Planet of the Infinite Minds -------------------------------------------------------------------------------- Author(s): Alfredo Garcia Genre: Science Fiction Language: en First Publication Date: 2000 License: Freeware Rating: 3.5 (based on 2 ratings) ABOUT THE STORY ""All that is secular is given over to rudeness and capricious violence. The Mohammedan principle -- the enlightenment of the Oriental World -- is the first to contravene this barbarism and caprice." (G.W.F. Hegel)" [--blurb from Competition Aught-Zero] EXTERNAL LINKS planmind.gam Requires a TADS interpreter[1] planwalk.txt Walkthrough Walkthrough and maps by David Welbourn EDITORIAL REVIEWS SPAG > Er. Um. It's... odd, there's no denying that. It's generally bug-and-typo > free, but it's resoundingly... odd. It's what I'd imagine a Rybread Celsius > game to be like if it was done, well, right. Some great puzzles, although > there's rather a lot of guess-the-author's-mind - I had to use hints several > times - we're back to the oddness again; indeed, parts of it kept reminding > me of Nord and Bert. Indeed, like N&B, it's at times laugh-out-loud funny - > the problems relating to the end of the universe spring to mind. -- Matthew > Clemson SynTax > I managed to finish the game without solving any of the puzzles or scoring > any points at all! Oh well, back to the drawing board. I restarted and this > time followed the gypsy to be drawn into the game. -- Dorothy Millard >INVENTORY - Paul O'Brian writes about interactive fiction > Not that POTIM is a bad game -- far from it. Its concretization of > philosophical concepts makes for some pretty thought-provoking IF, and there > are also one or two puzzles that I thought were quite clever and original. > However, there is also a slew of strange, random things that seem to serve > no purpose to the story. Some of them have the feel of in-jokes, like the > references to "MacFlecknoe" that pepper the game text. That sort of thing > may have been fun for the author, but it does nothing for me. Other things, > well, I just don't have an explanation for, unless they somehow all get > explained in the endgame. In addition, there are a few bugs here and there, > as well as some grammar problems, especially the dreaded its/it's error (see > my review of Masque of the Last Faeries). In the end, it may just be another > case of a game underserved by the need to play it in two hours. REFERENCES [1]