Stone of Wisdom -------------------------------------------------------------------------------- Author(s): Kenneth Pedersen Genre: Fantasy Website: https://www.adrift.co/game/1513 Language: en First Publication Date: 2018-10-01 License: Freeware Forgiveness Rating: Polite Rating: 3.5 (based on 4 ratings) ABOUT THE STORY Once again queen Drana has a task for you. Can you obtain the Stone of Wisdom and will you ever be free? Play as the warrior Bash on your quest to obtain the Stone of Wisdom. You will start out equipped with a magical combat ring, a lamp and a backpack filled with food rations. And of course, you have your trusty sword. But use it wisely. After all good karma is the path to success... Play online or: Windows: Requires ADRIFT 5 Android: Requires Fabularium EXTERNAL LINKS Play online (post-comp. version) Play the game online Play this game in your Web browser. Postcomp Release Blorb-file for Fabularium (Android) or ADRIFT 5 (Windows). Requires an ADRIFT version 5 interpreter[1] ADRIFT 5 Runner ADRIFT 5 Runner for Windows needed to run the game. Hint Sheet This document contains solutions for all puzzles in the game. (Supplied with the original competition version.) To view this file, you need an Acrobat Reader for your system.[2] EDITORIAL REVIEWS The Breakfast Review > We're a slave tasked with retrieving an artifact, the Stone of Wisdom, for > our queen, who has promised to give us our freedom in exchange for this one > final labour. What follows is a fairly standard MacGuffin quest with trolls, > caves, and dwarves. The puzzles aren't too terribly difficult, and the > coding seems pretty solid. There's a certain charm to the whole thing too, I > think. The Good Old Days > + Nice and clear cut scenario + As classic as the story gets at times the > puzzles are original + You can actually lose the game and the game has the > decency to tell you +/- Rather on the easy side and somewhat linear - > Relatively many empty rooms - Even for a fantasy scenario slightly > unrealistic, eg.: Enemies living only a couple of 'rooms' apart, getting the > stone so easily = A good old treasure hunt IFComprehensive > The setting is largely generic, with the game starting in a troll-infested > cave and later expanding to towns of small furry creatures and dwarves. > Still, the game makes an effort to avoid hack-and-slash fantasy gameplay, > and some of the puzzles involve helping characters the player runs across. > The game is well-paced; it’s larger than it initially appears, and the > environment is open without making it unclear how to proceed in the game. McT's Interactive Fiction Reviews > Overall, I’m quite enjoying this game. It doesn’t do anything special with > the genre. It’s just…..a …..well…..a….text adventure. The puzzles are quite > nice. It feels nicely written. These Heterogenous Tasks > This is a very straightforward fantasy cave-crawl. It flows fairly well – > the initial sequence, in particular, moves forwards smoothly and naturally – > but, like, IF has had 45 years of generic fantasy cave-crawls, and this > isn’t doing a whole lot to stand out. REFERENCES [1] [2]