Movements demos :

- manual :
  - moving objects using their Position property
  - monitoring frame rate
  - using TAsyncTimer for fast & smooth movement
- hierarch :
  - moving hierarchically related objects
  - using the DummyCube
- column :
  - run-time creation of objects
  - framerate independant procedural motion
- objmove :
  - moving objects with the mouse (pick and dragg)
  - using projection methods (3D<->2D)
- pong :
  - a 3D adaptation of the classic game
  - basic, mouse-driven object movement
  - framerate independant motion

See also :

- in behaviours : "torque"

Back