the uncle who works for nintendo -------------------------------------------------------------------------------- Author(s): michael lutz Genre: Horror Website: https://ztul.itch.io/the-uncle-who-works-for-nintendo Language: en First Publication Date: 2014-10-15 License: Freeware Forgiveness Rating: Cruel Rating: 4.0 (based on 109 ratings) ABOUT THE STORY You are 11 years old. You are sleeping over at your best friend's house. You and your friend like videogames. Your friend has a lot of cool games. And, believe it or not, an uncle who works for Nintendo. And he's coming to visit at midnight. EXTERNAL LINKS Play online Play this game in your Web browser. EDITORIAL REVIEWS Emily Short's Interactive Storytelling The Uncle Who Works For Nintendo (Michael Lutz) > "Like Legs, Uncle tells a horror story from a child’s point of view, > building up a gradual sense that things are very wrong that reaches a point > of strong suspense. It does not have quite Legs‘s singular focus and > linearity, though: this one is lightly puzzly and is structured a bit more > like a visual novel, in that there are several endings to unlock, including > a master ending. If you play, don’t consider it done until you’ve unlocked > the final end. You’ll know when that’s happened, and the endgame screen can > even furnish some hints about the endings you haven’t unlocked yet, in order > to help you get there. It’s worth a try, and worth not being spoiled about > first." JayIsGames The Uncle Who Works for Nintendo > "The basic premise behind The Uncle Who Works For Nintendo is likely a > familiar one, since kids have been claiming to have secret inside > information for schoolyard popularity for years. When I was in junior high, > there was the kid who insisted his uncle worked for Squaresoft (which it > was, y'know, back in the day) and there was a sneaky, overly complicated way > to revive a certain Final Fantasy character. Michael Lutz's tale is > decidedly a lot more out there than a kid looking for attention, but that > grounding in reality gives it a wonderful urban legend flair. The increased > interactivity over his other work allows for more exploration, keeping you > coming back again and again to see what's different this time, what other > things you could try, what secrets you may uncover. Little touches are > buried here and there in the narrative, growing in frequency and weirdness > as you play, that begin to fill you in on just what's going on, rather than > being spoonfed a pile of backstory. As in My Father's Long, Long Legs, the > use of sound here crafts a fantastic environment, and the story unsettles > and unnerves rather than relying on jumpscares or the grotesque. The Uncle > Who Works For Nintendo wouldn't have been out of place on an episode of The > Twilight Zone or The Outer Limits, and is engrossing, scary, compelling, and > even a little bittersweet in all the right ways." Games That Exist Games That Exist The Uncle Who Works for Nintendo (Michael Lutz) > "Recent events have spotlighted this emptiness underneath the placeholder > that advertising has long referred to as a “culture.” For decades, an idea > of culture has been peddled, a new culture, different from those produced by > books or film. This ‘culture’ continues to reveal itself as nothing more > than consumption, and a vicious willingness to defend and justify the hobby > of consuming for its own sake. > > UWWFN, without blinking, looks into this emptiness that continues to occupy > the space where more human impulses, empathy and conversation, should have > been."