Meshes :

- formula :
  - using the TMesh object to plot a formula in 3D
  - triangle and triangle-strip meshes to make regular, grid-based, height-fields meshes
- expolygon :
  - using TMultiPolygon for rendering complex polygons
  - automatic tesselation of polygons with holes and cutoffs
- mushroom :
  - using the TFreeForm to load a 3DStudio (.3DS) mesh
  - using TGLProxyObject to duplicate an object
  - uses fog and a textured "ground"
- actor :
  - using the TActor object to load Quake II model (.md2)
  - displaying an actor's frame names
  - animating an actor
- actortwocam :
  - moving a TActor (Quake II model with wepon) in a small scenery
  - doom-like (keyboard only) movement, with walk/run, turn/strafe
  - switching between first-person and third-person views
- portal :
  - using the TPortal object to render indoor scenes
  - basic wolfenstein-like "level designer" for generating the maze mesh

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