The Dungeons of Dunjin -------------------------------------------------------------------------------- Author(s): Magnus Olsson Genre: Cave crawl Language: en First Publication Date: 1991 License: Former shareware Rating: 4.0 (based on 1 rating) EXTERNAL LINKS dunjin45.zip Dunjin44.cpt.hqx dunjin43.sol solution dunjin.hints hints EDITORIAL REVIEWS SPAG > The game as a whole is very enjoyable. You'll quickly discover that the > "Dungeon" is not merely a series of dank chambers beneath the surface, but > rather a very large and vast world containing everything from dragons to > dwarves and even computer hackers (I hope you can handle it). One very > interesting idea in the game is that magic works within the "fantastic" > regions, inside the dungeon, but not in the "mundane" regions, and objects > behave accordingly depending on where you are. (Molley the Mage) > > On the whole, then, this is a diverting (and lengthy) romp through a rather > diverse dungeon; it deals a bit too heavily in fantasy conventions, > particularly toward the end, to appeal to the player who genuinely dislikes > fantasy, but for those who enjoy the genre and like seeing it sent up in > some fairly clever ways, Dunjin is worth checking out. (Duncan Stevens) SynTax > When I first started playing I got the impression that the puzzles were > going to be a bit easy. I was sure that I could have figured out that I > could use the cage to hold the cat, without being told that there were some > cat hairs caught in the cage door. Thankfully such heavy handed pointers > were rare, and I feel that there is enough work to be done in this game to > test even the most experienced player. I will openly acknowledge that I got > completely stuck at one point and tried frantically to get a hint from a > number of sources.