# This is the material property library file

# Terrain textures

AirportKeep {
  texture = grass
  xsize = 200
  ysize = 200
  ambient = 0.45 0.46 0.31 1.0
  diffuse = 0.45 0.46 0.31 1.0
  specular = 0.0 0.0 0.0 1.0                                                    
  emissive = 0.0 0.0 0.0 1.0                                                    
}                                                                               

Default {
  texture = forest1
  xsize = 600
  ysize = 600
  ambient = 0.14 0.28 0.13 1.0
  diffuse = 0.14 0.28 0.13 1.0
  specular = 0.0 0.0 0.0 1.0
  emissive = 0.0 0.0 0.0 1.0
}

Urban {
  texture = resgrid
  xsize = 512
  ysize = 512
  ambient = 0.14 0.28 0.13 1.0
  diffuse = 0.14 0.28 0.13 1.0
  specular = 0.0 0.0 0.0 1.0
  emissive = 0.0 0.0 0.0 1.0
}

Unknown {
  texture = unknown
  xsize = 1000
  ysize = 1000
  ambient = 0.14 0.28 0.13 1.0
  diffuse = 0.14 0.28 0.13 1.0
  specular = 0.0 0.0 0.0 1.0
  emissive = 0.0 0.0 0.0 1.0
}

Glacier {
  texture = glacier
  xsize = 10000
  ysize = 10000
  ambient = 0.70 0.75 0.83 1.0
  diffuse = 0.70 0.75 0.83 1.0
  specular = 0.0 0.0 0.0 1.0
  emissive = 0.0 0.0 0.0 1.0
}

Ocean {
  texture = water
  xsize = 500
  ysize = 500
  ambient = 0.17 0.31 0.49 1.0
  diffuse = 0.17 0.31 0.49 1.0
  specular = 0.0 0.0 0.0 1.0
  emissive = 0.0 0.0 0.0 1.0
}

Lake {
  texture = water
  xsize = 500
  ysize = 500
  ambient = 0.17 0.31 0.49 1.0
  diffuse = 0.17 0.31 0.49 1.0
  specular = 0.0 0.0 0.0 1.0
  emissive = 0.0 0.0 0.0 1.0
}

IntermittentLake {
  texture = desert1
  xsize = 500
  ysize = 500
  ambient = 0.60 0.54 0.60 1.0
  diffuse = 0.60 0.54 0.60 1.0
  specular = 0.0 0.0 0.0 1.0
  emissive = 0.0 0.0 0.0 1.0
}

DryLake {
  texture = desert
  xsize = 500
  ysize = 500
  ambient = 0.60 0.54 0.40 1.0
  diffuse = 0.60 0.54 0.40 1.0
  specular = 0.0 0.0 0.0 1.0
  emissive = 0.0 0.0 0.0 1.0
}

Reservoir {
  texture = water
  xsize = 500
  ysize = 500
  ambient = 0.17 0.31 0.49 1.0
  diffuse = 0.17 0.31 0.49 1.0
  specular = 0.0 0.0 0.0 1.0
  emissive = 0.0 0.0 0.0 1.0
}

IntermittentReservoir {
  texture = water
  xsize = 500
  ysize = 500
  ambient = 0.17 0.31 0.49 1.0
  diffuse = 0.17 0.31 0.49 1.0
  specular = 0.0 0.0 0.0 1.0
  emissive = 0.0 0.0 0.0 1.0
}

Stream {
  texture = water
  xsize = 500
  ysize = 500
  ambient = 0.18 0.31 0.40 1.0
  diffuse = 0.18 0.31 0.40 1.0
  specular = 0.0 0.0 0.0 1.0
  emissive = 0.0 0.0 0.0 1.0
}

Marsh {
  texture = marsh1
  xsize = 1000
  ysize = 1000
  ambient = 0.23 0.35 0.12 1.0
  diffuse = 0.23 0.35 0.12 1.0
  specular = 0.0 0.0 0.0 1.0
  emissive = 0.0 0.0 0.0 1.0
}

grass {
  texture = grass
  xsize = 400
  ysize = 400
  ambient = 0.45 0.46 0.31 1.0
  diffuse = 0.45 0.46 0.31 1.0
  specular = 0.0 0.0 0.0 1.0                                                    
  emissive = 0.0 0.0 0.0 1.0                                                    
}                                                                               

