Seastalker -------------------------------------------------------------------------------- Author(s): Stu Galley, Jim Lawrence Genre: Thriller/Children's Language: en First Publication Date: 1984 License: Commercial Rating: 2.5 (based on 32 ratings) ABOUT THE STORY There's something down there in the ocean, something terrifying. And you have to face it - because only you can save the Aquadome, the world's first undersea research station. The alarm sounds and your submarine, the Scimitar, is docked nearby. But not so fast - you haven't even tested the Scimitar in deep water, and the crew at the Aquadome may have a traitor in its ranks. So be careful! You have many possibilities to consider, mysteries to unravel and life-and-death decisions to make! Success won't come easily. It may not come at all - because, if you challenge the deep without using all your wits, you just might wind up as shark bait! Difficulty: Junior EXTERNAL LINKS Story File Requires a Z-Code interpreter[1] User's Manual To view this file, you need an Acrobat Reader for your system.[2] Invisiclues Hints Hints for "Seastalker", adapted (with permission) from Infocom's original Invisiclues hint books. Salvaged Copy The source files and a precompiled ZMachine storyfile of this adventure were recovered from a salvaged "Infocom hard drive", and made publicly available on GitHub in an effort to preserve them. Eaten by a Grue, episode 4, Seastalker. EDITORIAL REVIEWS SPAG > One of the authors has ghostwritten books for the Hardy Boys, Nancy Drew, > and Tom Swift series, and the writing style carries over very well. The game > has the same oh-my-gosh-golly sense of adventure that those books have. This > is not a criticism, I read and enjoyed the Hardy Boys as a child, but it has > a mixed effect on the ratings, causing the atmosphere rating to go up a bit, > but the plot rating to go correspondingly down, as I had read so many of > these books that the plot seemed rather routine and predictable. -- Graeme > Cree REFERENCES [1] [2]