Typo! -------------------------------------------------------------------------------- Author(s): Peter Seebach and Kevin Lynn Genre: Surreal Website: http://www.flavorplex.com/products.html Language: en First Publication Date: 2004 License: Freeware Rating: 2.5 (based on 10 ratings) ABOUT THE STORY In Typo!, you are a paid test-subject, hired to help evaluate new technologies. Your employers are tracking how long it takes you to understand and complete the task they've given you, so you'll want to proceed as quickly as you can. Armed with only a field service manual, your task is to configure and operate an unfamiliar machine. EXTERNAL LINKS typo.zip Post-competition release (zip file includes hints) Requires a Z-Code interpreter[1] typo.z5 Original competition entry Requires a Z-Code interpreter[1] typo_hints.html hints (competition version) typosrc.tgz Inform 6 source code EDITORIAL REVIEWS >INVENTORY - Paul O'Brian writes about interactive fiction > As for the game itself, it's nothing too remarkable. Typo deploys the old > reliable IF trick of literalizing some aspect of the medium, in this case > the typo correction system. The PC is cast as a tester working for > Flavorplex to iron out the bugs in its typo corrector. There's one > substantial puzzle, a Rube Goldberg device for which the PC receives a set > of instructions, but which is constructed so straightforwardly that I never > needed to consult them. There's also one big plot twist, which in a more > substantial game would move the action from prologue into the story proper, > but which in this game serves only as an odd, abrupt, and unsatisfying > ending. But Typo isn't too interested in telling a story -- instead, it just > wants us to think about the implications of machines that make decisions on > behalf of their users. For me, the game accomplished that goal. REFERENCES [1]