Wallyplus supports the following command-line arguments:
-s n-handicap m-even option.-komi p-white-gtp-h or --help-v or --versionA 9 x 9 board with a few stones will be displayed as:
a b c d e f g h j
1 . . . . . . . . . 1
2 . . . . . O O . . 2
3 . . O . . . # . . 3
4 . . O . . . # . . 4
5 O O ^ O . . . . . 5
6 . # O # . # # . . 6
7 . # # # . . . . . 7
8 . . . . . . . . . 8
9 . . . . . . . . . 9
a b c d e f g h j
where '^' is a ko, '#' is black, 'O' is white.
LetterNumber (no spaces), e.g.
a1 means a stone in the upper left, j9 is bottom right.
This uses an influence function that sets up an array EDGE x EDGE in size - it then adds influence as defined by Ryder:
1
1 2 5 2 1
1 6 13 6 1
1 5 13 60 13 5 1
1 6 13 6 1
1 2 5 2 1
1
For friendly pieces (add a negative sign for enemy pieces).
The evaluation uses the opposite absolute value of the place checked (guaranteeing a negative value) - and the greater the number (i.e. furthest from any other piece) is used. This will be used in the beginning of the game (first 10-15 moves). After that the engine reverts to pure pattern matching.