ShellyLib is able to generate output for:
"RPL", RealSoft, V3.3, Win3.11, executable RPL-macro,
creates a B-Spline-mesh in Normal-mode/GenCurve-mode or a
Triset in Nodule-mode.
"T3D", Glenn M. Lewis, V43, Linux,
ASCII-File triangles, is able to output:
"X3D", Mark Spychalla, V2.02, Linux, ASCII-File triangles,
For fast previewing (wireframe), using X11.
"RAW", Steve Anger, V1.8, Linux, ASCII-File triangles,
Is able to output:
"BEZ" "POV", POV-Team, V2.2, Linux,
ASCII-File BezierPatches,
Not for Nodule-mode! For Nodule-mode use "RAW" and RAW2POV.
Also tested with V3.0! The patch parameters are a bit conservative,
for custom settings you have to edit "rdwrt.h" and recompile.
"TSP", Caligari, V2.0(Demo), Win3.11, ASCII-File
triangles, probably problems with texture coordinates (the demo expired...)
"SCD" / "SCB", Stephen Chenney,
V0.93, Linux, contains a triangle mesh ("SCD") - Normal/Nodule
or Bezier patches ("SCB") - Normal/GenCurve, SCED, a powerful
constraint based editor (X11), writes:
"RIB", Larry Gritz,
V2.3.3, Linux, RenderMan Interface Bytestream creates Spline Meshes.
Either CatmullRom or B-Spline type may be selected easily by editing
the resulting file, default is CatmullRom.
Also tested with PhotoRealistic RenderMan V3.4c on IRIX5.3.