
Hi :)

The following is a list of the example scripts and directions on how to
render the pictures they represent :)

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                        P I C T U R E S
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* aquamarine.list *
-------------------

This script renders one of my fractal planets with a moon using 3D texture
shaders.

To render this file, execute:

Linux/Irix:
        "render_aquamarine.csh"

Windows:
        "render_aquamarine.bat"

-----------------
* barfland.list *
-----------------

This script renders a 101 x 101 surface patch (spatch) mesh which converts
the mesh to 1/2 million polygons and renders the scene with 3D texture
shaders.

To render this file, execute:

Linux/Irix:
        "render_barfland.csh"

Windows:
        "render_barfland.bat"


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* barflan2.list *
------------------

This script raycreeps the algorithm that created the mesh in
barfland.list.  It renders about 2X time, but with much
more detail and using a fraction of the memory.

To render this file, execute:

Linux/Irix:
        "render_barflan2.csh"

Windows:
        "render_barflan2.bat"

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* kirk.list *
-------------

This script is an example of rendering fractal planets and moons with
a Captain Kirk going on a rampage, taking on the Klingons, Romulans, and
the Mushroom folk.... (hehehe)  It is also used by "box1.list" and
"box2.list" as a 2D texture...

To render this file, execute:

Linux/Irix:
        "render_kirk.csh"

Windows:
        "render_kirk.bat"

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* box1.list *
-------------

This script renders a plywood box using ~60 polygons with 3D texture
shaders. A 2D texture picture is rendered as well to reduce the
monotony...

To render this file, execute:

Linux/Irix:
        "render_box1.csh"

Windows:
        "render_box1.bat"

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* box2.list *
-------------

This script is an example of using 3D texture shaders to reduce the
geometrical complexity of a scene.  This script is similar to "box1.list"
except that it uses a 3D texture shader that simulates a similar scene
with only 5 polygons.

To render this file, execute:

Linux/Irix:
        "render_box2.csh"

Windows:
        "render_box2.bat"

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* sbfast2.list *
----------------

This script creates an "SBFAST" landscape to be used as a background for
"chase.list".

To render this file, execute:

Linux/Irix:
        "render_sbfast2.csh"

Windows:
        "render_sbfast2.bat"

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* stars.list *
----------------

This script creates a star field to be used as a background for the
"earth" animation and the "chase" picture.

To render this file, execute:

Linux/Irix:
        "render_stars.csh"

Windows:
        "render_stars.bat"

--------------
* chase.list *
--------------

This script is an example of using the polygon free "SBFAST" terrain
primitive with 3D texture shaders and some Star Wars polygonal objects
thrown in.  This is also an example of using pre-rendered backgrounds
to speed up rendering.

To render this file, execute:

Linux/Irix:
        "render_chase.csh"

Windows:
        "render_chase.bat"

------------
* run.list *
------------

This script is an example of rendering multiple "SBFAST" primitives,
in this case, I created a "cave" environment with a ceiling and a floor.
This is just one frame in the animation "run".

To render this file, execute:

Linux/Irix:
        "render_run.csh"

Windows:
        "render_run.bat"

---------------
* shadow.list *
---------------

This script demostrates the use of a "projected" light source to get
real shadow effects (ie double zbuffer).

To render this file, execute:

Linux/Irix:
        "render_shadow.csh"

Windows:
        "render_shadow.bat"

