SAMPLES DIRECTORY:
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- DATA\
  Contains meshes and textures used by the samples.

- BIN\
  Precompiled version of the samples

- TUT1\
  Simple Panard Primitive sample. Draw a triangle.

- TUT2\
  Same as TUT1 but use hardware.

- TUT3\
  A dynamic tutorial :) Converted from a OpenGL sample. Demonstrates Panard
  Primitives 3D (indexed) and palette management

- TUT4\
  Demonstrates LoadMesh, ZBuffer and World&Light management
  This directory includes mainhard.cpp, which is the hardware version of tut4
  study the differences and the depth field function for tuning hardware
  depth buffering precision

- TUT5\ 
  Demonstrates PVUT ?

- TUT6\
  Demonstrates some material attributes (hardware rendering)

- TUT7\
  Same as TUT4 with user clip planes

- TUT8\
  "Demonstrates" (it's buggy) mirrors, see comment at the beginning of ddwin.cpp in
  ViewerSrc\ for a more pretty (and strong) sample

- TUT9\
  Derived from TUT3. Demonstrates what ambient mapping & bilinear can do for you.

- TUT10\
  Simple hierarchy demonstration. Cube power.

- TUT11\
  VERY simple 'demonstration' of portals functions. Just interesting to see how to create 
  a portal. See comments in main.cpp

- TUT12\
  Bezier surface.

- TUT13\
  Switchable nodes demonstration. Usable to implement LODs and plenty of other special FX.

- TUT14\
  The more asked sample !! Mesh building by hands. If you want to construct your meshes
  without using drivers, look at this.

- CodeWarrior\
  Some of these tuts ported for CodeWarrior (windows)

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If you want to mix software and hardware rendering see the Panard Viewer
source or study the differences beetween TUT1 and TUT2. It's simple, believe
me :)

There is near no error checking in the samples to keep them as clear
and simple as possible.


If you want me to write specific samples, feel free to contact me.
