 ____                 _                                _   _      
|  _ \ ___ _   _  ___| |__   ___  _ __  _   _ _ __ ___| |_(_) ___ 
| |_) / __| | | |/ __| '_ \ / _ \| '_ \| | | | '__/ _ \ __| |/ __|
|  __/\__ \ |_| | (__| | | | (_) | |_) | |_| | | |  __/ |_| | (__ 
|_|   |___/\__, |\___|_| |_|\___/| .__/ \__, |_|  \___|\__|_|\___|
           |___/                 |_|    |___/                     

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Psychopyretic is a platform/puzzle game in which you play a person who has the 
power to cause explosions with his mind.

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Gameplay: 
  To move, use the left and right arrow keys. To jump, use the up key. Your 
  current pyschopyretic power is represented by the circle in the upper right 
  of the screen; the redder it is, the more power you have. When it is bright 
  red (full  power), you can damage a crate by clicking on it. This will drop 
  the power to zero (black). If you attack an already damaged crate, it is 
  destroyed. 

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Compiling:
  Psychopyretic requires Allegro (written under 4.2.2, should work with any 
  later version, maybe with older ones) along with loadpng and its dependencies, 
  libpng and libz. Once you have all the libraries installed, simply type "make" at the
  command line. This should compile the main executable for whatever (Unixlike) 
  system you have. It has not been tested under Windows, and is probably
  not portable.

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Credits:
  I got some of the graphics from the Allegro graphics depot. Specifically, the 
  player image is from Elverion, and the explosions are from Andy Clifton. The 
  background is from http://www.molotov.nu/?page=graphics. The other images (crate 
  and platforms) are by me.

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License:
  Psychopyretic is licenced under the MIT license, available in the file LICENSE or
  on the web at http://www.opensource.org/licenses/mit-license.php.