Dangerous Curves -------------------------------------------------------------------------------- Author(s): Irene Callaci Genre: Mystery Language: en First Publication Date: 2000 License: Freeware Rating: 4.0 (based on 23 ratings) ABOUT THE STORY “Los Angeles, California. City of Angels.” “Not so fast, Sherlock; I’m no angel.” She pauses, the cigarette poised an inch from her lips. A stray beam of sunlight leaks from a broken slat in the venetian blinds, spotlighting her hair. Blonde. Platinum, not gold. Abruptly, she reaches across your desk to push a stack of green at you, past the halfway point. Her eyes watch yours as she fans the money out on the desktop. “I never mix business with pleasure. Do you?” Not often. Not lately. EXTERNAL LINKS curves.z8 Requires a Z-Code interpreter[1] EDITORIAL REVIEWS Brass Lantern > "This game is... frustrating. There are technical innovations but none of > them really extraordinary. There are technical flaws but none of them really > terrible. There's a story but it has no teeth. There's a fully formed world > but it has no memorable distinctiveness of its own. It's just an average and > rather... forgettable game." (Aris Katsaris) > > "The plot makes sense, the coding is solid, and the puzzles are generally > very good. The plot structure is also very loose and non-linear, but I have > mixed feelings about this. At times it works really well: the plot thickens > and progresses smoothly and naturally each time you find a new lead, > allowing you to investigate new areas without the game having to force you. > The flip side is that sometimes you just end up collecting clues for points, > rather than uncovering new information. For me, this was particularly > obvious towards the end, where I had essentially solved the mystery but > couldn't collar the culprit until I'd picked up the remaining few bits of > evidence." (Iain Merrick) IF-Review Everyone's Got An Angle > "The prose burns with the wry humour and extravagant similes that fans have > come to expect from hard-boiled fiction. The game is true to its stylistic > roots, but thankfully, it doesn't take itself too seriously." (Brett Witty) SPAG > "Honestly, how many other IF-towns have you been to recently that had > functioning offices, police stations, newsrooms, libraries, service > stations, hospitals, bars, pawnshops, apartments, cars, restaurants, banks, > etc. Of course, it's all under the illusion of man-behind-the-curtain > 'functioning', but that's the point. There's even good IF-style humor > lurking behind many of the stock answers that grease the wheels behind each > the scenes of the functioning world-spaces [...]" (David Myers) The Home of Lost Tales It's just an average and rather... forgettable game. > This game is... frustrating. There are technical innovations but none of > them really extraordinary. There are technical flaws but none of them really > terrible. There's a story but it has no teeth. There's a fully formed world > but it has no memorable distinctiveness of its own. It's just an average and > rather... forgettable game. REFERENCES [1]