# DO NOT DELETE THIS LINE -- mkdep uses it.
# DO NOT PUT ANYTHING AFTER THIS LINE, IT WILL GO AWAY.

mg.o: ../../../../../include/porting.h ../../../../../include/transform.h \
   ../mg.h ../../../../../include/plane.h ../../../../../include/polyint.h \
   ../../../../../include/vert.h ../../../../../include/hplane3.h \
   ../../../../../include/transform3.h ../../../../../include/appearance.h \
   ../../../../../include/point3.h ../../../../../include/window.h \
   ../../../../../include/point.h ../../../../../include/line.h \
   ../../../../../include/streampool.h ../../../../../include/handle.h \
   ../../../../../include/camera.h ../../../../../include/hpoint3.h \
   ../../../../../include/radians.h ../../../../../include/hline3.h ../mgP.h \
   ../../../../../include/color.h ../../../../../include/3d.h \
   ../../../../../include/reference.h ../../../../../include/ooglutil.h
mgshade.o: ../../../../../include/porting.h ../../../../../include/transform.h \
   ../mg.h ../../../../../include/plane.h ../../../../../include/polyint.h \
   ../../../../../include/vert.h ../../../../../include/hplane3.h \
   ../../../../../include/transform3.h ../../../../../include/appearance.h \
   ../../../../../include/point3.h ../../../../../include/window.h \
   ../../../../../include/point.h ../../../../../include/line.h \
   ../../../../../include/streampool.h ../../../../../include/handle.h \
   ../../../../../include/camera.h ../../../../../include/hpoint3.h \
   ../../../../../include/radians.h ../../../../../include/hline3.h ../mgP.h \
   ../../../../../include/color.h ../../../../../include/3d.h \
   ../../../../../include/reference.h ../../../../../include/ooglutil.h
mg.o: ../mg.c
mgshade.o: ../mgshade.c

# IF YOU PUT ANYTHING HERE IT WILL GO AWAY
