Six Stories -------------------------------------------------------------------------------- Author(s): Neil K. Guy Genre: Fantasy Language: en First Publication Date: 1999 License: Freeware Rating: 3.5 (based on 20 ratings) ABOUT THE STORY After losing control of your car during a blizzard in the mountains of British Columbia, you make your way to a rundown shack and sleep. You wake up elsewhere and soon encounter a mouse, a pair of drawing compasses, a tin robot, a pirate monkey, and a pocketwatch — all human-sized, alive, drinking tea, and telling stories. They need you to lead them away from the Darkness. EXTERNAL LINKS six.gam Requires a TADS interpreter[1] readme.txt author's blurb six.rs1 Multimedia file six.rs0 Multimedia file Story file with bundled multimedia This file contains all the multimedia resources as well as the game, bundled into one. Requires a TADS interpreter[1] Walkthrough and map by David Welbourn EDITORIAL REVIEWS SPAG > I found the experience, though all too brief, to be thoroughly charming. > Puzzlewise, the pieces all fit together with a satisfying little snap. > Storywise, there are many insinuations and ambiguities and loose > ends--enough that I plan on a second play-through to get a clearer picture > of the whole. The author doesn't go out of his way to explain what any of > this means and why it's happening. This is obscurity done right--unlike some > other entries this year which shall remain nameless. -- Suzanne Britton >INVENTORY - Paul O'Brian writes about interactive fiction > For a game that isn't a product of a mainstream company, Six Stories' > graphics and sound maintain a remarkably high level of quality. In > particular, some of the photos accompanying the game's eponymous "stories" > were just gorgeous. Multimedia represents a daunting challenge to the > prospective IF developer, because it adds whole new layers of artistic > forms, each of which could sink the game if it's not up to snuff. IF writers > already face the difficult demands of combining quality writing and design > with good programming; as difficult as it is to both write well and program > well, how much more difficult then to be also a good photographer, a good > actor, a good sound technician, and to be skilled with all the software > necessary to get these things in digital forms? I can't imagine we'll see > too many multimedia text games that approach the level of Six Stories, > simply because not only must it have been a hell of a lot of work to take > all the pictures, record all the sounds, do the appropriate tweaking with > Photoshop, SoundEdit, etc., and write the code that gets all these things > going together, but I can't see many developers doing all these things as > well as Guy manages to do them. REFERENCES [1]