// Borland C++ Builder
// Copyright (c) 1995, 1998 by Borland International
// All rights reserved

// (DO NOT EDIT: machine generated header) 'AMNSysSound.pas' rev: 3.00

#ifndef AMNSysSoundHPP
#define AMNSysSoundHPP
#include <Dialogs.hpp>
#include <Forms.hpp>
#include <Controls.hpp>
#include <Graphics.hpp>
#include <Classes.hpp>
#include <Options.hpp>
#include <SysUtils.hpp>
#include <Messages.hpp>
#include <Windows.hpp>
#include <SysInit.hpp>
#include <System.hpp>

//-- user supplied -----------------------------------------------------------

namespace Amnsyssound
{
//-- type declarations -------------------------------------------------------
enum TSoundToPlay { SystemAsterisk, SystemExclamation, SystemHand, SystemQuestion, SystemDefault };

class DELPHICLASS TAMNSysSound;
class PASCALIMPLEMENTATION TAMNSysSound : public Classes::TComponent 
{
	typedef Classes::TComponent inherited;
	
private:
	TSoundToPlay fSound;
	System::AnsiString __fastcall GetVersion(void);
	void __fastcall SetVersion(const System::AnsiString Val);
	
public:
	__fastcall virtual TAMNSysSound(Classes::TComponent* aOwner);
	__fastcall virtual ~TAMNSysSound(void);
	void __fastcall Play(void);
	
__published:
	__property TSoundToPlay Sound = {read=fSound, write=fSound, nodefault};
	__property System::AnsiString Version = {read=GetVersion, write=SetVersion};
};

//-- var, const, procedure ---------------------------------------------------

}	/* namespace Amnsyssound */
#if !defined(NO_IMPLICIT_NAMESPACE_USE)
using namespace Amnsyssound;
#endif
//-- end unit ----------------------------------------------------------------
#endif	// AMNSysSound
