Joystick Device Component V 1.0

Joystick Device Component is a Boland C++ Builder component. 
With this component you can easily use any attached and installed 
Joystick in your program.

Installation

1. Unzip JoyDev.zip into a directory of your choice. You will probably want to use an existing directory as C++Builder's Library Path can be no longer than 127 characters.
2. Move JoyDev.hlp into your CBuilder\Help directory.
3. Run Common Files\Borland\OpenHelp.exe
4. Add JoyDev.hlp and close OpenHelp.
5. Launch C++Builder if it isn't already running.
6. Choose Component|Install... from the menu, click the Add button, click the Browse button and select the file JoyDev.obj in the directory created in step 1.

7. Click Ok to recompile the component library.

8. Try the shipped joystick demonstration to get an impression how to use the
   component.

A detailed description is shipped with the helpfile!

This component is shareware and may be used for evaluation only; 
if you want to use the component, you have to pay a small registration fee.

The registration fee of the Joystick Device Component 1.0 is US-$10 per license.

If you register the component you will receive a full working version of the Joystick Device Component without any nag-screens and with the complete source code.

Climax Software Solutions,
Author: C.Wolters
email: climax@audiophile.com
WWW:   http://www.audiophile.com/climax

For more details on the Joystick Device Component see the help file.