Everybody Dies -------------------------------------------------------------------------------- Author(s): Jim Munroe Genre: Fantasy Website: https://jimmunroe.net/category/games/everybodydies Language: en First Publication Date: 2008 License: Freeware Forgiveness Rating: Merciful Rating: 3.5 (based on 108 ratings) ABOUT THE STORY It starts with a metalhead, Graham, realizing that throwing that shopping cart over the bridge was not the great idea he thought it was. Even if it did get him out of washroom duty at Cost Cutters. Illustrated by Michael Cho. Took third place at IFComp 2008 (2nd place for Miss Congeniality.) EXTERNAL LINKS Story File Post-competition release. For Mac, Linux and other systems. Requires a Glulx interpreter[1] Windows Installer Includes everything you need for playing on Windows. EverybodyDies.gblorb original competition entry Requires a Glulx interpreter[1] Invisiclues Walkthrough ClubFloyd transcript EDITORIAL REVIEWS Play This Thing! > Everybody Dies is a short, sharp interactive story -- with illustrations. > It's got lots going for it, and it just took third place in the yearly > interactive fiction competition. You should definitely play. Emily Short's Interactive Storytelling IF Competition Review for Everybody Dies > I really like this. This is a tight game. The writing is snappy — I’m > reminded of Sherwin here and there, as it shares a Sherwinesque interest in > the lifestyles of the poor and not-that-glamorous. But it’s distinctly its > own thing. The viewpoint characters have personality. The illustrations are > stylish and good. High production values there. Puzzles are pretty easy but > manage to be interesting anyway, because they mostly have to do with tense > or personally-charged situations. And the implementation is excellent; > perhaps it’s telling that this game boasts eighteen beta-testers. All in > all, it’s a piece that feels assured about what it’s trying to achieve. REFERENCES [1]