G.F.S. Sorceress -------------------------------------------------------------------------------- Author(s): Gary Bedrosian, Lee Elmendorf, and Richard Christie Genre: Science Fiction Language: en First Publication Date: 1982 License: Commercial (Out of Print) Rating: 3.0 (based on 1 rating) ABOUT THE STORY "The continuing saga of Joe Justin aboard the G.F.S. Sorceress", a 1950s-pulp-space-opera-themed game, published by Avalon Hill's Microcomputer Games division. You start out floating in space in a spacesuit, having been accused of mutiny and thrown overboard. You have to board a nearby abandoned spaceship and pilot it to multiple worlds in order to clear your name. It has a primitive parser that only uses the first three letters of each word you type. Packaging, front and back EXTERNAL LINKS Hints (More like a walkthrough.) Map By "Ambrosine". EDITORIAL REVIEWS The Retro Adventurers > "It has loads and loads of character.. it wasn't too tough, it was doable. > You understood what needed doing and could see what you needed to do and > weren't sat there for donkey's years trying to figure out how to make > something work. An enjoyable experience to play, I would have thought, for > beginners." Creative Computing magazine > A review of this and other Avalon Hill games, from Creative Computing > magazine, September 1983. "Be prepared to repair spaceships, explore alien > environments, to use your imagination. As with the best adventure games, > Sorceress requires that the game player be on the lookout for the twist of > logic which will yield the right command to solve the problem at hand and > enable him to progress. The level of challenge is not as mind-boggling as > Zork or Zork II, but G.F.S. Sorceress is a legitimate test of an adventure > gamer's skills and imagination."