| OpenAL Specification and Reference | ||
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This API Specification and Reference uses a style that is a blend of the OpenGL v1.2 specification and the OpenGL Programming Guide, 2nd ed. Conventions: 'T' is used to designate a type for those functions which exist in multiple signatures for different types. 'Object' is used to designate a target Object for those functions which exist in multiple versions for different Object categories. The 'al' and 'AL_' prefix is omitted throughout the document.
![]() | Annotation |
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"State" refers to state within the context of the OpenAL state machine description of the OpenAL implementation. "Attribute" refers to attributes of OpenAL Objects. "Objects" refer to OpenAL primitives. Attributes of a given Object might be stored as State, but Attributes do not equal State. The use of "Property" is to be avoided. The use of "Parameter" is to be avoided, although neither OpenGL nor OpenAL use "Attribute" consequently in function signatures. |
Revision 1.5 August 2000 Revised by: bk Final Draft for Public Review Revision 1.4 June 2000 Revised by: bk Draft for Public Review Revision 1.2 March 2000 Revised by: mkv Draft released for GDC
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