visad
Class ShadowTupleType

java.lang.Object
  extended byvisad.ShadowType
      extended byvisad.ShadowTupleType
All Implemented Interfaces:
Serializable
Direct Known Subclasses:
ShadowRealTupleType

public class ShadowTupleType
extends ShadowType

The ShadowTupleType class shadows the TupleType class, within a DataDisplayLink.

See Also:
Serialized Form

Field Summary
(package private)  ShadowType[] tupleComponents
           
 
Fields inherited from class visad.ShadowType
adjustProjectionSeam, anyContour, anyFlow, anyShape, anyText, arrowScale1, arrowScale2, c_cntrl, cnt, cntrWeight1, cntrWeight2, componentIndex, componentWithRef, curvedTexture, D0, D1, D2, D3, D4, Dbad, display, DisplayIndices, Dtype, isLinearContour3D, isTerminal, isTexture3D, isTextureMap, LEGAL, LevelOfDifficulty, Link, MappedDisplayScalar, METERS_PER_DEGREE, MultipleDisplayScalar, MultipleSpatialDisplayScalar, n_pass1, n_pass2, NESTED, NOTHING_MAPPED, p_cntrl, packingFactor1, packingFactor2, R0, R1, R2, R3, R4, Rbad, reduction1, reduction2, refToComponent, Rtype, SIMPLE_ANIMATE_FIELD, SIMPLE_FIELD, SIMPLE_TUPLE, spatialDimension, spatialTuple, stepFactor1, stepFactor2, streamline1, streamline2, streamlineDensity1, streamlineDensity2, Type, ValueIndices
 
Constructor Summary
ShadowTupleType(MathType t, DataDisplayLink link, ShadowType parent, ShadowType[] tcs)
           
 
Method Summary
 int checkIndices(int[] indices, int[] display_indices, int[] value_indices, boolean[] isTransform, int levelOfDifficulty)
          scans ShadowType tree to determine display feasibility and precompute useful information for Data transform; indices & display_indices are counts (at leaves) of numbers of occurrences of RealTypes and DisplayRealTypes; isTransform flags for (Animation, Range, Value) re-transform; levelOfDifficulty passed down and up call chain
 boolean doTransform(Object group, Data data, float[] value_array, float[] default_values, DataRenderer renderer, ShadowType shadow_api)
          transform data into a (Java3D or Java2D) scene graph; add generated scene graph components as children of group; group is Group (Java3D) or VisADGroup (Java2D); value_array are inherited valueArray values; default_values are defaults for each display.DisplayRealTypeVector; return true if need post-process
 ShadowType getComponent(int i)
           
 int getDimension()
          get number of components
 int[] getInheritedValues()
           
 ShadowRealType[] getRealComponents()
           
 boolean isFlat()
           
(package private)  void markTransform(boolean[] isTransform)
          mark Control-s as needing re-Transform
(package private)  int[] sumDisplayIndices(int[] display_indices)
          add DisplayIndices (from each ShadowScalarType and ShadowRealTupleType component)
(package private)  int[] sumIndices(int[] indices)
           
(package private)  int[] sumValueIndices(int[] value_indices)
          add ValueIndices (from each ShadowScalarType and ShadowRealTupleType component)
 
Methods inherited from class visad.ShadowType
addIndices, addLabelsToGroup, addSwitch, addTextToGroup, addToGroup, addToGroup, addToSwitch, adjustFlowToEarth, adjustZ, allowConstantColorSurfaces, allowCurvedTexture, allowLinearContour, anyRange, assembleColor, assembleFlow, assembleSelect, assembleShape, assembleSpatial, byteToFloat, checkAdjustProjectionSeam, checkAnimationOrValue, checkAny, checkColor, checkColorAlphaRange, checkColorOrAlpha, checkColorRange, checkContour, checkContourColorAlphaRange, checkFlow, checkNested, checkR1D3, checkR2D2, checkR3, checkR4, checkShape, checkSpatialColorAlphaRange, checkSpatialOffsetColorAlphaRange, checkSpatialRange, checkText, colorComposite, colorSum, copyIndices, equalizeAndDefault, floatToByte, getAdaptedShadowType, getAdjustProjectionSeam, getAnyContour, getAnyFlow, getAnyShape, getAnyText, getComponentIndex, getComponents, getComponentWithRef, getCurvedTexture, getData, getDefaultColorIndex, getDisplay, getDisplayIndices, getIsLinearContour3D, getIsTerminal, getIsTexture3D, getIsTextureMap, getLevelOfDifficulty, getLink, getMappedDisplayScalar, getMultipleDisplayScalar, getMultipleSpatialDisplayScalar, getParentText, getParentTextControl, getRefToComponent, getTextMaps, getType, getValueIndices, makeBranch, makeContour, makeFlow, makePointGeometry, makePointGeometry, makeSpatialSet, makeStreamline, makeSwitch, makeText, mapValues, mapValues, mapValues, recurseComponent, recurseRange, rotateVectors, setTex3DCoords, setTexCoords, setTexStackCoords, setText, singleComposite, terminalTupleOrScalar, testIndices, testTransform, texture3DToGroup, textureDepth, textureHeight, textureStackToGroup, textureToGroup, textureWidth, toString, wantIndexed, zeroIndices
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

tupleComponents

ShadowType[] tupleComponents
Constructor Detail

ShadowTupleType

public ShadowTupleType(MathType t,
                       DataDisplayLink link,
                       ShadowType parent,
                       ShadowType[] tcs)
                throws VisADException,
                       RemoteException
Method Detail

getRealComponents

public ShadowRealType[] getRealComponents()

sumIndices

int[] sumIndices(int[] indices)

sumDisplayIndices

int[] sumDisplayIndices(int[] display_indices)
                  throws VisADException
add DisplayIndices (from each ShadowScalarType and ShadowRealTupleType component)

Throws:
VisADException

sumValueIndices

int[] sumValueIndices(int[] value_indices)
                throws VisADException
add ValueIndices (from each ShadowScalarType and ShadowRealTupleType component)

Throws:
VisADException

checkIndices

public int checkIndices(int[] indices,
                        int[] display_indices,
                        int[] value_indices,
                        boolean[] isTransform,
                        int levelOfDifficulty)
                 throws VisADException,
                        RemoteException
Description copied from class: ShadowType
scans ShadowType tree to determine display feasibility and precompute useful information for Data transform; indices & display_indices are counts (at leaves) of numbers of occurrences of RealTypes and DisplayRealTypes; isTransform flags for (Animation, Range, Value) re-transform; levelOfDifficulty passed down and up call chain

Overrides:
checkIndices in class ShadowType
Throws:
VisADException
RemoteException

getInheritedValues

public int[] getInheritedValues()

getDimension

public int getDimension()
get number of components


getComponent

public ShadowType getComponent(int i)

markTransform

void markTransform(boolean[] isTransform)
mark Control-s as needing re-Transform

Overrides:
markTransform in class ShadowType

doTransform

public boolean doTransform(Object group,
                           Data data,
                           float[] value_array,
                           float[] default_values,
                           DataRenderer renderer,
                           ShadowType shadow_api)
                    throws VisADException,
                           RemoteException
transform data into a (Java3D or Java2D) scene graph; add generated scene graph components as children of group; group is Group (Java3D) or VisADGroup (Java2D); value_array are inherited valueArray values; default_values are defaults for each display.DisplayRealTypeVector; return true if need post-process

Throws:
VisADException
RemoteException

isFlat

public boolean isFlat()