Quest for the Sangraal -------------------------------------------------------------------------------- Author(s): Jonathan Partington Genre: Arthurian/Cave crawl/Satire/Surreal/Wordplay Language: en First Publication Date: 1987 License: Freeware Forgiveness Rating: Cruel Rating: 4.0 (based on 2 ratings) EXTERNAL LINKS Sangraal.z5 Requires a Z-Code interpreter[1] Sangraal T/SAL source code EDITORIAL REVIEWS SPAG > Sangraal occupies such an odd niche that it's hard to liken it to any recent > work of IF. There's no plot, really--the initial premise (retrieving the > Holy Grail) is entirely irrelevant, as with most fantasy quests--and neither > is there anything binding the game's world together. (I.e., the world > depicted feels less like a setting than an excuse for a lot of silly > puzzles.) The puzzles have a way of disappearing once they're solved, and > most of them either give the player a treasure-type object or simply award > points; none, as far as I can recall, changed the game's landscape, and not > many even opened up new territory to explore. No doubt this is a function of > the memory limitations of the day, which made it difficult to code for both > a solved and unsolved state of a puzzle, but the effect is to magnify the > random-collection-of-puzzles feel. -- Duncan Stevens REFERENCES [1]