Bad Machine -------------------------------------------------------------------------------- Author(s): Dan Shiovitz Genre: Science Fiction Language: en First Publication Date: 1998-12-04 License: Freeware Rating: 4.0 (based on 13 ratings) EXTERNAL LINKS bmch.zip Requires a TADS interpreter[1] Walkthrough by Kevan Davis (to one ending) EDITORIAL REVIEWS IF-Review Deus Ex Machine > The robot's confusion at achieving sentience(?) is mirrored by the player's > confusion at having to operate in code: the difficulty in moving and > examining things add to the apparent inevitability of 005's fate: 005 has > only just gained sentience(?), he is (like the player) being pursued in a > bizarre place by an omniescent, omnipresent faceless enemy. The irony is > that only the player gets the feeling of fear and dread: 005 is unable to > express or produce it. This is indicative of the different way the player > and 005 see the game: even though we are more unfamiliar with the meaning of > the code, we can assess its import. -- Sam Kabo Ashwell SPAG A pseudo-inter-RE-view with Dan Shiovitz > The world of Bad Machine, this fully automated warehouse, is astounding, > even overwhelming: while it doesn't take too much time to finish the game, > one could spend I think at least a couple of hours exploring possibilities, > gaining information, and trying to figure out how everything works. And > despite its large size, you somehow managed to maintain both its consistency > and a high level of detail. Danny, pal, please tell me -- was it difficult > to create? -- Valentine Kopteltsev REFERENCES [1]