The toolkit panel allows you to "manually" create
windows, colormaps, and effect other
transformations often done by scripts (if they
are to be done many times).  In clockwise order,
here is what the various controls do:

Current (maximum) number of dimensions:  this
number determines the number of dimensions to be
used in Geomview's internal calculations.  It
should not be set higher than it needs to be for
speed reasons.  Reducing this number forces a
reset of all the camera and object positions.

New Window:  pressing this button brings up a
panel for creating a new window, subject to the
current (maximum) number of dimensions.  You may
specify three projection axes and a cluster.  If
you want all your cameras to act independently of
each other, choose a new name for the cluster
each time you create a new window.  A detailed
explanation of how cameras are related to each
other and the role of clusters is found in the
NDview manual pages.

New Colormap:  pressing this button brings up an
(independent) panel for creating a new colormap.
Here is one procedure for using the colormap
maker:  1) use the sliders to select a color 2)
fill the fourth numeric input on the right with a
height 3) press add to make the identification of
the displayed height with the displayed color a
part of the emerging colormap.  4) repeat steps
1-3 until a satisfactory "rainbow" has been made
5) press "axes" to specify the name of the window
to which this colormap will be applied (look in
the upper left corner), as well as a vector to
determine the direction for the height function
6) press "save" to apply this colormap to the
window specified in step 5.  These steps don't
have to occur in exactly the order given above,
but once you make one colormap the process 
should be clear.

Rotations (x, y, and z):  These three sliders
create rotations about the given axis in
the current window.  The position of the slider
determines how the speed of the rotation.
This may be useful in the case where a precise
rotation is desired, or when a very slow rotation
would be helpful.

Zoom:  This slider zooms alls the cameras in or
out simultaneously.  (Actually, it is adjusting
the focal length of the cameras.)  This is useful
if you want to zoom out quickly.  The effect of
changing the focal length is not the same as
moving the position of the camera in the basis
vectors panel, due to different types of
adjustments made to the internal stack of
transformations.  Note that the position of this
slider may not correspond with the current 
focal length of the current camera.
