* * * * * And this seems more engrossing than those old Choose Your Own Adventure books … > To explain what I mean by “Feelies” in this context: Infocom packaging (and > really, a bunch of other software packages of the 1980s era) came with > additional knick-knacks wrapped in, accompanying the disk or cassette and > the manual. Sometimes these knick-knacks were simply copy protection items, > like a code wheel or a map with information you'd need to refer to to go > far enough in the game. Other times, they were neat stuff that provided you > with an additional dimension to the game. I've interviewed a lot of people > who have said this was what set an Infocom game ahead of other similar > products for them; you opened the box, and stuff fell out, and even before > you played the game you were part of the game, if that makes sense. > > … > > And what else I found out was that nearly everyone I talked to who had > something to do with Infocom's feelies had owned or knew of this > interesting property, Murder Off Miami, which had originally been published > in … 1936. > “The Feelies [1]” Very interesting. As I read up on _Murder Off Miami_ [2], I began to feel that, because of the non-linear nature of the story (it's presented as a case file of a murder in Miami, and it's up to the reader to solve the mystery given the information presented) this may very well be a type of hypertext fiction [3], or even, a form of non-interactive interactive fiction [4], if you will. [1] http://ascii.textfiles.com/archives/000592.html [2] http://www.amazon.com/exec/obidos/ASIN/0863501184/conmanlaborat- [3] http://en.wikipedia.org/wiki/Hypertext_fiction [4] http://en.wikipedia.org/wiki/Interactive_fiction Email Sean Conner at sean@conman.org .