, if you don't want to battle and you are thrusted into one, Load the State and try again. This is very useful when your characters need to conserver their HP and BE for a tough battle. E. Battling as a Team rather than as One During the game, for the most part, you have to fly around as two different people. Here's a tip for you: Keep them close together! Let's use Piccolo and Goku for an example. If you are flying around, make Piccolo end up in the space either adjacent to Goku or diagonally from Goku. This way, if you wind up in a battle, both fighters can battle the enemies rather than just one. Not only will this put the odds in your favor, but it will also give both fighters the BP for victory. The BP is not divided between fighters. F. What's Chichi doing here? If you are a cheater, you can turn one of your characters into Chichi. Enter the correct digit 1F and your character will become Chichi depending on which slot you chose. Be warned though, if your saved state is on the map, Chichi will disappear as soon as a character makes a move. If, however, you put Chichi as an active character in battle, she will be fully playable until the end of the battle. She has two moves: Energy Wave and Kankousen which both cost 0 BE (which is strange considering she has 80 BE when you play as her). She is extremely weak and when you use her KI techniques the game glitches. After any battle, if she is still alive, it will say that her level increased and that her HP has become about 80 and her BE has become about 40000. Unfortunately, you cannot keep her afterwards. ~~~~~~~~~~~~~ IX. Enemies ~~~~~~~~~~~~~ Enemy Name | Attacks | Gained BP | HP | BP ------------------------------------------------------------- Kaiware | Paralyzer | 3 | 35 | 200 -----------|-------------|-------------------|------|-------- Cucumber | Energy Shot | 5 | 45 | 350 -----------|-------------|-------------------|------|-------- Pumpkin | Kankousen | 7 | 55 | 400 -----------|-------------|-------------------|------|-------- Onion | Ape Change | 9 | 55 | 450 | | | | -----------|-------------|-------------------|------|-------- Onion | Ape Change | 90 | 55 | 450 (Ape) | | | | -----------|-------------|-------------------|------|-------- Brock | Energy Wave | 8 | 65 | 500 | Kankousen | | | -----------|-------------|-------------------|------|-------- Raditz | Energy Wave | 120 | 300 | 1500 | Super Wave | | | -----------|-------------|-------------------|------|-------- Herb | Energy Wave | 9 | 35 | 300 -----------|-------------|-------------------|------|-------- Jasmine | Energy Wave | 8 | 65 | 290 -----------|-------------|-------------------|------|-------- Cinnamon | Energy Wave | 10 | 85 | 270 -----------|-------------|-------------------|------|-------- Sansho | Mighty Blast| 30 | 600 | 1300 | Energy Wave | | | -----------|-------------|-------------------|------|-------- Nikki | Mighty Blast| 40 | 300 | 1200 | Energy Wave | | | | Katana Slash| | | -----------|-------------|-------------------|------|-------- Ginger | Mighty Blast| 35 | 400 | 1500 | Energy Wave | | | | Katana Slash| | | -----------|-------------|-------------------|------|-------- Garlic Jr. | Energy Shot | 150 | 500 | 2500 | Multi Shot | | | | Mighty Blast| | | -----------|-------------|-------------------|------|-------- Garlic Jr.2| Energy Wave | 150 | 950 | 3500 | Black Hole | | | -----------|-------------|-------------------|------|-------- King Kai | Energy Wave | 5600 | 300 | 4500 | Kankousen | | | -----------|-------------|-------------------|------|-------- Saibaman | Ghost Fluid | 20 | 200 | 1200 | Throw | | | -----------|-------------|-------------------|------|-------- Nappa | Blast | 500 | 1800 | 4000 | Energy Wave | | | -----------|-------------|-------------------|------|-------- Vegeta | Impact Wave | 10000 | 1200 | 18000 | Multiwave | | | | Energy Wave | | | | Energy Disc | | | | Gallic Gun | | | | Blast | | | -----------|-------------|-------------------|------|-------- Vegeta | Energy Wave | 10000 | 1200 | - (Ape) | | | | -----------|-------------|-------------------|------|-------- ~~~~~~~~~~~~~~ X. Card Items ~~~~~~~~~~~~~~ Item (Card) Name | Effect -----------------|--------------------------------------------- Kame | Restores some HP -----------------|--------------------------------------------- Bulma | Restores some HP -----------------|--------------------------------------------- Bubbles | Makes Goku invisible -----------------|--------------------------------------------- Mr. Popo | Restore BE -----------------|--------------------------------------------- Escape | Moves character to nearest House of Healing -----------------|--------------------------------------------- Oolong | Gives you a new set of cards -----------------|--------------------------------------------- Baba | Makes the Defense of one of your cards a "Z" -----------------|--------------------------------------------- 1 Star | A Dragonball with 1 star -----------------|--------------------------------------------- 2 Star | A Dragonball with 2 stars -----------------|--------------------------------------------- 3 Star | A Dragonball with 3 stars -----------------|--------------------------------------------- 4 Star | A Dragonball with 4 stars -----------------|--------------------------------------------- 5 Star | A Dragonball with 5 stars -----------------|--------------------------------------------- 6 Star | A Dragonball with 6 stars -----------------|--------------------------------------------- 7 Star | A Dragonball with 7 stars -----------------|--------------------------------------------- Radar | Tracks the Dragonballs -----------------|--------------------------------------------- Yajirobe | Yajirobe lends a helping hand and attacks -----------------|--------------------------------------------- Shenlon | Completely restores HP and BE for party -----------------|--------------------------------------------- Kalin | Restores HP -----------------|--------------------------------------------- Old Man | Temporarily paralyzes one enemy -----------------|--------------------------------------------- King Kai | Temporarily raises power -----------------|--------------------------------------------- Chichi | Transforms the symbol of a card into a KI | Card ~~~~~~~~~~~~~~ XI. Save-State Hacking ~~~~~~~~~~~~~~ Hacking Save-States is fun because you get to cheat. Many people would rather just cheat in this game instead of playing forever to build BP to be able to win, and if you are one of those people, today is your lucky day! In order to cheat using this method, you will need to have a HexEditor (which can easily be found at http://www.download.com/ ) and an emulator to play the game. For all of that stuff, including the translated ROM, go here: http://www.dbcollection.com/hage/ . Then, once you have those items, you are ready to begin. If you are using a different emulator send me an e-mail if the correct offsets aren't listed here and I'll try and find them. These offsets are used for FWNES savestates: First Character Offsets: 200 - Person 201 - Level (Recalculated after battle by BP) 202 - Current HP 203 - Current HP 2 204 - BP Value 1 205 - BP Value 2 206 - BP Value 3 20A - BE Current Value 1 20B - BE Current Value 2 Second Character Offsets: 212 - Person 213 - Level (Recalculated after battle by BP) 214 - Current HP 215 - Current HP 2 216 - BP Value 1 217 - BP Value 2 218 - BP Value 3 21B - BE Current Value 1 21C - BE Current Value 2 Third Character Offsets: 224 - Person 225 - Level (Recalculated after battle by BP) 226 - Current HP 227 - Current HP 2 228 - BP Value 1 229 - BP Value 2 22A - BP Value 3 22D - BE Current Value 1 22E - BE Current Value 2 Fourth Character Offsets: 236 - Person 237 - Level (Recalculated after battle by BP) 238 - Current HP 23A - Current HP 2 23B - BP Value 1 23C - BP Value 2 23D - BP Value 3 240 - BE Current Value 1 241 - BE Current Value 2 Fifth Character Offsets: 248 - Person 249 - Level (Recalculated after battle by BP) 24A - Current HP 24B - Current HP 2 24C - BP Value 1 24E - BP Value 2 24F - BP Value 3 252 - BE Current Value 1 253 - BE Current Value 2 Sixth Character Offsets: 25A - Person 25B - Level (Recalculated after battle by BP) 25C - Current HP 25D - Current HP 2 25E - BP Value 1 25F - BP Value 2 260 - BP Value 3 263 - BE Current Value 1 264 - BE Current Value 2 Seventh Character Offsets: 26C - Person 26D - Level (Recalculated after battle by BP) 26E - Current HP 26F - Current HP 2 270 - BP Value 1 271 - BP Value 2 272 - BP Value 3 275 - BE Current Value 1 276 - BE Current Value 2 Eighth Character Offsets: 27E - Person 27F - Level (Recalculated after battle by BP) 280 - Current HP 281 - Current HP 2 282 - BP Value 1 283 - BP Value 2 284 - BP Value 3 287 - BE Current Value 1 288 - BE Current Value 2 --------------------------------------------- These offsets are used for BioNES savestates: First Character Offsets: 300 - Person 301 - Level (Recalculated after battle by BP) 302 - Current HP 303 - Current HP 2 304 - BP Value 1 305 - BP Value 2 306 - BP Value 3 30A - BE Current Value 1 30B - BE Current Value 2 Second Character Offsets: 312 - Person 313 - Level (Recalculated after battle by BP) 314 - Current HP 315 - Current HP 2 316 - BP Value 1 317 - BP Value 2 318 - BP Value 3 31B - BE Current Value 1 31C - BE Current Value 2 Third Character Offsets: 324 - Person 325 - Level (Recalculated after battle by BP) 326 - Current HP 327 - Current HP 2 328 - BP Value 1 329 - BP Value 2 32A - BP Value 3 32D - BE Current Value 1 32E - BE Current Value 2 Fourth Character Offsets: 336 - Person 337 - Level (Recalculated after battle by BP) 338 - Current HP 33A - Current HP 2 33B - BP Value 1 33C - BP Value 2 33D - BP Value 3 340 - BE Current Value 1 341 - BE Current Value 2 Fifth Character Offsets: 348 - Person 349 - Level (Recalculated after battle by BP) 34A - Current HP 34B - Current HP 2 34C - BP Value 1 34E - BP Value 2 34F - BP Value 3 352 - BE Current Value 1 353 - BE Current Value 2 Sixth Character Offsets: 35A - Person 35B - Level (Recalculated after battle by BP) 35C - Current HP 35D - Current HP 2 35E - BP Value 1 35F - BP Value 2 360 - BP Value 3 363 - BE Current Value 1 364 - BE Current Value 2 Seventh Character Offsets: 36C - Person 36D - Level (Recalculated after battle by BP) 36E - Current HP 36F - Current HP 2 370 - BP Value 1 371 - BP Value 2 372 - BP Value 3 375 - BE Current Value 1 376 - BE Current Value 2 Eighth Character Offsets: 37E - Person 37F - Level (Recalculated after battle by BP) 380 - Current HP 381 - Current HP 2 382 - BP Value 1 383 - BP Value 2 384 - BP Value 3 387 - BE Current Value 1 388 - BE Current Value 2 Digits to Accompany Person 00 - Goku 01 - Piccolo 02 - Raditz 03 - Gohan 04 - Kuririn 05 - Nappa 06 - Vegeta 07 - Saibaiman 08 - Cucumber 09 - Kaiware 0A - Fight 0B - Yamcha OC - TenShinHan 0D - Chao-zu 0E - Vegeta (Monkey) 0F - Kaioh 10 - Pumpkin 11 - Brock 12 - Garlic Jr. Transformed 13 - Ginger 14 - JAsmine 15 - Nikki 16 - Herb 17 - Sansho 18 - Cinnamon 19 - Giant Monkey (Unknown) 1A - Garlic Jr. 1B - Onion (Monkey) 1C - Onion 1D - Goku (Trained w/ Kaoih) 1E - Yajirobe 1F - Chichi (See the Tips & Tricks section) 376 - 394 - Inventory (FWNES) 476 - 494 - Inventory (BioNES) Digits to accompany inventory modifiers: 80 - Kame 81 - Bubbles 82 - Shenlon 83 - Kalin 84 - Kami 85 - Bulma 86 - Mr. Popo 87 - Puar 88 - Old Man 89 - Enma 8A - Baba 8B - Kaioh 8C - Chichi 8D - Oolong 8E - Yajirobe 8F - Scouter 90 - Tail 91 - Moon 92 - Radar 93 - Escape 94 - Dragon Ball 1 Star 95 - Dragon Ball 2 Stars 96 - Dragon Ball 3 Stars 97 - Dragon Ball 4 Stars 98 - Dragon Ball 5 Stars 99 - Dragon Ball 6 Stars 9A - Dragon Ball 7 Stars Hacking Glitches: If you change which character is which, you will only be able to keep the characters that are supposed to be in your party. For example, if in the beginning of the game you put Gohan as the third character, he will be gone after either a battle or any movement on the map. I can't figure out why this happens but if anyone knows I'd appreciate knowing why. However, if you'd really like to cheat, you can have a bunch of Goku & Piccolo clones, and later in the game you can have even more different types. If you have any extra party members besides one Goku and one Piccolo as a result of save-state hacking you should remove them. In the next section of the game when you choose your party members for the different explorations, you will wind up having too many and the game will freeze. You should leave the last six spaces blank when hacking the items. If you have any event items, such as the Dragonradar, you won't have them anymore because you aren't supposed to fill in these last spaces. They are reserved for event items like this and can be easily lost this way. Also, the event items will appear immediately after the first 00 that you put in your items list. ~~~~~~~~~~~~~ XII. Credits ~~~~~~~~~~~~~ 1. Vegita: He wrote a walkthrough for Dragon Ball Z that helped me out when I played the Japanese version. I can't read Japanese, so you could understand why I would need help playing a game that isn't in my language. 2. Sgt. Bowhack:This is the guy who translated the Japanese ROM file into a large percentage English. I couldn't have given you a lot of the information that I have without his work. 2. Dan Massey: He gave me some information about the Kaio card. Thanks! ~~~~~~~~~~~~~~ XIII. Final Word ~~~~~~~~~~~~~~ If you want to send me an e-mail, please send it pkt_paladin@yahoo.com. Since there are a few things that I have yet to know that you might know, I would appreciate any submissions (you will be given credit, of course) to help further develop this FAQ. Please submit any questions so I can answer them for you and anyone else who reads this FAQ. ------------------------------------------------------------------------
This guide was written by PKT_Paladin (pkt_paladin@yahoo.com).  Please do
not use this guide improperly by modifying it and then putting it on your
site.  Doing that is illegal.  I am in no way affiliated with the makers
of Dragon Ball Z: Assault of the Saiyans.