<marathon>

<interface>
<!-- Cyan box displays for ammo -->
<color index="0" red="0" green="1" blue="1"/>
<color index="1" red="0" green="0.1" blue="0.1"/>

<!-- Modify the assault rifle's bullet display to look like the fusion gun's -->
<weapon index="3">
<ammo index="0" type="1" across="52" delta_x="50" delta_y="40" bullet_shape="0" empty_shape="1"/>
<ammo index="1" right_to_left="0"/>
</weapon>
</interface>

<motion_sensor>
<!-- S'pht'Kr look like hostile players -->
<assign monster="36" type="2"/>
<assign monster="37" type="2"/>
</motion_sensor>

<overhead_map>

<!-- F'licktas are honorary Bobs -->
<assign_live monster="33" type="0"/>
<assign_live monster="34" type="0"/>
<assign_live monster="35" type="0"/>
<assign_dead coll="11" type="0"/>

<!-- Hide the Juggernauts -->
<assign_live monster="38" type="-1"/>
<assign_live monster="39" type="-1"/>
<assign_dead coll="2" type="-1"/>

<!-- Show everything showable -->
<aliens on="true"/>
<projectiles on="true"/>
<items on="true"/>
<paths on="true"/>

<!-- Fun with colors; make the polygons and lines cyan -->
<color index="0" red="0" green="0.4" blue="0.4"/>
<color index="8" red="0" green="1" blue="1"/>
<color index="9" red="0" green="0.8" blue="0.8"/>
</overhead_map>

<infravision>
<!-- S'pht'Kr look friendly -->
<assign coll="11" color="1"/>
<!-- Gray walls -->
<color index="2" red="0.3" green="0.3" blue="0.3"/>
</infravision>

<animated_textures>
<!-- Couldn't think of what to put in here -->
</animated_textures>

<control_panels>
<!-- Water rechargers giving more energy and sounding like oxygen recharger -->
<panel index="1" type="2" pitch="0.25">
<sound type="0" which="10"/>
</panel>
<panel index="2" type="3" pitch="0.5">
<sound type="0" which="10"/>
</panel>
</control_panels>

<platforms>
<!-- S'pht Door sounding weird; also, give health an seem like picking something up -->
<platform index="0"
start_extend="12" start_contract="1" stop_extend="13" stop_contract="2"
obstructed="17" uncontrollable="19" moving="10">
<damage type="7" base="-10" random="3"/>
</platform>
</platforms>

<liquids>
<!-- Jjaro liquid a bit strange... Pfhorian appearance, Pfhor-staff healing, weird into/out-of effects...-->
<liquid index="4"  transfer="19" damage_freq="7" submerged="3">
<damage type="1" base="-1" random="0"/>
<sound type="0" which="24"/>
<sound type="1" which="25"/>
<sound type="2" which="27"/>
<sound type="3" which="28"/>
<sound type="4" which="3"/>
<effect type="2" which="0"/>
</liquid>
</liquids>

<faders>
<!-- Picking up stuff will look very interesting... -->
<fader index="7"  type="5" initial_opacity="1" period="120">
<color red="1" green="0" blue="1"/>
</fader>
<!-- If hit by a Pfhor bolt... -->
<fader index="13"  type="3" initial_opacity="1" period="60">
<color red="0.5" green="1" blue="0.5"/>
</fader>
<!-- Make water nearly-opaque cyan; make the sewage look like an alien-weapon hit -->
<fader index="29" type="0" ><color red="0" green="0.5" blue="0.5"/></fader>
<liquid index="0" fader="29" opacity="0.8"/>
<liquid index="2" fader="24" opacity="0.8"/>
</faders>

<!-- More energy, less oxygen; vulnerable to F'lickta claws when invincible -->
<player energy="300" oxygen="8100" stripped="100" light="0.1" oxygen_deplete="-18"  oxygen_replenish="-3" vulnerability="14">

<!-- Add a SMG and some ammo -->
<item index="1" type="34"/>
<item index="4" type="35"/>
<item index="7" type="35"/>

<!-- Hunter bolt looks like Pfhor, induces VacBob hit and death sounds, causes flaming death -->
<damage index="12" threshold="-1" fade="13" sound="205" death_sound="203" death_action="8"/>

<powerup infravision="1800" extravision="900" invisibility="2400" invincibility="3600"/>

</player>

<view>
<!-- Expand the range and make the change rate slower -->
<fov normal="90" extra="160" tunnel="15" rate="1"/>
</view>

<weapons>
<!-- Make SMG look like assault rifle, but with antigravity -->
<shell_casings index="4" seq="19" vx0="0.03" dvy="0.1"/>

<!-- Rearrange the weapons; interchange SMG and alien weapon -->
<order index="5" weapon="6"/>
<order index="8" weapon="9"/>
</weapons>

<items>
<!-- Can pick up more SMG ammo -->
<item index="35" maximum="16"/>
<!-- Make a 1x recharger look like an uplink chip -->
<item index="19"><shape coll="7" seq="16"/></item>
</items>

<scenery>
<!-- Make the lamps destroyable -->
<object index="50" flags="5" destruction="2"/>
<object index="51" flags="5"><destroyed><shape coll="25" seq="11"/></destroyed></object>
<!-- Make the glass container very fat -->
<object index="55" radius="1024" height="256"/>
<!-- Make the floor whip antenna solid -->
<object index="59" flags="1" radius="64" height="1024"/>
</scenery>

<landscapes>
<landscape coll="27" horiz_exp="0" vert_exp="2" ogl_asprat_exp="0"/>
</landscapes>

</marathon>
