Swigian -------------------------------------------------------------------------------- Author(s): Mathbrush (as Rainbus North) Language: en First Publication Date: 2017-10-01 License: Freeware Rating: 4.0 (based on 35 ratings) ABOUT THE STORY I don't like talking. Let's build a fire. Swigian is a minimalist game. It is long, but quickly finished, with few words and few complications. EXTERNAL LINKS Adventuron version (itch.io) Adventuron port Play Online (Full graphics) (glulx version) A version of Swigian with complete graphics (Glulx release 2) Game File Post-competition version, with graphics by Marco Innocenti, on the IF Archive. (Glulx release 2) Requires a Glulx interpreter[1] Game File Original competition version, on the IF Archive. (Glulx release 1) Requires a Glulx interpreter[1] Author's walkthrough Supplied with the competition version. Source Text Full code for Swigian. Usable under (CC BY 3.0 US) license. ClubFloyd transcript EDITORIAL REVIEWS The Breakfast Review > At the very least, the minimalist approach produces a stylised effect quite > in keeping with the subject matter. Like those painted scenes on ancient > Egyptian murals, or mediaeval iconography. It taps into the sense of the > mythic. catacalypto > The prose is stark, and spare, and pitched evocatively for the genre it’s > evoking. If you’re a literature person, I absolutely do recommend giving it > a go. Dhakajack > In the Epic Age, heroes didn’t ramble on, they just did stuff. In this game, > that’s how it works. Why? Because that is how it is done. Period. Narrativium > Swigian is delightful. The game hits the sweet spot between puzzle adventure > and story-driven interactive fiction. It will appeal to those who hark back > to the "classic" Infocom days just as much as those with a more "literary" > sensibility, and that is a rare feat indeed. These Heterogenous Tasks > The things you are actually doing are very simple. Mostly the correct act is > obvious, and if not then the narrative voice will quickly remind you. The > resulting continuous flow of action is just about right for a dream-like > experience. REFERENCES [1]