Acheton -------------------------------------------------------------------------------- Author(s): Jon Thackray, David Seal, and Jonathan Partington Genre: Cave crawl Language: en First Publication Date: 1978 License: Former commercial Forgiveness Rating: Cruel Rating: 4.0 (based on 4 ratings) EXTERNAL LINKS Acheton.z8 Requires a Z-Code interpreter[1] Acheton.zip Play Online via archive.org Play this game in your Web browser. Acheton.pdf documentation To view this file, you need an Acrobat Reader for your system.[2] topologika_manuals.zip documentation in HTML format Acheton-Map.zip maps in PDF format Solution Solution by Neil Shipman Walkthrough Walkthrough by Richard Bos EDITORIAL REVIEWS Your Sinclair > "With this game you start at the end - the end of a road, surrounded by > forests, farmhouses, fields and a slight depression. You already have 50 > points to your credit and haven't even touched the keyboard yet! Can this > success last? Well it seems to do early on, as you can soon pick up quite a > few treasures. The adventure's basically another excuse to go wandering > round an underground cave system at the start - and I like the Tomb Room > where failed adventurers are buried. It does open up to other areas too > later on, and obviously the treasures get rather tougher to collect!" SynTax > "Some of these sections are quite easy. Some have problems that will keep > your mind active all night. The real difficulty comes in deciding in what > order to complete the separate parts. There are lots of one-way routes and > cleverly chained puzzles. The number of times I found myself needing > something that I'd had to leave behind somewhere else where it was now > impossible to get it again were legion. And, to complicate matters still > further, your lamp will only last just long enough to finish the whole > thing. When the whole adventure finally nears its conclusion and you close > the safe to find that you have managed to obtain every treasure, there is a > real sense of achievement." SPAG > "So, it's venerable, but how does it stand up to time's criticism? Well, by > and large, pretty decently. Of course, you can forget about the plot. There > is one, in theory, but what it boils down to is this: solve puzzles, so that > you can collect all the treasures. Given that it was written by > mathematicians at Cambridge University, and its main audience was presumably > their colleagues, it is also no surprise that it is rotten hard and on > occasion requires not just lateral but downright contorted thought. So, it's > a humongous, arcane treasure hunt. But it's a well-written one, and for the > right player - and yours truly is - a very enjoyable one, at that." Solution Archive Review by Richard Bos > "If you like hard (and large!) games, and are not put off by a bit of > old-fashionedness, give this one a try. It's a classic and one of the > originals, and even in its own right it still remains playable to the right > player." REFERENCES [1] [2]