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FEATURES / WISH-LIST
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 * Multiplayer Support
    * Games over a TCP/IP network(LAN, Internet etc.)
    * Number of players and AI-opponents only limited by the amount of
      memory on the server-system

 * Communication and Diplomacy
    * Chats
      * Public, private or only visible by a certain group of players
      * If you aren't logged in, messages for you are stored on the server
        and will be delivered to you the next time you login.
    * Buy/sell goods, information or transporters from/to other human players
    * Have treaties, trade agreements, embargoes etc.
    * Bother/annoy/threaten other players :-)
    * Borrow/lend money from/to other players (e.g. to help your allies)
    * Bulletin boards, news-boards(weather, business, funny stuff...)
    * Create player teams or guilds
    * Espionage

 * Realtime Game
    * Game runs 24 hours a day, 7 days a week
    * Realtime price changes and changes in the amount of goods
    * The game normally never stops. But:
       * The admin can force it to pause. This will cause the server to not
         accept *any* data from clients anymore, so no one can go on playing.
       * The admin can save the game, and load it again later. This is useful
         if the server needs to be shut down temporarily, or if you want to
         move the game to another server.
    * You can leave a game and re-connect to the server whenever you want,
      similar like in a MUD. But the other players can and will go on playing
      while you're away.
    * The server admin has the possibility to set a 'time-compression' rate,
      so that e.g. one real-life minute means one Holsham Traders hour.

 * Dynamic Economic Model
    * By buying and selling goods, you influence demand and supply. You
      can have influence on the whole economic system.
    * Prices depend on demand, supply, size of the city, monopolies,
      weather conditions, political situation, crashes, fires etc.
    * The price to buy a good is always about 9% larger than the money you get
      if you sell the same good. This prevents people from buying goods in a
      town and then selling them again in the same town at once.

 * Highly Configurable
    * Configurable game goals
       * Reach a certain amount of money
       * Ruin all opponents
       * Get hold of a certain amount of a certain good
       * The player with the most money at a certain point of time wins
       * Open-ended game
   * Names
      * You can freely choose names for your transporters etc.
   * Scripting
      * Set trade-routes/way-points for your transporters, which they
        will follow automatically, without your intervention.
      * Write scripts(within the game) what a certain transporter shall buy
        in which town etc.

 * Multi-platform
    * Server is portable to several UNIX-like platforms
    * Clients can be written for any platforms/GUIs you can imagine

 * Large-scale
    * Many towns, goods, players, transporters etc. are possible
    * Long duration of game

