=============================================================================== =============================================================================== ASDIVINE CROSS by hmsong =============================================================================== =============================================================================== Table of Contents 01. Introduction .............................................. [INT] 02. Basics .................................................... [BAS] 03. Weapons ................................................... [WPN] 04. Armors .................................................... [ARM] 05. Accessories ............................................... [ACC] 06. Enemy Locations ........................................... [ENE] 07. Final Notes / Afterthoughts / Credits ..................... [FIN] =============================================================================== 01. INTRODUCTION [INT] =============================================================================== This game is a JRPG made by Kemco. Specifically, it's made by a branch of Kemco called Exe Create. They made A LOT of games, and this is simply one of them. If you like one of these games, the chances are, you'll like almost all of their games. I made this guide because I thought it would be interesting to do so. And for whatever reason, gamefaqs didn't have any guide for any of Kemco games. So, here it is (I also made guides for some of other Kemco games). Have fun. Actually, I know the reason why gamefaqs doesn't have a guide for this game: https://www.rpginsanity.com/games/ That's the answer to almost everything about this game. Oh, and I heard there's 3DS version for this game. I only played this for the iOS and Android. But I'm assuming it's the same. =============================================================================== 02. BASICS [BAS] =============================================================================== Honestly, RPG Insanity did a REALLY good job in covering almost all the basics of ALL Kemco games, such as basic mechanics, skill names and descriptions, secret, tips, and way more. Here's the link for all the games: https://www.rpginsanity.com/games/ Seriously, check that out. You will not regret it. I made this guide for the things that the RPG Insanity did not cover, which are equipments and enemy locations. Yeah, my guide won't be very long, since that website did such a good job. =============================================================================== 03. WEAPONS [WPN] =============================================================================== Sword -------- Shortsword 20 - Rapier 40 - Bound Sword 60 - Sunrise Sword 80 - Midnight Sword 100 - Guild Sword 120 - Shadow Sword 140 - Fragrant Sword 160 Int +10% Premium Sword 180 - Oblivion Sword 200 Skill gauge cost -50% Quick Sword 50 Spd +16%; Preemptive rate up. Blood Sword 90 Normal atk = Absorbs 50% of damage as HP Broad Sword 115 Normal atk = All; Spd -8% Long Sword 170 Normal atk = Row; Spd -5% Razor Sword 215 Normal atk attacks twice Dancing Sword 30 Str/Spd +16% Romancing Sword 50 Randomly cures all abnormal status. Magic Sword 90 Normal atk = recovers 10% Max MP Grand Sword 110 Normal atk = All; Damage = 20 Avenger 150 Counter = x3 Dragon Slayer 170 Normal atk damage to dragons x3. Ultima Sword 230 Skill/Combo damage x3 Vertical Blade 70 Normal atk = Column; Str +5% Excalibur 230 Normal atk = Slight "Delay"; Vit/Int +10% Ragnarok 300 Normal atk = "Delay"; Str/Spd +10% Lionheart Sword 400 Skill gauge cost -50% Rune Blade 500 Damage to Void enemies x2; Max MP +20% Maid Bringer 750 At the start, [All parameter +2, HP/MP fully restored] Rod -------- Twiggy Stick 20 - Light Rod 40 - Bound Rod 60 - Sunrise Rod 80 - Midnight Rod 100 - Guild Rod 120 - Shadow Rod 140 - Fragrant Rod 160 Int +10% Luxury Rod 180 - Oblivion Rod 200 Skill gauge cost -50% Quick Stick 50 Preemptive = damage x1.5 Astral Rod 70 Normal atk = Absorbs 10% of damage as MP Dynamic Rod 105 Normal atk = All Violent Duster 185 "Berserk" state; Damage x6; Spd +20% Horizontal Rod 170 Normal atk = Row Magic Wand 30 Magic damage x1.5 Billy Club 50 Normal atk = 1 skill bar Life Rod 90 Normal atk = recovers 20% Max HP General Stick 110 Damage to Leader monsters x3 Floating Stick 150 Normal atk to "Float" enemy = x5 Dragon Rod 170 Normal atk damage to dragons x8. Ultima Rod 230 Skill/Combo damage x1.5 Lengthy Rod 70 Normal atk = Column; Str +5% Wizard Rod 230 Skill damage x1.5; Vit/Int+10% Apocalypse Rod 300 Randomly cures all abnormal status. Lionheart Rod 380 Spd +20% Rune Rod 500 Damage to Shadow enemies x2; Max MP +30% Carpet Beater 750 40% chance to max out Skill gauge Manifer -------- Hot Glove 20 - Light Knuckle 40 - Bound Knuckle 60 - Sunrise Baghnakh 80 - Midnight Knuckle 100 - Guild Glove 120 - Shadow Knuckle 140 - Aroma Baghnakh 160 Vit +10% High-Class Knuckle 180 - Oblivion Glove 200 Skill gauge cost -50% Half Knuckle 45 Str/Int -5%; MP/Skill Cost -50% Rage Knuckle 90 Damage to Light enemies x2 Bear Claw 115 Normal atk = All; Spd -5% Shining Finger 170 Damage to Shadow enemies x1.6; Int +15% Beast Claw 215 Normal atk = Row; Str +20% Woolly Baghnakh 30 When hit with "Ram" type skills, HP is fully restored Wild Baghnakh 50 Normal atk = Row; Spd +12% Guardian Fist 90 Guard = Atk/Def +1 Unclean Knuckle 110 Normal atk to Void enemies = Def/Spd -1 Boss Baghnakh 150 Damage to Titan enemies x3 Lucky Mitten 170 Normal atk = Randomly [absorbs damage as HP, or Atk/Int -2] Ultima Knuckle 230 Skill/Combo damage x1.5 Legion Knuckle 70 Normal atk = Column; Str +5% Heaven Baghnakh 230 Normal atk = "Countdown" %; Vit/Spd +10% Tiger Claw 300 Normal atk = Atk/Def +1 Lionheart Knuckle 385 Str/Vit +12% Rune Baghnakh 500 Damage to Void enemies x2; Max MP +60% Oven Mitt 750 Exp/Gold +100% Scythe -------- Mini Scythe 20 - Light Sickle 40 - Bound Sickle 60 - Sunrise Scythe 80 - Midnight Scythe 100 - Guild Scythe 120 - Shadow Scythe 140 - Aromatic Edge 160 Int +16% High-End Scythe 180 - Oblivion Scythe 200 Skill gauge cost -50% Gold Scythe 48 Gold +25% Giant Sickle 106 Normal atk = All; Spd -7% Cooldowner 128 Normal atk = Def -1 Serrated Scythe 152 Normal atk = Row; Str +20% Terrorizer 184 Normal atk = Great "Delay" Modern Farm Tool 30 Str/Int +17% Death Scythe 50 Normal atk = "Countdown" % Curved Scythe 90 When in "Float" state, normal atk damage x3 Supersonic Cutter 110 "Berserk" state; Spd +48% Numbered Scythe 150 Normal atk hit = 5~99 Metallic Scythe 170 Normal atk damage to metal = 1000 damage Ultima Scythe 230 Skill/Combo damage x1.5 Golden Hoe 70 Gold +50%; Str +5% Black Scythe 230 Damage to Light enemies x2; Int/Spd +10% Parasite Edge 300 Abnormal status x1.5; Str/Vit +10% Lionheart Scythe 390 Skill guage cost -50% Rune Scythe 500 Damage to Light enemies x2; Max MP +50% Deathbringer 750 At the start, All enemy parameters -2 =============================================================================== 04. ARMORS [ARM] =============================================================================== Male -------- Khaki Vest 20 - Light Vest 40 - Leather Vest 60 - Sunlight Mail 80 - Midnight Vest 100 - Guild Vest 120 - Shadow Vest 140 - Oblivion Armor 200 Skill Gauge x2 Crystal Mail 230 Str +10% Diamond Scale 280 Str +10% Female -------- Khaki Dress 16 Spd +6% Khaki Robe 18 Int +6% Light Dress 36 Spd +6% Light Robe 38 Int +6% Leather Dress 56 Spd +6% Leather Robe 58 Int +6% Sunlight Dress 74 Spd +8% Sunlight Robe 76 Int +8% Midnight Dress 94 Spd +8% Midnight Coat 96 Int +8% Guild Dress 114 Spd +8% Guild Robe 116 Int +8% Shadow Tunic 134 Spd +8% Shadow Robe 136 Int +8% Oblivion Dress 190 Skill Gauge x2; Spd +8% Oblivion Robe 194 Skill Gauge x2; Int +8% Crystal Dress 218 Spd +10% Brave Fur 220 Str+20%; Vit +30% Crystal Robe 222 Int +10% Deviless Dress 260 Magic rebound = 0; MP Cost = -25% Diamond Dress 268 Spd +10% Diamond Robe 274 Int +10% Maidame Curie's ??? 600 No random encounters; Jumps 10 levels in Training Accelator All -------- Lightning Belt 12 Guard = Atk +1 Choker 34 Randomly nullifies Skill gauge usage Sunlight Pajamas 58 Normal attack received is restored as HP Leather Bustier 65 Immune to "Rage" and "Idle" Midnight Scarf 90 Max MP +20% Bathrobe 100 Prevents parameter up/down; Spd +20 Guild Belt 102 Fully restores HP/MP after the battle Fine Belt 160 Immune to Virus Deity Wig 160 Immune to negative status/parameter effects Oblivion Shawl 182 Vit/Int +30%; Randomly loses a turn Luxury Coat 260 - Magical T-Shirt 260 Magic/Skill rebound = 0 Penguin Outfit 780 ??? Muscle Armor 850 ??? =============================================================================== 05. ACCESSORIES [ACC] =============================================================================== (m = equipping multiple stacks) 100-Fold Jewel Normal atk = 100 damage. Accelerator Jewel First to act in battle. Access Jewel Enables all learned magic. All Jewel Normal atk = all targets. Attract Jewel Random battle every step. Attribute Jewel B Learns/enables all magic up to Rank 50; MP Cost x1.5. Attribute Jewel A Learns/enables all magic up to Rank 99; MP Cost x1.5. Berserk Jewel Physical damage deal/receive x1.5; User auto-attacks random enemies. Blue Jewel Vit +8%. (m) Boulder Jewel Boulder monsters encounter rate up. (m) Box Jewel Box monsters encounter rate up. (m) Co-op Jewel Randomly does normal attack (weaker, no effect) when ally uses Normal atks. Conserver Jewel Trust gauge cost -50%. Counter Jewel Normal atks received are countered with user's normal atk. Economizer Jewel MP Cost -25%. (m) Experience Jewel Experience +50%. (m) Float Jewel Has "Float" status. Gamble Jewel Normal atk = random damage. Gold Jewel Gold +50%. (m) Green Jewel Spd +8%. (m) Guard Jewel Physical damage deal/receive x0.5. Guilty Jewel Str/Vit/Int +30%; Spd +20%; Has "Countdown" status. Heavy Jewel Arrow tiles have no effect in field; Spd -10%. Hi-Speed Jewel Spd +14%; Str -5%. (m) Hitman Jewel Damage becomes proportionate to hit count. (max x5) Impervious Jewel Cannot die by dmg; User has 25% death chance. Interrupt Jewel Extra battle happens in the battle arena. Light Jewel B Learns/enables Light magic up to Rank 50. (m) Light Jewel A Learns/enables Light magic up to Rank 99. (m) Magnify Jewel Normal dmg = # x [HP 1s digit]. Metal Jewel Metal monsters encounter rate up; Critical rate up. (m) Mighty Jewel Str +14%; Spd -5%. (m) Mighty Mini Jewel Gnome status = [Dmg x8, def x2, spd x2]. MP Saver Jewel Randomly negates MP Cost. Next Jewel If normal atk defeats an enemy, the user attacks the next enemy. Parameter Jewel Str/Vit/Int/Spd/HP/MP +15%. (m) Parameter Down Jewel Normal atk = all parameter rank -1. (m) Preemptive Jewel Preemptive rate up. (m) Protection Jewel Guard = Str/Vit/Int/Spd +1. (m) Quintuple Jewel 1 hit becomes 5 hits (and the damage gets divided). (m) Rare Jewel Item drop = higher rate of rare item. (m) Red Jewel Str +8%. (m) Repeat Jewel When User uses a skill/magic, randomly repeats the skill with no cost. Reraise Jewel Revives once with 50% of HP/MP. Shadow Jewel B Learns/enables Shadow magic up to Rank 50. (m) Shadow Jewel A Learns/enables Shadow magic up to Rank 99. (m) Silhouette Jewel Dispels all magical effects in battle. (???) Skill Double Jewel Skill gauge recovery rate x2. (m) Skill Saver Jewel Randomly negates Skill gauge usage. SP Jewel SP points +50%. (m) Strength+ Jewel 50% of Vit is added to Str; Vit -50%. Target Jewel Normal atk has 100% accuracy; Str/Spd +5%. (m) Thief Jewel Enemy drops 2 items instead of 1 when killed by the user. Titan Jewel Titan monsters encounter rate up. (m) Triple Jewel 1 hit becomes 3 hits (and the damage gets divided). (m) Trust Doubler Jewel Trust gauge recovery rate x2. (m) Void Jewel B Learns/enables Void magic up to Rank 50. (m) Void Jewel A Learns/enables Void magic up to Rank 99. (m) Wholesome Jewel Abnormal status -25%. (m) Yellow Jewel Int +8%. (m) =============================================================================== 06. ENEMY LOCATIONS [ENE] =============================================================================== * = Rare # = Side Quest enemy ^ = High-leveled enemies CAP = Boss ? = Haven't come across yet Extra Enemies ---------------- Bonus Box (L.Brown box with "Bonus" sign) Pine Box (L.Brown box) ---> Chick-Fil-O Painted Box (Blue box) ---> Angry Bird Oak Box (L.Brown with pink borders) ---> Mr Spud Head Rare Box (White) ---> Mallow Man Emergecy Box (Green + Blue borderline) ---> Let Me Out Illusion Box (D.Purple) ---> Green Giant Just-a-Rock (L.Brown rock) Rock Solid (grey) Hard-as-Stone (Red) Precious Stone (L.Blue) Limestone (L.Green) Geode (pink) Luminia Sewers ---------------- Bat, Moist Penguin, COLOSSUS World (Luminia City ~ Pican Port) ---------------- Blue Bi-Nuclei, Furry Scurry, Green Slime, Hades Drake World (Hideout) ---------------- Goblin Knight, Highwayman Honcho, Orphan Pup, Wyvern ^Muhnay Cave ---------------- Alchemist, Arch Druid, Beast Ankylo, Fierce Lynx, Shadow Screecher, Sonic Claw, Worried Penguin + ?Crystal Squirrel, ?Land Boar, ?Sentient Armor Akkarl Pass ---------------- Cave Screecher, Goblin, Indepenguin, Lizardman-At-Arms, Two-Horned Cyclops, Wingnut, MIGHTY GOLEM World (Mashrowe Village) ---------------- Brew Mycelia, Hydnoraceae, Mad Ooze, Nut Nibbler Rhutti Mine ---------------- Clay Golem, Cyan Maneater, Goblin Chopper, Hobtroll, Rustler, Wild Lynx, VICIOUS WYVERN Luminia Castle ---------------- DUNCAN, LUMINIA SOLDIER, STONE COLOSSUS World (Makra Port ~ Guild), (Island N of Hideout) ---------------- Flaxen Fairy, Polka Mare, Pup-in-a-Barrel, Squall Sauria Training Ground ---------------- Elite Sorceress, Rookie Fighter, Trainee, Veteran Lancer, EXAMINER ROY, COELACANTH, ZIG Guild (story) ---------------- CHICK-O-CHICK BLUMY, CHICK-O-CHICK GREEMY, CHICK-O-CHICK REMY HOUND BOW, HOUND WOOF, HOULD WOW Shawarl Checkpoint ---------------- RED LION, VIOLET CHELONIA, #ELECTRIC PINCHER World (Shawarl Checkpoint ~ Tenebrant City) ---------------- Nomad Drake, Ruffian, Spotted Slime, Wandering Bat World (Tenebrant City ~ Cragal Shrine) ---------------- Blood Tri-Nuclei, Hard-Back Turtle, Lizardman Warrior, Naughty Pixie World (Ocean) ---------------- Insecto Penguin, Loaded Crab, Magenta Lobster, Water Breather ^World (Great Ocean) - (south parts of the map) ---------------- Aqua Krakken, Executioner Sauria, Ocean Chelonia, Shaggy Ooze ^World (Deadly Waters) - (near Metal Region 2) ---------------- Abyss Fish, Agile Terrapin, Carmine Kraken, Ocean Dragon, Wonka Penguin World (Naihmee Village ~ Grakka Abyss) ---------------- Lily-Livered Pup, Stalker Ogre, Storm Sauria, Wise Drake World (Pican Port ~ Ophir Woods) ---------------- Blue Orc, Hobogre, Smooth-Shelled Crab, Were Lion World (Gloamfel Shrine) - (part of the land W of the SE continent) ---------------- Air Breather, Blade Weilder, Orc Demon, Plumed Squirrel ^^World (Level 200 Region) - (Top island N of Pican Port) ---------------- Divine Colossus, Horned Fish, *Maid Servia, Ogre Troll, Thorny Cancer ^^World (Level 300 Region) - (Bottom island N of Pican Port) ---------------- Destroyer Wyvern, *Maid Dustia, Nor'easter Banshee, Rose Ooze, Winged Roan ^^^World (Metal Region 2) - (reverse-heart-shaped island S of Rhutti Mine) ---------------- Metal Boar, Metal Penguin, Metal Screecher ^^^World (Fairyland) - (island E of Hideout) (NE portion of the SE continent) ---------------- Dueler Fairy, Fairy Fiend, Gloomy Pixie, Queen Sprite, Rosy Sylph ^^^World (Devil Land 1) - (island SE of Fairyland 1) ---------------- Bomber Squirrel, Kaiser Chimera, Kaiser Penguin Shadow Shrine ---------------- TENEBRANT SOLDIER, SHADOW PIXIE, ZIG Ophir Woods ---------------- *Forest Chimera, Jade Sorceress, Mad Flower, Marsh Lobster, Munkchipper, Patch Bunny, Pegasus, Unicorn World (Ophir Woods ~ Light Shrine) ---------------- Copper Squid, Land Fish, Sandy Lobster Rhutti Mine (behind the locked door) ---------------- Copper Squid, Land Fish, Pollinator, Raging Demon, Mount Cheeka ---------------- Armored Axeman, Barbarian Orc, Goblin Fighter, Guard Goblin, Rock Colossus, *Hatted Penguin, Shaggy Penguin, *Stratos Dragon, Thorn Matango, FATED DRAGON Muhnay Cave ---------------- Alchemist, Arch Druid, Beast Ankylo, Fierce Lynx, Shadow Screecher, Sonic Claw, Worried Penguin, *Land Boar, Sentient Armor, CRYSTAL SQUIRREL World (Mushroom Kingdom) - most NW island, near Timewarp Tower ---------------- King Mycelia, Knight Matango, Pawn Mushroom, Queen Mycelia World (Lantanoi Shrine) (also, numerous other parts of the west continent) ---------------- Fighter Penguin, Ghillie Bi-Nuclei, Painted Pup, Shadow Knight World (Gold Region 1) - in W continent, most NE part, in the mountains ---------------- Gold Chelonia, Gold Fin, Gold Goblin, Gold Hyrax World (Gold Region 2) - isolated land, slightly NW of Illumina Spire ---------------- Gold Flora, Gold Lobster, Gold Squid World (Box Region) - isolated land, W of Mount Cheeka ---------------- Coony Ver 2, Neon Kraken World (Level 400 Region) - SW portion of the West continent ---------------- Lurker Kraken, Mad Turtle, *Maid Assistia, Predator, Resistant Pup World (Level 100 Region) - most SW island ---------------- Black Rose, Brute Sauria, Maid Broomia, Premier Knight, Spore Matango ** Premier Knight has "Charge" skill, but i still can't make him use it on my character World (Naihmee Village) - NE portion of the NE continent ---------------- Blade Knight, Bubble Penguin, Cursed Tiger, Great Horn World (Metal Region 1) - most NE island ---------------- Metal Armor, Metal Colossus, Metal Mycelia, Metal Slime World (Gloamfel Ravine) ---------------- Dirt Crab, Lurking Bandit, Mirage Sauria, Placid Shrimp World (Boulder Region) - most SE island ---------------- I-C-U-3, Rammer Boar Gloamfel Ravine ---------------- Blue Roan, Chaos Flower, Fluttering Sylph, Force Dragon, Glaucous Squid, Goophare, + Star Goophare, Verdant Sylph, SHADOW CENTAUR Gloamfel Shrine ---------------- DUSK KNIGHT Obscura Shrine ---------------- SHADOW SAGE Grakka Abyss ---------------- Fermented Mycelia, Hulking Anklyo, Magician, Mimic Mycelia, One-Eyed Pup, Sonic Screecher Evil Dragon, Great Chimera, Phantom Golem, ZIG, DUSK KNIGHT, SHADOW SAGE, SHADOW DEITY Claris Shrine ---------------- SUNRISE KNIGHT Lantanoi Shrine ---------------- LIGHT SAGE Guild (side-quest) ---------------- #CHICK-O-CHICK BLUMY, #CHICK-O-CHICK GREEMY, #CHICK-O-CHICK REMY Spireach Tower ---------------- Armored Goblin, Jack-the-Ripper, Seizer Drake, Silver Brandisher Damask Boar, *Goblin Paladin, Matchmaker Sprite, Raging Mare, *Seizer Wyvern, BERSERK ZIG Elysium ---------------- Cliff Lizardman, Curser Alraune, Cursed Flower, Gleaming Pincher, Mage Feather Tail, Plum Squirrel, Tri-Horned Orc, DEATH CHIMERA Blood Lion, Evil Colossus, Legendary Dragon, Lucifer Squid, SOUL KNIGHT, MYSTERY PUFFIN, SACRIFICUS, VICTIMA, LIGHT DEITY [] = Must equip Interrupt Jewel to fight Arena - Bronze (192) (112) ---------------- Copper Squid, Sandy Lobster x2 Highway Honcho x4 [Adamantine Turtle, Muscle Box, Muscle Orc x2] Forest Golem x2, Forest Mare, Forest Mycelia Arena - Silver (360) (176) ---------------- Stalker Ogre x2, Storm Sauria x2 Shadow Knight x2, Silver Brandisher x2 [Butterfly Sylph, Chunky Boar, Doe-a-Deer] Emperor Penguin, Jade Chelonia, Seafire Kraken Arena - Gold (548) (0) ---------------- Mad Wingnut x4 Luminia Chimera, Mossy Golem x2 [Black Box, Despair Matango x2] Fury Chimera Arena - Maid (380) (880) ---------------- Komodo Hatchling, Komodo Lizard Rose of Death, Slumber Sylph x2 [Felix] Family Pack, Regular Pack, Value Pack, Variety Pack ---------------------------------------------------------------- NEW GAME + ---------------------------------------------------------------- Shawarl Checkpoint ---------------- #DEADLY CLEMATIS World (Monument) ---------------- LUCKY GOOPHARE, WAR DRAGON Illumina Spire ---------------- Black Assassin, Horned Cancer, Mad Wingnut, Nightmare Fiend, Azure Jabberwock, Blue Screecher, Bronze Lancer, Mossy Golem, FOREST ALARUNE Cobalt Shrimp, Luminia Chimera, JOLIE CURIE Etheria ---------------- Dark Warlock, Demoness Flower, Dullahan, Imperial Stallion, Prince Feather Tail, Yellow Tri-Nuclei, RED-EYED PUFFIN Angry Pup, Apple Muncher Astral Lynx, Giant Boar, Hades Dragon, Hare Penguin, Shining Flora, CREATION DEITY NULLUS, ENIGMA, VERITAS Legendary Sewer ---------------- Ace Swordsman, Ark Goophare, Chaos Dragon, Chaos Shaman, Emerald Wyvern, Jubilant Knight, Magna Stallion, Motley Kraken, Pet-a-Mon Banshee, DOMINATOR Timewarp Tower ---------------- Assassin Troll, Temptress Mandrake, Whimsy Screecher, Slime Colossus, MIMIC-O, MIMIC-L Abyss Boar, Grand Chimera, Great Demon, Rubicund Wyvern, Sleepy Pup, MIMIC-Z, MIMIC-A, MIMIC-H, MIMIC-L, MIMIC-O Forgotten Village ---------------- Maidame Curie D13, Master Trainer, Surprise! Arena - 300 (1400) ---------------- Zombie Orc x3 Ellis, Freya, Izayoi, Minerva Jolie Curie Arena - 500 (2200) ---------------- Pooch, Rocky Izayoi, Litany, Noelle, Ratona Maidame Curie Arena - 777 (1400) ---------------- Cyborg Giraffe, Giraffe Neo-Shadow Deity Neo-Maidame Curie =============================================================================== 07. FINAL NOTES / AFTERTHOUGHTS / CREDITS [FIN] =============================================================================== Well, geez. Kemco did one helluva job to create this game. If you played multiple different Kemco games, many of them will seem similar to one another, but I still enjoyed a great deal. Credit: RPG Insanity: https://www.rpginsanity.com/games/ If anyone has any questions/suggestions, feel free to let me know: hmsong01 AT gmail DOT com ===============================================================================