Heroes -------------------------------------------------------------------------------- Author(s): Sean Barrett Genre: Fantasy Language: en First Publication Date: 2001 License: Freeware Rating: 4.0 (based on 25 ratings) ABOUT THE STORY "A most traditional CRPG experience." [--blurb from Competition Aught-One] EXTERNAL LINKS heroes.zip solution Requires a Z-Code interpreter[1] heroes.z5 as entered in 2001 Competition Requires a Z-Code interpreter[1] t.txt walkthrough for the Thief chapter walkthru.txt comment on the walkthroughs r.txt walkthrough for the Royalty chapter e.txt walkthrough for the Enchanter chapter a.txt walkthrough for the Adventurer chapter d.txt walkthrough for the Dragon chapter heroes.txt documentation ClubFloyd transcript The full story The author's explanation of the backstory of the game. Warning: contains "massive spoilers." EDITORIAL REVIEWS >INVENTORY - Paul O'Brian writes about interactive fiction > The intersection of landscape and character in IF is a highly fertile one, > and Heroes reaps a great harvest from it... [T]he game's gimmick is this: > set up a fairly simple landscape and a basic goal, then allow the player a > choice of five viewpoint characters, each of which share the landscape and > goal... > > I can't say enough about how much I loved this. Because the characters are > each limited to their own viewpoints, but we are able to see them all, the > game gives us a far more complete and interesting picture of the area than > any single viewpoint could provide. In addition, because we have seen the > area through other eyes, we gain insight into the viewpoint character by > noticing what that character does and doesn't observe. SPAG > It's a good game, but one that over-reaches -- if it wouldn't have tried to > make the player go through all five possibilities, but instead just offered > them as alternates, it would have worked much better. And I'd advise anyone > who tries it to take it that way -- play the game in your one or two > favorite flavors, ignoring the rest. That way, you'll be playing a solid, > enjoyable game, that someone worked extra-hard on to provide additional > paths to, but you don't need to work extra hard just to see them. -- Eytan > Zweig SPAG > The big picture in Heroes is a complex one and probably won't be easily > inferred by many except the most perceptive. The weaving of the story is not > direct or blatant. Instead, interesting facts and tidbits are sprinkled > throughout each character's prologue and epilogue; the interactions they > have with other NPCs; and the various scenery, room, and object descriptions > that change with each new player viewpoint. -- Francesco Bova REFERENCES [1]