LASH -- Local Asynchronous Satellite Hookup -------------------------------------------------------------------------------- Author(s): Paul O'Brian Genre: Historical/Science Fiction Language: en First Publication Date: 2000 License: Freeware Rating: 4.0 (based on 43 ratings) ABOUT THE STORY In this historical drama and treasure hunt set in 2062, you have rented a robot called a MULE that you can control remotely to salvage artifacts from an abandoned irradiated plantation near Macon, Georgia. Before the Second American Civil War, the site was the home of notable historian Thomas Percy and his wife, Lisa, a pioneer in the field of mental imaging. The original plantation owner was Nicholas Duke, who aided the Confederate army in the First American Civil War. Content warnings: graphic violence, very offensive language. EXTERNAL LINKS LASH-r11.hqx LASH.zip LASH.z8 Requires a Z-Code interpreter[1] Walkthrough and maps by David Welbourn EDITORIAL REVIEWS IF-Review Eyeing the LASH > At this point, LASH looks like a superior treasure-hunt. Not a cave crawl, > but an after-apocalypse, burnt Earth crawl. That game might be interesting, > but it's not LASH. Or at least, not after the first half-hour or so. After > that point, LASH becomes a much more complex game, the IF Literature fans > get even more interested and those who wanted a new Adventure kick their > computer in dismay. > > If LASH has a greatest flaw, then it is this initial misleading. This is > also its greatest strength, despite the possibly that the initial premise > will be enough to persuade literature-seekers that LASH is a puzzler. > Regardless, this is a very literate game. Half SF, half Family Saga, and > half fable; which makes LASH a game and a half, which is accurate. There's a > lot crammed into its z8 frame. SPAG > Paul O'Brian's LASH is a puzzler (and not in the sense that it's full of > puzzles). It's an intriguing story, well told, and technically it all hangs > together well. The writing is strong, and the exploration options wildly > diverse--there are lots and lots of endings and different options to > explore, and any given player is unlikely to see all the text the game has > to offer without the aid of TXD. But for LASH to really work as interactive > fiction, it has to resonate emotionally with the player, and unfortunately > the nature of the story makes significant emotional impact somewhat > unlikely. Brass Lantern > [Reviews by Roger Carbol, Carl Muckenhoupt, Ross Presser and Quentin D. > Thompson] REFERENCES [1]